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https://gitlab.com/xCrystal/pokecrystal-board.git
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Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29)
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@ -126,7 +126,7 @@ DEF COLL_UP_LEFT_BUOY EQU $c7 ; unused
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const COLL_BRANCH_SPACE ; $d8
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const COLL_UNION_SPACE ; $d9
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DEF NUM_COLL_SPACES EQU const_value - $d0
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DEF COLL_FF EQU $ff ; garbage
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DEF COLL_OUT_OF_BOUNDS EQU $ff
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; collision data type nybbles
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DEF LO_NYBBLE_GRASS EQU $07
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@ -256,5 +256,5 @@ TileCollisionTable::
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db LAND_TILE ; fc
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db LAND_TILE ; fd
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db LAND_TILE ; fe
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db WALL_TILE ; COLL_FF
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db WALL_TILE ; COLL_OUT_OF_BOUNDS
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assert_table_length $100
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@ -114,9 +114,9 @@ if DEF(_DEBUG)
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map_attributes DebugLevel3_Map1, DEBUGLEVEL_3_MAP_1, $00, 0
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map_attributes DebugLevel4_Map1, DEBUGLEVEL_4_MAP_1, $05, SOUTH
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map_attributes DebugLevel4_Map1, DEBUGLEVEL_4_MAP_1, $00, SOUTH
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connection south, DebugLevel5_Map1, DEBUGLEVEL_5_MAP_1, -1
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map_attributes DebugLevel5_Map1, DEBUGLEVEL_5_MAP_1, $05, NORTH
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map_attributes DebugLevel5_Map1, DEBUGLEVEL_5_MAP_1, $00, NORTH
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connection north, DebugLevel4_Map1, DEBUGLEVEL_4_MAP_1, 1
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endc
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@ -1,4 +1,4 @@
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tilecoll 01, 01, 01, 01 ; 00
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 00
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 01
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 02
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tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 03
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Binary file not shown.
@ -1,4 +1,4 @@
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tilecoll WALL, WALL, WALL, WALL ; 00
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 00
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tilecoll WALL, WALL, WALL, WALL ; 01
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 02
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tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 03
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@ -36,29 +36,29 @@
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tilecoll WALL, STAIRCASE, FLOOR, FLOOR ; 23
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tilecoll WALL, STAIRCASE, FLOOR, FLOOR ; 24
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tilecoll WALL, STAIRCASE, FLOOR, FLOOR ; 25
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tilecoll FF, FF, FF, FF ; 26
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tilecoll FF, FF, FF, FF ; 27
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tilecoll FF, FF, FF, FF ; 28
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tilecoll FF, FF, FF, FF ; 29
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tilecoll FF, FF, FF, FF ; 2a
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tilecoll FF, FF, FF, FF ; 2b
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tilecoll FF, FF, FF, FF ; 2c
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tilecoll FF, FF, FF, FF ; 2d
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tilecoll FF, FF, FF, FF ; 2e
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tilecoll FF, FF, FF, FF ; 2f
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tilecoll FF, FF, FF, FF ; 30
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tilecoll FF, FF, FF, FF ; 31
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tilecoll FF, FF, FF, FF ; 32
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tilecoll FF, FF, FF, FF ; 33
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tilecoll FF, FF, FF, FF ; 34
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tilecoll FF, FF, FF, FF ; 35
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tilecoll FF, FF, FF, FF ; 36
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tilecoll FF, FF, FF, FF ; 37
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tilecoll FF, FF, FF, FF ; 38
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tilecoll FF, FF, FF, FF ; 39
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tilecoll FF, FF, FF, FF ; 3a
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tilecoll FF, FF, FF, FF ; 3b
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tilecoll FF, FF, FF, FF ; 3c
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tilecoll FF, FF, FF, FF ; 3d
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tilecoll FF, FF, FF, FF ; 3e
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tilecoll FF, FF, FF, FF ; 3f
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 26
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 27
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 28
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 29
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2a
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2b
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2c
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2d
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2e
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2f
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 30
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 31
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 32
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 33
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 34
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 35
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 36
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 37
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 38
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 39
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3a
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3b
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3c
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3d
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3e
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3f
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@ -1,4 +1,4 @@
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tilecoll FF, FF, FF, FF ; 00
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tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 00
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tilecoll UP_WALL, UP_WALL, FLOOR, FLOOR ; 01
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tilecoll UP_WALL, FLOOR, UP_WALL, FLOOR ; 02
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 03
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@ -131,8 +131,8 @@
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a) If View Map mode was entered from the board menu, ``BOARDEVENT_REDISPLAY_MENU`` is loaded. It is the same as ``BOARDEVENT_DISPLAY_MENU`` but skips ``BoardMenuScript.Upkeep``.
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b) If View Map mode was entered from the branch menu, instead ``BOARDEVENT_RESUME_BRANCH`` is loaded, using ``wPlayerSpriteSetupFlags[PLAYERSPRITESETUP_CUSTOM_FACING_F]`` to maintain the facing direction according to the direction (``SPRITEMOVEDATA_*``) of the mocked player object. ``BOARDEVENT_RESUME_BRANCH`` makes sure to shortcut the branch space script by calling ``BranchSpaceScript_PromptPlayer`` directly and avoiding the recomputation of the branch struct that would cause corruption. ``BOARDEVENT_HANDLE_BOARD`` is loaded immediately by ``BOARDEVENT_RESUME_BRANCH``.
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- In View Map mode, regular collisions are ignored whereas going off-limits (based on map dimensions and connected maps) or off-range is accounted for.
