Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29)

This commit is contained in:
xCrystal 2023-12-14 21:24:08 +01:00
parent 78b8f05fb7
commit 7ede3d1357
11 changed files with 102 additions and 56 deletions

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@ -126,7 +126,7 @@ DEF COLL_UP_LEFT_BUOY EQU $c7 ; unused
const COLL_BRANCH_SPACE ; $d8
const COLL_UNION_SPACE ; $d9
DEF NUM_COLL_SPACES EQU const_value - $d0
DEF COLL_FF EQU $ff ; garbage
DEF COLL_OUT_OF_BOUNDS EQU $ff
; collision data type nybbles
DEF LO_NYBBLE_GRASS EQU $07

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@ -256,5 +256,5 @@ TileCollisionTable::
db LAND_TILE ; fc
db LAND_TILE ; fd
db LAND_TILE ; fe
db WALL_TILE ; COLL_FF
db WALL_TILE ; COLL_OUT_OF_BOUNDS
assert_table_length $100

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@ -114,9 +114,9 @@ if DEF(_DEBUG)
map_attributes DebugLevel3_Map1, DEBUGLEVEL_3_MAP_1, $00, 0
map_attributes DebugLevel4_Map1, DEBUGLEVEL_4_MAP_1, $05, SOUTH
map_attributes DebugLevel4_Map1, DEBUGLEVEL_4_MAP_1, $00, SOUTH
connection south, DebugLevel5_Map1, DEBUGLEVEL_5_MAP_1, -1
map_attributes DebugLevel5_Map1, DEBUGLEVEL_5_MAP_1, $05, NORTH
map_attributes DebugLevel5_Map1, DEBUGLEVEL_5_MAP_1, $00, NORTH
connection north, DebugLevel4_Map1, DEBUGLEVEL_4_MAP_1, 1
endc

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@ -1,4 +1,4 @@
tilecoll 01, 01, 01, 01 ; 00
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 00
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 01
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 02
tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 03

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@ -1,4 +1,4 @@
tilecoll WALL, WALL, WALL, WALL ; 00
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 00
tilecoll WALL, WALL, WALL, WALL ; 01
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 02
tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 03

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@ -36,29 +36,29 @@
tilecoll WALL, STAIRCASE, FLOOR, FLOOR ; 23
tilecoll WALL, STAIRCASE, FLOOR, FLOOR ; 24
tilecoll WALL, STAIRCASE, FLOOR, FLOOR ; 25
tilecoll FF, FF, FF, FF ; 26
tilecoll FF, FF, FF, FF ; 27
tilecoll FF, FF, FF, FF ; 28
tilecoll FF, FF, FF, FF ; 29
tilecoll FF, FF, FF, FF ; 2a
tilecoll FF, FF, FF, FF ; 2b
tilecoll FF, FF, FF, FF ; 2c
tilecoll FF, FF, FF, FF ; 2d
tilecoll FF, FF, FF, FF ; 2e
tilecoll FF, FF, FF, FF ; 2f
tilecoll FF, FF, FF, FF ; 30
tilecoll FF, FF, FF, FF ; 31
tilecoll FF, FF, FF, FF ; 32
tilecoll FF, FF, FF, FF ; 33
tilecoll FF, FF, FF, FF ; 34
tilecoll FF, FF, FF, FF ; 35
tilecoll FF, FF, FF, FF ; 36
tilecoll FF, FF, FF, FF ; 37
tilecoll FF, FF, FF, FF ; 38
tilecoll FF, FF, FF, FF ; 39
tilecoll FF, FF, FF, FF ; 3a
tilecoll FF, FF, FF, FF ; 3b
tilecoll FF, FF, FF, FF ; 3c
tilecoll FF, FF, FF, FF ; 3d
tilecoll FF, FF, FF, FF ; 3e
tilecoll FF, FF, FF, FF ; 3f
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 26
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 27
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 28
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 29
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2a
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2b
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2c
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2d
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2e
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 2f
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 30
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 31
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 32
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 33
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 34
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 35
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 36
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 37
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 38
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 39
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3a
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3b
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3c
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3d
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3e
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 3f

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@ -1,4 +1,4 @@
tilecoll FF, FF, FF, FF ; 00
tilecoll OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS, OUT_OF_BOUNDS ; 00
tilecoll UP_WALL, UP_WALL, FLOOR, FLOOR ; 01
tilecoll UP_WALL, FLOOR, UP_WALL, FLOOR ; 02
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 03

