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Implement talker events [commit 3] (#30)
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@ -36,11 +36,12 @@ DEF STRING_BUFFER_LENGTH EQU 19
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const PHONE_CONTACTS_FULL ; 1
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const PHONE_CONTACT_REFUSED ; 2
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; trainertext arguments
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; trainerortalkertext arguments
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const_def
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const TRAINERTEXT_SEEN
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const TRAINERTEXT_WIN
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const TRAINERTEXT_LOSS
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const TRAINERORTALKERTEXT_TRAINER_SEEN
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const TRAINERORTALKERTEXT_TRAINER_WIN
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const TRAINERORTALKERTEXT_TRAINER_LOSS
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DEF TRAINERORTALKERTEXT_TALKER EQU -1
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; readvar/writevar/loadvar arguments
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; _GetVarAction.VarActionTable indexes (see engine/overworld/variables.asm)
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@ -48,12 +48,11 @@ DEF CONTEXT_USE EQU 1 << CONTEXT_USE_F
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; talker events (from talker macro and high bit of wTempTalkerType)
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DEF TALKEREVENTTYPE_MASK EQU %10000000
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DEF TALKEREVENTTYPE_OPTIONAL EQU %0
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DEF TALKEREVENTTYPE_MANDATORY EQU %1
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DEF TALKEREVENTTYPE_OPTIONAL EQU %00000000 ; masked
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DEF TALKEREVENTTYPE_MANDATORY EQU %10000000 ; masked
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; talker types (from talker macro and low seven bits of wTempTalkerType)
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DEF TALKERTYPE_MASK EQU %01111111
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const_def
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const TALKERTYPE_TEXT
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const TALKERTYPE_MODAL_TEXT
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const TALKERTYPE_SCRIPT
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@ -339,7 +339,7 @@ If <code><i>item_id</i></code> = `USE_SCRIPT_VAR`, then it uses `[hScriptVar]` i
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## `$61`: <code>catchtutorial <i>byte</i></code>
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## `$62`: <code>trainertext <i>text_id</i></code>
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## `$62`: <code>trainerortalkertext <i>text_id</i></code>
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## `$63`: <code>trainerortalkerflagaction <i>action</i></code>
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@ -28,8 +28,8 @@ BoardMenuScript::
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ld hl, wCurTurn
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inc [hl]
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; reset turn-scoped event flags
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ld hl, wEventFlags + EVENT_LEVEL_SCOPED_FLAGS_START / 8
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ld c, (EVENT_LEVEL_SCOPED_FLAGS_END / 8) - (EVENT_LEVEL_SCOPED_FLAGS_START / 8)
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ld hl, wEventFlags + EVENT_TURN_SCOPED_FLAGS_START / 8
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ld c, (EVENT_TURN_SCOPED_FLAGS_END / 8) - (EVENT_TURN_SCOPED_FLAGS_START / 8)
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xor a
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.loop
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ld [hli], a
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@ -19,7 +19,7 @@ SeenByTrainerScript::
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StartBattleWithMapTrainerScript:
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opentext
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trainertext TRAINERTEXT_SEEN
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trainerortalkertext TRAINERORTALKERTEXT_TRAINER_SEEN
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waitbutton
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closetext
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loadtemptrainer
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@ -33,6 +33,7 @@ AlreadyBeatenTrainerScript:
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SeenByTalkerScript::
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waitsfx ; wait for any pending space-related sfx
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; playsound SFX_
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showemote EMOTE_TALK, LAST_TALKED, 20
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callasm .TalkOrSkipTalker
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iffalse .skipped
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@ -40,15 +41,31 @@ SeenByTalkerScript::
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applymovementlasttalked wMovementBuffer
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writeobjectxy LAST_TALKED
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faceobject PLAYER, LAST_TALKED
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callasm .GetTalkerType
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ifequal TALKERTYPE_TEXT, .Text
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ifequal TALKERTYPE_SCRIPT, .Script
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.skipped
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trainerortalkerflagaction SET_FLAG
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end
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.Text
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opentext
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trainerortalkertext TRAINERORTALKERTEXT_TALKER
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waitbutton
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closetext
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trainerortalkerflagaction SET_FLAG
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end
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.Script
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trainerortalkerflagaction SET_FLAG
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end
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.TalkOrSkipTalker:
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ld a, [wTempTalkerType]
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and %1
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and TALKEREVENTTYPE_MASK
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cp TALKEREVENTTYPE_MANDATORY
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jr z, .skip
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call WaitButton
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call JoyWaitAorB
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call PlayClickSFX
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call WaitSFX
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ldh a, [hJoyPressed]