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- In View Map mode, regular collisions except for ``COLL_OUT_OF_BOUNDS`` are ignored whereas going off-limits (i.e. outside of the map limits in a direction where there is no connected map) or off-range is accounted for.
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- Events other than warpless connections are ignored in View Map mode (as well as button actions, like while in ``BOARDEVENT_HANDLE_BOARD``).
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- ``wTileDown``, ``wTileUp``, etc., otherwise unused, are borrowed by in order to signal valid directions to ``InitSecondarySprites`` (e.g. ``wTileDown=$ff`` means that DOWN direction is not valid).
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- ``wTileDown``, ``wTileUp``, etc., otherwise unused, are borrowed by in order to signal valid directions to ``InitSecondarySprites`` (e.g. ``wTileDown=COLL_OUT_OF_BOUNDS`` means that DOWN direction is not valid).
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- In View Map mode, the overworld delay is 1 rather than 2.
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- ``UpdatePlayerCoords`` tracks the displacement during View Map mode in the X and Y axes in order to monitor the allowed range.
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@ -141,18 +141,60 @@ DoPlayerMovement::
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ret
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.ViewMapMode_CheckCollision:
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; return STANDING into wWalkingDirection if trying to walk
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; off-limits (unless there is a connected map) or off-range
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; return STANDING into wWalkingDirection if trying to walk off-limits or off-range
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; as wTileDown, wTileUp, wTileLeft, and wTileRight are not used in this mode,
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; they are borrowed in order to signal valid directions to InitSecondarySprites
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; wTileDown, wTileUp, wTileLeft, and wTileRight are borrowed in this mode
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; to signal valid directions to InitSecondarySprites.
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xor a
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ld hl, wTileDown
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ld [hli], a
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ld [hli], a ; wTileDown
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ld [hli], a ; wTileUp
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ld [hli], a ; wTileLeft
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ld [hl], a ; wTileRight
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ld [hl], a ; wTileRight
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; for each direction, check if next tile is COLL_OUT_OF_BOUNDS, which is the only impassable collision in View Map mode
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xor a
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ld [wTilePermissions], a
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ld a, [wPlayerMapX]
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ld d, a
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ld a, [wPlayerMapY]
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ld e, a
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push de
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inc e
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call GetCoordTile
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cp COLL_OUT_OF_BOUNDS
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jr nz, .next1
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ld [wTileDown], a
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.next1
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pop de
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dec e
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call GetCoordTile
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cp COLL_OUT_OF_BOUNDS
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jr nz, .next2
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ld [wTileUp], a
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.next2
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ld a, [wPlayerMapX]
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ld d, a
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ld a, [wPlayerMapY]
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ld e, a
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push de
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dec d
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call GetCoordTile
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cp COLL_OUT_OF_BOUNDS
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jr nz, .next3
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ld [wTileLeft], a
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.next3
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pop de
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inc d
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call GetCoordTile
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cp COLL_OUT_OF_BOUNDS
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jr nz, .next4
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ld [wTileRight], a
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.next4
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; for each direction, check if trying to go off-limits
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ld hl, wYCoord
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ld de, wMapHeight
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ld bc, wSouthConnectedMapGroup
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@ -174,42 +216,42 @@ DoPlayerMovement::
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ld a, LEFT
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call .ViewMapMode_CheckDirectionOffLimits
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; now check in which directions the player would be walking off-range
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; for each direction, check if trying to go off-range
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ld hl, wViewMapModeRange
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ld de, wViewMapModeDisplacementY
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ld bc, wTileDown
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ld a, [de]
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cp [hl]
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jr nz, .next1
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ld a, $ff
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jr nz, .next5
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ld a, COLL_OUT_OF_BOUNDS
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ld [bc], a
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.next1
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.next5
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inc bc ; wTileUp
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ld a, [de]
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xor $ff
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inc a
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cp [hl]
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jr nz, .next2
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ld a, $ff
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jr nz, .next6
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ld a, COLL_OUT_OF_BOUNDS
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ld [bc], a
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.next2
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.next6
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ld de, wViewMapModeDisplacementX
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inc bc ; wTileLeft
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ld a, [de]
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xor $ff
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inc a
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cp [hl]
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jr nz, .next3
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ld a, $ff
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jr nz, .next7
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ld a, COLL_OUT_OF_BOUNDS
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ld [bc], a
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.next3
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.next7
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inc bc ; wTileRight
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ld a, [de]
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cp [hl]
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jr nz, .next4
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ld a, $ff
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jr nz, .next8
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ld a, COLL_OUT_OF_BOUNDS
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ld [bc], a
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.next4
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.next8
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; finally return STANDING into wWalkingDirection in the current direction at
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; wWalkingDirection has had its corresponding wTile* address set to $ff.
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@ -221,8 +263,9 @@ DoPlayerMovement::
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ld b, 0
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add hl, bc
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ld a, [hl]
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inc a ; cp $ff
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cp COLL_OUT_OF_BOUNDS
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ret nz
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ld a, STANDING
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ld [wWalkingDirection], a
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ret
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@ -235,6 +278,9 @@ DoPlayerMovement::
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.ViewMapMode_CheckDirectionOffLimits:
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push af
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; connection strips that aren't as large as the map height/width are not accounted for.
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; to avoid viewing map off-limits when there is a partial map connection,
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; use COLL_OUT_OF_BOUNDS in out of bound tiles.
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ld a, [bc] ; connected map group
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inc a
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jr nz, .valid ; it's ok if there's any connected map in this direction
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@ -1769,7 +1769,7 @@ GetCoordTile::
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ret
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.nope
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ld a, -1
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ld a, COLL_OUT_OF_BOUNDS
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ret
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GetBlockLocation::
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