pokecrystal-board/engine/battle_anims/functions.asm

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DoBattleAnimFrame:
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ld hl, BATTLEANIMSTRUCT_FUNCTION
add hl, bc
ld e, [hl]
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
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.Jumptable:
; entries correspond to BATTLEANIMFUNC_* constants
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dw BattleAnimFunction_Null ; 00
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dw BattleAnimFunction_01 ; 01
dw BattleAnimFunction_02 ; 02
dw BattleAnimFunction_03 ; 03
dw BattleAnimFunction_04 ; 04
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dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05
dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06
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dw BattleAnimFunction_07 ; 07
dw BattleAnimFunction_08 ; 08
dw BattleAnimFunction_09 ; 09
dw BattleAnimFunction_0A ; 0a
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dw BattleAnimFunction_RazorLeaf ; 0b
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dw BattleAnimFunction_0C ; 0c
dw BattleAnimFunction_0D ; 0d
dw BattleAnimFunction_0E ; 0e
dw BattleAnimFunction_0F ; 0f
dw BattleAnimFunction_10 ; 10
dw BattleAnimFunction_11 ; 11
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dw BattleAnimFunction_PokeBall ; 12
dw BattleAnimFunction_PokeBallBlocked ; 13
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dw BattleAnimFunction_14 ; 14
dw BattleAnimFunction_15 ; 15
dw BattleAnimFunction_16 ; 16
dw BattleAnimFunction_17 ; 17
dw BattleAnimFunction_18 ; 18
dw BattleAnimFunction_19 ; 19
dw BattleAnimFunction_1A ; 1a
dw BattleAnimFunction_1B ; 1b
dw BattleAnimFunction_1C ; 1c
dw BattleAnimFunction_1D ; 1d
dw BattleAnimFunction_1E ; 1e
dw BattleAnimFunction_1F ; 1f
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dw BattleAnimFunction_LeechSeed ; 20
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dw BattleAnimFunction_21 ; 21
dw BattleAnimFunction_22 ; 22
dw BattleAnimFunction_23 ; 23
dw BattleAnimFunction_24 ; 24
dw BattleAnimFunction_25 ; 25
dw BattleAnimFunction_26 ; 26
dw BattleAnimFunction_27 ; 27
dw BattleAnimFunction_28 ; 28
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dw BattleAnimFunction_SpiralDescent ; 29
dw BattleAnimFunction_PoisonGas ; 2a
dw BattleAnimFunction_Horn ; 2b
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dw BattleAnimFunction_2C ; 2c
dw BattleAnimFunction_2D ; 2d
dw BattleAnimFunction_2E ; 2e
dw BattleAnimFunction_2F ; 2f
dw BattleAnimFunction_30 ; 30
dw BattleAnimFunction_31 ; 31
dw BattleAnimFunction_32 ; 32
dw BattleAnimFunction_33 ; 33
dw BattleAnimFunction_34 ; 34
dw BattleAnimFunction_35 ; 35
dw BattleAnimFunction_36 ; 36
dw BattleAnimFunction_37 ; 37
dw BattleAnimFunction_38 ; 38
dw BattleAnimFunction_39 ; 39
dw BattleAnimFunction_3A ; 3a
dw BattleAnimFunction_3B ; 3b
dw BattleAnimFunction_3C ; 3c
dw BattleAnimFunction_3D ; 3d
dw BattleAnimFunction_3E ; 3e
dw BattleAnimFunction_3F ; 3f
dw BattleAnimFunction_40 ; 40
dw BattleAnimFunction_41 ; 41
dw BattleAnimFunction_42 ; 42
dw BattleAnimFunction_43 ; 43
dw BattleAnimFunction_44 ; 44
dw BattleAnimFunction_45 ; 45
dw BattleAnimFunction_46 ; 46
dw BattleAnimFunction_47 ; 47
dw BattleAnimFunction_48 ; 48
dw BattleAnimFunction_49 ; 49
dw BattleAnimFunction_4A ; 4a
dw BattleAnimFunction_4B ; 4b
dw BattleAnimFunction_4C ; 4c
dw BattleAnimFunction_4D ; 4d
dw BattleAnimFunction_4E ; 4e
dw BattleAnimFunction_4F ; 4f
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BattleAnimFunction_Null:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
dw .one
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.one
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call DeinitBattleAnimation
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.zero
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ret
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BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear:
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call BattleAnimFunction_ThrowFromPlayerToEnemy
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ret c
call DeinitBattleAnimation
ret
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BattleAnimFunction_ThrowFromPlayerToEnemy:
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; If x coord at $88 or beyond, abort.
