Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY

This commit is contained in:
xCrystal 2023-11-05 11:07:32 +01:00
parent 2df937cbee
commit 29bea311fe
9 changed files with 26 additions and 29 deletions

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@ -19,7 +19,7 @@ DEF NUM_SPRITEDATA_FIELDS EQU _RS
const PAL_OW_BLUE ; 1
const PAL_OW_GREEN ; 2
const PAL_OW_BROWN ; 3
const PAL_OW_EMOTE ; 4
const PAL_OW_GREY ; 4
const PAL_OW_TREE ; 5
const PAL_OW_ROCK ; 6
const PAL_OW_MISC ; 7
@ -31,7 +31,7 @@ DEF NUM_SPRITEDATA_FIELDS EQU _RS
const PAL_NPC_BLUE ; 9
const PAL_NPC_GREEN ; a
const PAL_NPC_BROWN ; b
const PAL_NPC_PINK ; c
const PAL_NPC_EMOTE ; d
const PAL_NPC_TREE ; e
const PAL_NPC_ROCK ; f
const PAL_NPC_GREY ; c
const PAL_NPC_TREE ; d
const PAL_NPC_ROCK ; e
const PAL_NPC_MISC ; f

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@ -101,7 +101,7 @@ OverworldSprites:
overworld_sprite FamicomSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED
overworld_sprite FruitTreeSpriteGFX, 4, STILL_SPRITE, PAL_OW_TREE
overworld_sprite GoldTrophySpriteGFX, 4, STILL_SPRITE, PAL_OW_BROWN
overworld_sprite SilverTrophySpriteGFX, 4, STILL_SPRITE, PAL_OW_EMOTE
overworld_sprite SilverTrophySpriteGFX, 4, STILL_SPRITE, PAL_OW_GREY
overworld_sprite KrisSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite KrisBikeSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite KurtOutsideSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BROWN

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@ -14,7 +14,7 @@ BoardMenuScript::
.Upkeep:
; skip upkeep if we are re-entering after returning from View Map mode
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_REDISPLAY_MENU
ret z
; save after opentext to reanchor map first

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@ -426,7 +426,7 @@ CheckBoardEvent:
assert_table_length NUM_COLL_SPACES
CheckTrainerEvent:
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret z
@ -450,7 +450,7 @@ CheckTileEvent:
farcall CheckMovingOffEdgeOfMap
jr c, .map_connection
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret z
@ -458,7 +458,7 @@ CheckTileEvent:
jr c, .warp_tile
.connections_disabled
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret z
@ -537,7 +537,7 @@ SetMinTwoStepWildEncounterCooldown: ; unreferenced
ret
RunSceneScript:
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret z
@ -589,7 +589,7 @@ endr
ret
CheckTimeEvents:
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret z
@ -630,7 +630,7 @@ OWPlayerInput:
jr nz, .NoAction
; Can't perform button actions while in BOARDEVENT_HANDLE_BOARD or BOARDEVENT_VIEW_MAP_MODE
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_HANDLE_BOARD
jr z, .NoAction
cp BOARDEVENT_VIEW_MAP_MODE
@ -1180,7 +1180,7 @@ WarpToSpawnPoint::
ret
RunMemScript::
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret z
; If there is no script here, we don't need to be here.

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@ -2034,7 +2034,7 @@ SpawnShadow:
.ShadowObject:
; vtile, palette, movement
db $00, PAL_OW_EMOTE, SPRITEMOVEDATA_SHADOW
db $00, PAL_OW_GREY, SPRITEMOVEDATA_SHADOW
SpawnStrengthBoulderDust:
push bc
@ -2046,7 +2046,7 @@ SpawnStrengthBoulderDust:
.BoulderDustObject:
; vtile, palette, movement
db $00, PAL_OW_EMOTE, SPRITEMOVEDATA_BOULDERDUST
db $00, PAL_OW_GREY, SPRITEMOVEDATA_BOULDERDUST
SpawnEmote:
push bc
@ -2058,7 +2058,7 @@ SpawnEmote:
.EmoteObject:
; vtile, palette, movement
db $00, PAL_OW_EMOTE, SPRITEMOVEDATA_EMOTE
db $00, PAL_OW_GREY, SPRITEMOVEDATA_EMOTE
ShakeGrass:
push bc
@ -2085,7 +2085,7 @@ ShakeScreen:
.ScreenShakeObject:
; vtile, palette, movement
db $00, PAL_OW_EMOTE, SPRITEMOVEDATA_SCREENSHAKE
db $00, PAL_OW_GREY, SPRITEMOVEDATA_SCREENSHAKE
DespawnEmote:
push bc
@ -3216,7 +3216,7 @@ InitBranchArrowsSprites:
gender_to_pal
ld b, a
jr nz, .available
ld b, PAL_OW_EMOTE ; draw grey arrow if this direction is unavailable
ld b, PAL_OW_GREY ; draw grey arrow if this direction is unavailable
.available
; draw this arrow and advance hUsedSpriteIndex
@ -3227,7 +3227,7 @@ InitBranchArrowsSprites:
ld e, a
ld d, HIGH(wShadowOAM)
; copy all bytes minus the attributes one. the palette matches the
; player's color palette, or is PAL_OW_EMOTE if direction is unavailable
; player's color palette, or is PAL_OW_GREY if direction is unavailable
push bc
ld bc, SPRITEOAMSTRUCT_LENGTH - 1
call CopyBytes

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@ -41,7 +41,7 @@ DoPlayerMovement::
ret
.TranslateIntoMovement:
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
jp z, .ViewMapMode

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@ -87,7 +87,7 @@ UpdatePlayerCoords:
jr nz, .check_step_down
ld hl, wYCoord
inc [hl]
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret nz
ld hl, wViewMapModeDisplacementY
@ -99,7 +99,7 @@ UpdatePlayerCoords:
jr nz, .check_step_left
ld hl, wYCoord
dec [hl]
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret nz
ld hl, wViewMapModeDisplacementY
@ -111,7 +111,7 @@ UpdatePlayerCoords:
jr nz, .check_step_right
ld hl, wXCoord
dec [hl]
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret nz
ld hl, wViewMapModeDisplacementX
@ -123,7 +123,7 @@ UpdatePlayerCoords:
ret nz
ld hl, wXCoord
inc [hl]
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret nz
ld hl, wViewMapModeDisplacementX

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@ -1517,7 +1517,7 @@ SaveScreen_LoadConnection::
GetMovementPermissions::
; permissions are ignored in View Map mode
; collisions are handled differently in View Map mode
ld a, [hCurBoardEvent]
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
ret z

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@ -402,6 +402,3 @@ DEF happinesschecknpc EQUS "HappinessCheckScript"
; constants/sprite_constants.asm
DEF SPRITE_BUENA EQUS "SPRITE_BEAUTY"
DEF PAL_NPC_SILVER EQUS "PAL_NPC_EMOTE"
DEF PAL_OW_SILVER EQUS "PAL_OW_EMOTE"