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@ -131,8 +131,8 @@
a) If View Map mode was entered from the board menu, ``BOARDEVENT_REDISPLAY_MENU`` is loaded. It is the same as ``BOARDEVENT_DISPLAY_MENU`` but skips ``BoardMenuScript.Upkeep``.
b) If View Map mode was entered from the branch menu, instead ``BOARDEVENT_RESUME_BRANCH`` is loaded, using ``wPlayerSpriteSetupFlags[PLAYERSPRITESETUP_CUSTOM_FACING_F]`` to maintain the facing direction according to the direction (``SPRITEMOVEDATA_*``) of the mocked player object. ``BOARDEVENT_RESUME_BRANCH`` makes sure to shortcut the branch space script by calling ``BranchSpaceScript_PromptPlayer`` directly and avoiding the recomputation of the branch struct that would cause corruption. ``BOARDEVENT_HANDLE_BOARD`` is loaded immediately by ``BOARDEVENT_RESUME_BRANCH``.
- In View Map mode, regular collisions are ignored whereas going off-limits (based on map dimensions and connected maps) or off-range is accounted for.
- In View Map mode, regular collisions except for ``COLL_OUT_OF_BOUNDS`` are ignored whereas going off-limits (i.e. outside of the map limits in a direction where there is no connected map) or off-range is accounted for.
- Events other than warpless connections are ignored in View Map mode (as well as button actions, like while in ``BOARDEVENT_HANDLE_BOARD``).
- ``wTileDown``, ``wTileUp``, etc., otherwise unused, are borrowed by in order to signal valid directions to ``InitSecondarySprites`` (e.g. ``wTileDown=$ff`` means that DOWN direction is not valid).
- ``wTileDown``, ``wTileUp``, etc., otherwise unused, are borrowed by in order to signal valid directions to ``InitSecondarySprites`` (e.g. ``wTileDown=COLL_OUT_OF_BOUNDS`` means that DOWN direction is not valid).
- In View Map mode, the overworld delay is 1 rather than 2.
- ``UpdatePlayerCoords`` tracks the displacement during View Map mode in the X and Y axes in order to monitor the allowed range.

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@ -141,18 +141,60 @@ DoPlayerMovement::
ret
.ViewMapMode_CheckCollision:
; return STANDING into wWalkingDirection if trying to walk
; off-limits (unless there is a connected map) or off-range
; return STANDING into wWalkingDirection if trying to walk off-limits or off-range
; as wTileDown, wTileUp, wTileLeft, and wTileRight are not used in this mode,
; they are borrowed in order to signal valid directions to InitSecondarySprites
; wTileDown, wTileUp, wTileLeft, and wTileRight are borrowed in this mode
; to signal valid directions to InitSecondarySprites.
xor a
ld hl, wTileDown
ld [hli], a
ld [hli], a ; wTileDown
ld [hli], a ; wTileUp
ld [hli], a ; wTileLeft
ld [hl], a ; wTileRight
ld [hl], a ; wTileRight
; for each direction, check if next tile is COLL_OUT_OF_BOUNDS, which is the only impassable collision in View Map mode
xor a
ld [wTilePermissions], a
ld a, [wPlayerMapX]
ld d, a
ld a, [wPlayerMapY]
ld e, a
push de
inc e
call GetCoordTile
cp COLL_OUT_OF_BOUNDS
jr nz, .next1
ld [wTileDown], a
.next1
pop de
dec e
call GetCoordTile
cp COLL_OUT_OF_BOUNDS
jr nz, .next2
ld [wTileUp], a
.next2
ld a, [wPlayerMapX]
ld d, a
ld a, [wPlayerMapY]
ld e, a
push de
dec d
call GetCoordTile
cp COLL_OUT_OF_BOUNDS
jr nz, .next3
ld [wTileLeft], a
.next3
pop de
inc d
call GetCoordTile
cp COLL_OUT_OF_BOUNDS
jr nz, .next4
ld [wTileRight], a
.next4
; for each direction, check if trying to go off-limits
ld hl, wYCoord
ld de, wMapHeight
ld bc, wSouthConnectedMapGroup
@ -174,42 +216,42 @@ DoPlayerMovement::
ld a, LEFT
call .ViewMapMode_CheckDirectionOffLimits
; now check in which directions the player would be walking off-range
; for each direction, check if trying to go off-range
ld hl, wViewMapModeRange
ld de, wViewMapModeDisplacementY
ld bc, wTileDown
ld a, [de]
cp [hl]
jr nz, .next1
ld a, $ff
jr nz, .next5
ld a, COLL_OUT_OF_BOUNDS
ld [bc], a
.next1
.next5
inc bc ; wTileUp
ld a, [de]
xor $ff
inc a
cp [hl]
jr nz, .next2
ld a, $ff
jr nz, .next6
ld a, COLL_OUT_OF_BOUNDS
ld [bc], a
.next2
.next6
ld de, wViewMapModeDisplacementX
inc bc ; wTileLeft
ld a, [de]
xor $ff
inc a
cp [hl]
jr nz, .next3
ld a, $ff
jr nz, .next7
ld a, COLL_OUT_OF_BOUNDS
ld [bc], a
.next3
.next7
inc bc ; wTileRight
ld a, [de]
cp [hl]
jr nz, .next4
ld a, $ff
jr nz, .next8
ld a, COLL_OUT_OF_BOUNDS
ld [bc], a
.next4
.next8
; finally return STANDING into wWalkingDirection in the current direction at
; wWalkingDirection has had its corresponding wTile* address set to $ff.
@ -221,8 +263,9 @@ DoPlayerMovement::
ld b, 0
add hl, bc
ld a, [hl]
inc a ; cp $ff
cp COLL_OUT_OF_BOUNDS
ret nz
ld a, STANDING
ld [wWalkingDirection], a
ret
@ -235,6 +278,9 @@ DoPlayerMovement::
.ViewMapMode_CheckDirectionOffLimits:
push af
; connection strips that aren't as large as the map height/width are not accounted for.
; to avoid viewing map off-limits when there is a partial map connection,
; use COLL_OUT_OF_BOUNDS in out of bound tiles.
ld a, [bc] ; connected map group
inc a
jr nz, .valid ; it's ok if there's any connected map in this direction

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@ -1769,7 +1769,7 @@ GetCoordTile::
ret
.nope
ld a, -1
ld a, COLL_OUT_OF_BOUNDS
ret
GetBlockLocation::