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $88
ret nc
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; Move right 2 pixels
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add $2
ld [hl], a
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; Move down 1 pixel
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
dec [hl]
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; Decrease ??? and hold onto its previous value (argument of the sine function)
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
dec [hl]
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; Get ???, which is the amplitude of the sine function
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld d, [hl]
call BattleAnim_Sine
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; Store the result in the Y offset
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
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; Carry flag denotes success
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scf
ret
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BattleAnimFunction_04:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $88
jr c, .asm_cd0b3
call DeinitBattleAnimation
ret
.asm_cd0b3
add $2
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
dec [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc [hl]
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inc [hl]
inc [hl]
inc [hl]
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ld d, $10
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
sra a
sra a
sra a
sra a
ld [hl], a
ret
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BattleAnimFunction_03:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
dw .one
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.zero
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
bit 7, [hl]
ld a, $0
jr z, .asm_cd0f9
ld a, $20
.asm_cd0f9
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $7f
ld [hl], a
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.one
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld d, [hl]
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
ret
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BattleAnimFunction_01:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
dw .one
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.one
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call DeinitBattleAnimation
ret
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.zero
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $84
ret nc
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
call Functionce70a
ret
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BattleAnimFunction_02:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $84
jr nc, .asm_cd158
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
call Functionce70a
ret
.asm_cd158
call DeinitBattleAnimation
ret
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BattleAnimFunction_PokeBall:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
dw .six
dw .seven
dw .eight
dw .nine
dw .ten
dw .eleven
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.zero ; init
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call GetBallAnimPal
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call BattleAnim_IncAnonJumptableIndex
ret
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.one
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call BattleAnimFunction_ThrowFromPlayerToEnemy
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ret c
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
add [hl]
ld [hl], a
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ld a, BATTLEANIMFRAMESET_0B
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call ReinitBattleAnimFrameset
call BattleAnim_IncAnonJumptableIndex
ret
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.three
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call BattleAnim_IncAnonJumptableIndex
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ld a, BATTLEANIMFRAMESET_09
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call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $0
inc hl
ld [hl], $10
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.four
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hli]
ld d, [hl]
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
dec a
ld [hl], a
and $1f
ret nz
ld [hl], a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
sub $4
ld [hl], a
ret nz
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ld a, BATTLEANIMFRAMESET_0C
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call ReinitBattleAnimFrameset
call BattleAnim_IncAnonJumptableIndex
ret
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.six
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ld a, BATTLEANIMFRAMESET_0D
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call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
dec [hl]
.two
.five
.nine
ret
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.seven
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call GetBallAnimPal
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ld a, BATTLEANIMFRAMESET_0A
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call ReinitBattleAnimFrameset
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], $20
.eight
.ten
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hli]
ld d, [hl]
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
dec a
ld [hl], a
and $1f
jr z, .eleven
and $f
ret nz
call BattleAnim_IncAnonJumptableIndex
ret
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.eleven
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call DeinitBattleAnimation
ret