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@ -61,3 +78,9 @@ SeenByTalkerScript::
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.done
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ld [hScriptVar], a
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ret
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.GetTalkerType:
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ld a, [wTempTalkerType]
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and TALKERTYPE_MASK
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ld [hScriptVar], a
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ret
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@ -162,7 +162,7 @@ ScriptCommandTable:
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dw Script_startbattle ; 5f
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dw Script_reloadmapafterbattle ; 60
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dw Script_catchtutorial ; 61
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dw Script_trainertext ; 62
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dw Script_trainerortalkertext ; 62
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dw Script_trainerortalkerflagaction ; 63
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dw Script_winlosstext ; 64
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dw Script_scripttalkafter ; 65
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@ -661,13 +661,17 @@ Script_swarm:
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farcall StoreSwarmMapIndices
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ret
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Script_trainertext:
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Script_trainerortalkertext:
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call GetScriptByte
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cp TRAINERORTALKERTEXT_TALKER
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ld hl, wTempTalkerTextOrScriptPointer
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jr z, .next
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ld c, a
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ld b, 0
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ld hl, wSeenTextPointer
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add hl, bc
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add hl, bc
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.next
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ld a, [hli]
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ld h, [hl]
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ld l, a
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@ -626,9 +626,9 @@ MACRO catchtutorial
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db \1 ; byte
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ENDM
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const trainertext_command ; $62
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MACRO trainertext
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db trainertext_command
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const trainerortalkertext_command ; $62
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MACRO trainerortalkertext
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db trainerortalkertext_command
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db \1 ; text_id
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ENDM
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@ -245,10 +245,10 @@ ENDM
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MACRO talker
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;\1: flag: an EVENT_* constant
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;\2: OPTIONAL or MANDATORY
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;\3: talker type: TEXT, MODAL_TEXT, SCRIPT
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;\4: pointer to talker data
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;\3: talker type: TEXT, SCRIPT
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;\4: pointer to talker text or script
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dw \1
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db \2 | \3
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db TALKEREVENTTYPE_\2 | TALKERTYPE_\3
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dw \4
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ENDM
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@ -20,7 +20,7 @@ DebugLevel5_Map1_MapEvents:
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def_object_events
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object_event 10, 2, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, .DebugLevel5_Map1TrainerYoungsterMikey1, -1
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object_event 9, 2, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, .DebugLevel5_Map1TrainerYoungsterMikey2, -1
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object_event 9, 2, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TALKER, 2, .DebugLevel5_Map1Talker1, -1
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.DebugLevel5_Map1TrainerYoungsterMikey1:
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trainer YOUNGSTER, MIKEY, EVENT_LEVEL_SCOPED_1, .YoungsterMikeySeenText, .YoungsterMikeyBeatenText, 0, .Script
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@ -28,15 +28,12 @@ DebugLevel5_Map1_MapEvents:
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.DebugLevel5_Map1TrainerYoungsterMikey2:
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trainer YOUNGSTER, MIKEY, EVENT_LEVEL_SCOPED_2, .YoungsterMikeySeenText, .YoungsterMikeyBeatenText, 0, .Script
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; talker EVENT_TURN_SCOPED_*, OPTIONAL/MANDATORY | TEXT/MODAL_TEXT/SCRIPT, .Data
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; .Data: ; Text
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; db .Text
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; .Data: ; Modal text
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; dw EVENT_*, .Text1
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; dw EVENT_*, .Text2
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; dw DEFAULT_TEXT, .DefaultText
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; .Data: ; Script
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; end
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.DebugLevel5_Map1Talker1:
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talker EVENT_TURN_SCOPED_1, OPTIONAL, TEXT, .Text
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.Text:
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text "I'm a talker!"
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done
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.Script:
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endifjustbattled
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@ -1576,7 +1576,7 @@ NEXTU
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wTempTalker::
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wTempTalkerEventFlag:: dw
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wTempTalkerType:: db
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wTempTalkerDataPointer:: dw
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wTempTalkerTextOrScriptPointer:: dw
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wTempTalkerEnd::
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NEXTU
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