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BattleAnimFunction_PokeBallBlocked:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
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.zero
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call GetBallAnimPal
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call BattleAnim_IncAnonJumptableIndex
ret
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.one
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $70
jr nc, .next
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call BattleAnimFunction_ThrowFromPlayerToEnemy
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ret
.next
call BattleAnim_IncAnonJumptableIndex
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.two
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld a, [hl]
cp $80
jr nc, .done
add $4
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
dec [hl]
dec [hl]
ret
.done
call DeinitBattleAnimation
ret
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GetBallAnimPal:
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ld hl, BallColors
ldh a, [rSVBK]
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push af
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ld a, BANK(wCurItem)
ldh [rSVBK], a
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ld a, [wCurItem]
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ld e, a
pop af
ldh [rSVBK], a
.IsInArray:
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ld a, [hli]
cp -1
jr z, .load
cp e
jr z, .load
inc hl
jr .IsInArray
.load
ld a, [hl]
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ld hl, BATTLEANIMSTRUCT_PALETTE
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add hl, bc
ld [hl], a
ret
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INCLUDE "data/battle_anims/ball_colors.asm"
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BattleAnimFunction_10:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
dw .three
dw .four
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.zero
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
swap a
and $f
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], a
ret
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.one
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $88
ret nc
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
call Functionce70a
ret
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.two
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call DeinitBattleAnimation
ret
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.three
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call BattleAnim_IncAnonJumptableIndex
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ld a, BATTLEANIMFRAMESET_0F
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call ReinitBattleAnimFrameset
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.four
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ret
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BattleAnimFunction_07:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
dw .one
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.zero
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $30
inc hl
ld [hl], $48
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.one
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hli]
ld d, [hl]
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
ld a, [hl]
and $3f
ret nz
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $20
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
sub [hl]
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jr z, .done
jr c, .done
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], a
ret
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.done
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call DeinitBattleAnimation
ret
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BattleAnimFunction_08:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
dw .three
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.zero
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $80
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jr nc, .next
call .SetCoords
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ret
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.next
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call BattleAnim_IncAnonJumptableIndex
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.one
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $0
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.two
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
cp $40
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jr nc, .loop_back
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, $18
call BattleAnim_Cosine
sub $18
sra a
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, $18
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $f
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
add [hl]
ld [hl], a
ret
2015-12-23 19:51:50 -08:00
.loop_back
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $f0
2015-12-23 19:51:50 -08:00
jr z, .finish
2015-12-23 14:10:50 -08:00
sub $10
ld d, a
ld a, [hl]
and $f
or d
ld [hl], a
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
dec [hl]
ret
2015-12-23 19:51:50 -08:00
.finish
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
.three
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
cp $b0
2015-12-23 19:51:50 -08:00
jr c, .retain
2015-12-23 14:10:50 -08:00
call DeinitBattleAnimation
ret
2015-12-23 19:51:50 -08:00
.retain
call .SetCoords
2015-12-23 14:10:50 -08:00
ret
.SetCoords:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $f
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
add [hl]
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $f
ld e, a
srl e
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
2015-12-23 19:51:50 -08:00
.loop
2015-12-23 14:10:50 -08:00
dec [hl]
dec e
2015-12-23 19:51:50 -08:00
jr nz, .loop
2015-12-23 14:10:50 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_09:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 19:51:50 -08:00
dw .zero
dw .one
dw .two
2015-12-24 10:33:54 -08:00
.zero
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $0
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $f
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
2015-12-24 10:33:54 -08:00
.one
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
and a
2015-12-23 19:51:50 -08:00
jr z, .done_one
2015-12-23 14:10:50 -08:00
dec [hl]
ret
2015-12-23 19:51:50 -08:00
.done_one
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
swap a
and $f
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
xor $ff
inc a
ld [hl], a
ret
2015-12-24 10:33:54 -08:00
.two
2015-12-23 14:10:50 -08:00
call DeinitBattleAnimation
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_0A:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 19:51:50 -08:00
dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
dw .six
dw .seven
dw .eight
dw .nine
2015-12-24 10:33:54 -08:00
.zero
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], a
cp $7
2015-12-23 19:51:50 -08:00
jr z, .seven
2016-05-05 12:07:37 -07:00
ld a, BATTLEANIMFRAMESET_11
2015-12-23 14:10:50 -08:00
call ReinitBattleAnimFrameset
ret
2015-12-24 10:33:54 -08:00
.seven
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
cp $88
2015-12-23 19:51:50 -08:00
jr nc, .set_up_eight
2015-12-23 14:10:50 -08:00
add $2
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
dec [hl]
ret
2015-12-23 19:51:50 -08:00
.set_up_eight
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
2016-05-05 12:07:37 -07:00
ld a, BATTLEANIMFRAMESET_10
2015-12-23 14:10:50 -08:00
call ReinitBattleAnimFrameset
2015-12-24 10:33:54 -08:00
.eight
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, $10
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
ret
2015-12-24 10:33:54 -08:00
.nine
2015-12-23 14:10:50 -08:00
call DeinitBattleAnimation
ret
2015-12-24 10:33:54 -08:00
.one
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
dec [hl]
ret
2015-12-24 10:33:54 -08:00
.four
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
inc [hl]
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
dec [hl]
ret
2015-12-24 10:33:54 -08:00
.five
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
inc [hl]
2015-12-24 10:33:54 -08:00
.three
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
inc [hl]
2015-12-24 10:33:54 -08:00
.six
2015-12-23 14:10:50 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_RazorLeaf:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 19:51:50 -08:00
dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
dw .six
dw .seven
dw .eight
2015-12-24 10:33:54 -08:00
.zero
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $40
2015-12-24 10:33:54 -08:00
.one
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
cp $30
2015-12-23 19:51:50 -08:00
jr nc, .sine_cosine
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
xor a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hli], a
ld [hl], a
2016-05-05 12:07:37 -07:00
ld a, BATTLEANIMFRAMESET_17
2015-12-23 14:10:50 -08:00
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
bit 6, [hl]
ret z
ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
ld [hl], $5
ret
2015-12-23 19:51:50 -08:00
.sine_cosine
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $3f
ld d, a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
dec [hl]
call BattleAnim_Sine
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
call Functioncd557
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld a, [hl]
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld h, [hl]
ld l, a
add hl, de
ld e, l
ld d, h
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld [hl], d
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld [hl], e
ret
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
cp $20
2015-12-23 19:51:50 -08:00
jr nz, .sine_cosine_2
2015-12-23 14:10:50 -08:00
call DeinitBattleAnimation
ret
2015-12-23 19:51:50 -08:00
.sine_cosine_2
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, $10
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
bit 6, [hl]
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jr nz, .decrease
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
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jr .finish
2015-12-23 14:10:50 -08:00
2015-12-23 19:51:50 -08:00
.decrease
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
dec [hl]
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.finish
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ld de, $80
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
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ld a, [hl]
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ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld h, [hl]
ld l, a
add hl, de
ld e, l
ld d, h
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ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], d
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld [hl], e
ret
2015-12-24 10:33:54 -08:00
.three
2016-05-05 12:07:37 -07:00
ld a, BATTLEANIMFRAMESET_16
2015-12-23 14:10:50 -08:00
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_01
add hl, bc
res 5, [hl]
2015-12-23 19:51:50 -08:00
.four
.five
.six
.seven
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
ret
2015-12-24 10:33:54 -08:00
.eight
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
cp $c0
ret nc
ld a, $8
call Functionce70a
ret
2018-06-24 07:09:41 -07:00
Functioncd557:
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
bit 7, a
jr nz, .negative
cp $20
jr nc, .plus_256
cp $18
jr nc, .plus_384
ld de, $200
ret
.plus_384
ld de, $180
ret
.plus_256
ld de, $100
ret
.negative
and $3f
cp $20
jr nc, .minus_256
cp $18
jr nc, .minus_384
ld de, -$200
ret
.minus_384
ld de, -$180
ret
.minus_256
ld de, -$100
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_4E:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 19:51:50 -08:00
dw .zero
dw .one
2015-12-24 10:33:54 -08:00
.zero
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $40
rlca
rlca
add $19
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld [hl], a
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $40
2015-12-24 10:33:54 -08:00
.one
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
cp $30
2015-12-23 19:51:50 -08:00
jr nc, .sine_cosine
2015-12-23 14:10:50 -08:00
call DeinitBattleAnimation
ret
2015-12-23 19:51:50 -08:00
.sine_cosine
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $3f
ld d, a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
dec [hl]
call BattleAnim_Sine
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
call Functioncd557
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld a, [hl]
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld h, [hl]
ld l, a
add hl, de
ld e, l
ld d, h
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], d
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld [hl], e
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_0C:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 19:51:50 -08:00
dw .zero
dw .one
dw .two
2015-12-24 10:33:54 -08:00
.zero
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $c
2015-12-24 10:33:54 -08:00
.one
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
and a
2015-12-23 19:51:50 -08:00
jr z, .next
2015-12-23 14:10:50 -08:00
dec [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
call Functionce70a
ret
2015-12-23 19:51:50 -08:00
.next
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $0
2016-05-05 12:07:37 -07:00
ld a, BATTLEANIMFRAMESET_22
2015-12-23 14:10:50 -08:00
call ReinitBattleAnimFrameset
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
cp $98
2015-12-23 19:51:50 -08:00
jr nc, .okay
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld h, [hl]
ld l, a
ld de, $60
add hl, de
ld e, l
ld d, h
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], e
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], d
2015-12-23 19:51:50 -08:00
.okay
ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
cp $20
ret c
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $f0
ld e, a
ld d, $ff
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld a, [hl]
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld h, [hl]
ld l, a
add hl, de
ld e, l
ld d, h
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld [hl], e
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], d
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_0D:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 19:51:50 -08:00
dw .zero
dw .one
dw .two
dw .three
dw .four
2015-12-24 10:33:54 -08:00
.zero
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
2018-08-25 11:34:25 -07:00
ld a, LOW(rSCY)
ldh [hLCDCPointer], a
2015-12-23 14:10:50 -08:00
ld a, $58
ldh [hLYOverrideStart], a
2015-12-23 14:10:50 -08:00
ld a, $5e
ldh [hLYOverrideEnd], a
2015-12-23 14:10:50 -08:00
ret
2015-12-24 10:33:54 -08:00
.one
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld e, [hl]
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
cp e
jr nc, .asm_cd69b
call BattleAnim_IncAnonJumptableIndex
xor a
ldh [hLYOverrideStart], a
2015-12-23 14:10:50 -08:00
ret
.asm_cd69b
dec a
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, $10
call BattleAnim_Sine
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
add [hl]
sub $10
ret c
ldh [hLYOverrideStart], a
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld a, [hl]
inc a
and $7
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
inc [hl]
2015-12-24 10:33:54 -08:00
.two
2015-12-23 14:10:50 -08:00
ret
2015-12-24 10:33:54 -08:00
.three
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld a, [hl]
cp $70
jr c, asm_cd6da
xor a
ldh [hLCDCPointer], a
ldh [hLYOverrideStart], a
ldh [hLYOverrideEnd], a
2015-12-24 10:33:54 -08:00
.four
2015-12-23 14:10:50 -08:00
call DeinitBattleAnimation
ret
2018-06-24 07:09:41 -07:00
asm_cd6da:
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inc a
inc a
ld [hl], a
sub $10
ret c
ldh [hLYOverrideStart], a
2015-12-23 14:10:50 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_0E:
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call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncd6ea
dw Functioncd6f7
2018-06-24 07:09:41 -07:00
Functioncd6ea:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, BATTLEANIMFRAMESET_24
add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
2015-12-23 14:10:50 -08:00
call ReinitBattleAnimFrameset
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Functioncd6f7:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $b8
jr c, .asm_cd704
call DeinitBattleAnimation
ret
.asm_cd704
ld a, $2
call Functionce70a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
dec [hl]
ld d, $8
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_0F:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncd725
dw Functioncd728
dw Functioncd763
dw Functioncd776
2018-06-24 07:09:41 -07:00
Functioncd725:
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call BattleAnim_IncAnonJumptableIndex
2018-06-24 07:09:41 -07:00
Functioncd728:
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld a, [hl]
cp $30
jr c, .asm_cd747
ld a, $2
call Functionce70a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
dec [hl]
ld d, $8
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ret
.asm_cd747
call BattleAnim_IncAnonJumptableIndex
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ld a, BATTLEANIMFRAMESET_28
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], $0
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld [hl], $30
ld hl, BATTLEANIMSTRUCT_01
add hl, bc
ld a, [hl]
and $1
ld [hl], a
2018-06-24 07:09:41 -07:00
Functioncd763:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
cp $18
jr nc, .asm_cd76e
inc [hl]
ret
.asm_cd76e
call BattleAnim_IncAnonJumptableIndex
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ld a, BATTLEANIMFRAMESET_29
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call ReinitBattleAnimFrameset
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Functioncd776:
2015-12-23 14:10:50 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_11:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
cp $38
jr c, .asm_cd784
call DeinitBattleAnimation
ret
.asm_cd784
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld l, [hl]
ld h, a
ld de, $80
add hl, de
ld e, l
ld d, h
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], e
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], d
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
xor $10
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_14:
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call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncd7ab
dw Functioncd7d2
2018-06-24 07:09:41 -07:00
Functioncd7ab:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $f0
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $f
sla a
sla a
sla a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld [hl], $1
2018-06-24 07:09:41 -07:00
Functioncd7d2:
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
and a
jr nz, .asm_cd7de
call DeinitBattleAnimation
ret
.asm_cd7de
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc [hl]
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld d, [hl]
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
xor $1
ld [hl], a
ret z
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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dec [hl]
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_15:
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call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncd81f
dw Functioncd817
dw Functioncd81f
dw Functioncd820
2018-06-24 07:09:41 -07:00
Functioncd817:
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call BattleAnim_IncAnonJumptableIndex
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ld a, BATTLEANIMFRAMESET_35
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call ReinitBattleAnimFrameset
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Functioncd81f:
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ret
2018-06-24 07:09:41 -07:00
Functioncd820:
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call DeinitBattleAnimation
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_16:
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call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncd835
dw Functioncd860
dw Functioncd88f
dw Functioncd88f
dw Functioncd88f
dw Functioncd88f
dw Functioncd893
2018-06-24 07:09:41 -07:00
Functioncd835:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
bit 7, [hl]
jr nz, .asm_cd852
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $10
jr .asm_cd858
.asm_cd852
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $30
.asm_cd858
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $7f
ld [hl], a
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Functioncd860:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld d, [hl]
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
bit 7, a
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jr nz, .load_no_inc
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
inc a ; BATTLEANIMFRAMESET_3B
; BATTLEANIMFRAMESET_A1
2016-05-05 12:07:37 -07:00
jr .reinit
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2016-05-05 12:07:37 -07:00
.load_no_inc
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
ld a, [hl] ; BATTLEANIMFRAMESET_3A
; BATTLEANIMFRAMESET_A0
2016-05-05 12:07:37 -07:00
.reinit
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call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
ld a, [hl]
and $1f
ret nz
2018-06-24 07:09:41 -07:00
Functioncd88f:
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call BattleAnim_IncAnonJumptableIndex
ret
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Functioncd893:
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ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], $1
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_17:
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call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncd8ab
dw Functioncd8cc
dw Functioncd8f5
dw Functioncd8f5
dw Functioncd8f5
dw Functioncd8f5
dw Functioncd8f9
2018-06-24 07:09:41 -07:00
Functioncd8ab:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
bit 7, [hl]
jr nz, .asm_cd8be
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $10
jr .asm_cd8c4
.asm_cd8be
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $30
.asm_cd8c4
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $7f
ld [hl], a
2018-06-24 07:09:41 -07:00
Functioncd8cc:
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld d, [hl]
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
bit 7, a
jr nz, .asm_cd8e6
ld a, BATTLEANIMFRAMESET_3D
2015-12-23 14:10:50 -08:00
jr .asm_cd8e8
.asm_cd8e6
ld a, BATTLEANIMFRAMESET_3C
2015-12-23 14:10:50 -08:00
.asm_cd8e8
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
inc [hl]
ld a, [hl]
and $1f
ret nz
2018-06-24 07:09:41 -07:00
Functioncd8f5:
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
ret
2018-06-24 07:09:41 -07:00
Functioncd8f9:
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], $1
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_18:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncd907
dw Functioncd913
2018-06-24 07:09:41 -07:00
Functioncd907:
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $28
inc hl
ld [hl], $0
2018-06-24 07:09:41 -07:00
Functioncd913:
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld d, [hl]
push af
push de
call BattleAnim_Sine
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
and a
jr z, .asm_cd950
ld d, a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
2015-12-23 14:10:50 -08:00
ld e, [hl]
ld hl, -$80
2015-12-23 14:10:50 -08:00
add hl, de
ld e, l
ld d, h
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld [hl], e
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], d
ret
.asm_cd950
call DeinitBattleAnimation
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_19:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncd961
dw Functioncd96a
dw Functioncd96e
dw Functioncd96a
dw Functioncd97b
2018-06-24 07:09:41 -07:00
Functioncd961:
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], $0
2018-06-24 07:09:41 -07:00
Functioncd96a:
2015-12-23 14:10:50 -08:00
call Functioncd99a
ret
2018-06-24 07:09:41 -07:00
Functioncd96e:
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ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
cp $88
jr c, asm_cd988
call BattleAnim_IncAnonJumptableIndex
ret
2018-06-24 07:09:41 -07:00
Functioncd97b:
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
cp $b8
jr c, asm_cd988
call DeinitBattleAnimation
ret
2018-06-24 07:09:41 -07:00
asm_cd988:
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call Functioncd99a
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ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
inc [hl]
ld a, [hl]
and $1
ret nz
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
dec [hl]
ret
2018-06-24 07:09:41 -07:00
Functioncd99a:
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call Functioncd9f4
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
push af
push de
call BattleAnim_Sine
sra a
sra a
sra a
sra a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
add [hl]
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
sub $8
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and a
jr z, .asm_cd9d7
cp $c2
jr c, .asm_cd9e2
.asm_cd9d7
dec a
ld [hl], a
and $7
ret nz
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
inc [hl]
ret
.asm_cd9e2
xor a
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hli], a
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
Functioncd9f4:
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld e, [hl]
ld d, 0
ld hl, Unknown_cda01
add hl, de
ld d, [hl]
ret
2018-06-24 07:09:41 -07:00
Unknown_cda01:
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db 8, 6, 5, 4, 5, 6, 8, 12, 16
2018-01-25 18:34:42 -08:00
2018-06-24 07:09:41 -07:00
BattleAnimFunction_1C:
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
cp $30
jr nc, .asm_cda17
call DeinitBattleAnimation
ret
.asm_cda17
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $f
ld e, a
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ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
sub e
ld [hl], a
srl e
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
.asm_cda2c
inc [hl]
dec e
jr nz, .asm_cda2c
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_1F:
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call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncda4c
dw Functioncda3a
dw Functioncda4c
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Functioncda3a:
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld a, [hl]
inc a ; BATTLEANIMFRAMESET_53
; BATTLEANIMFRAMESET_55
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call ReinitBattleAnimFrameset
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $8
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Functioncda4c:
2015-12-23 14:10:50 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_LeechSeed:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
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.anon_dw
2016-05-05 12:07:37 -07:00
dw .zero
dw .one
dw .two
dw .three
2018-06-24 07:09:41 -07:00
.zero:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], $40
ret
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.one:
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
cp $20
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jr c, .sprout
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call Functioncda8d
ret
2016-05-05 12:07:37 -07:00
.sprout
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ld [hl], $40
2016-05-05 12:07:37 -07:00
ld a, BATTLEANIMFRAMESET_57
2015-12-23 14:10:50 -08:00
call ReinitBattleAnimFrameset
call BattleAnim_IncAnonJumptableIndex
ret
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.two:
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
and a
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jr z, .flutter
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dec [hl]
ret
2016-05-05 12:07:37 -07:00
.flutter
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call BattleAnim_IncAnonJumptableIndex
2016-05-05 12:07:37 -07:00
ld a, BATTLEANIMFRAMESET_58
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call ReinitBattleAnimFrameset
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.three:
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ret
2018-06-24 07:09:41 -07:00
Functioncda8d:
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dec [hl]
ld d, $20
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_02
add hl, bc
ld a, [hl]
add $2
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld e, [hl]
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld d, [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld h, [hl]
ld a, h
and $f
swap a
ld l, a
ld a, h
and $f0
swap a
ld h, a
add hl, de
ld e, l
ld d, h
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], e
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld [hl], d
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
and $1
ret nz
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
dec [hl]
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_3F:
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call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncdadf
dw Functioncdae9
dw Functioncdaf9
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Functioncdadf:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], $40
ret
2018-06-24 07:09:41 -07:00
Functioncdae9:
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
cp $20
jr c, .asm_cdaf6
call Functioncda8d
ret
.asm_cdaf6
call BattleAnim_IncAnonJumptableIndex
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Functioncdaf9:
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ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_1A:
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call BattleAnimFunction_03
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
add $f
ld [hl], a
ret
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BattleAnimFunction_1B:
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call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncdb13
dw Functioncdb14
dw Functioncdb28
dw Functioncdb50
dw Functioncdb65
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Functioncdb13:
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ret
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Functioncdb14:
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld a, [hl]
cp $30
jr c, .asm_cdb24
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], $0
ret
.asm_cdb24
add $4
ld [hl], a
ret
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Functioncdb28:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $98
ret nc
inc [hl]
inc [hl]
ld hl, BATTLEANIMSTRUCT_01
add hl, bc
set 0, [hl]
ld hl, BATTLEANIMSTRUCT_02
add hl, bc
ld [hl], $90
ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
ld [hl], $0
ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
ld [hl], $2
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
dec [hl]
ret
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Functioncdb50:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $2c
ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
ld [hl], $0
ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
ld [hl], $80
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Functioncdb65:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $98
ret nc
inc [hl]
inc [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc [hl]
ld d, $8
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ret
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BattleAnimFunction_1D:
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call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncdb9f
dw Functioncdbb3
dw Functioncdbcf
dw Functioncdbeb
dw Functioncdc74
dw Functioncdc1a
dw Functioncdbc1
dw Functioncdc1e
dw Functioncdc27
dw Functioncdc39
dw Functioncdc74
dw Functioncdc48
dw Functioncdc57
dw Functioncdc74
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Functioncdb9f:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $28
inc hl
ld [hl], $10
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], a
ret
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Functioncdbb3:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $40
jr nc, .asm_cdbbd
inc [hl]
.asm_cdbbd
call Functioncdc75
ret
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Functioncdbc1:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $4b
jr nc, .asm_cdbcb
inc [hl]
.asm_cdbcb
call Functioncdc75
ret
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Functioncdbcf:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $88
jr nc, .asm_cdbe6
and $f
jr nz, asm_cdbfa
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], $10
call BattleAnim_IncAnonJumptableIndex
ret
.asm_cdbe6
call BattleAnim_IncAnonJumptableIndex
inc [hl]
ret
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Functioncdbeb:
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
and a
jr z, .asm_cdbf5
dec [hl]
ret
.asm_cdbf5
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
dec [hl]
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asm_cdbfa:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
inc [hl]
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld d, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld e, [hl]
ld hl, -$80
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add hl, de
ld e, l
ld d, h
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld [hl], d
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], e
ret
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Functioncdc1a:
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call DeinitBattleAnimation
ret
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Functioncdc1e:
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ld a, BATTLEANIMFRAMESET_4E
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call ReinitBattleAnimFrameset
call BattleAnim_IncAnonJumptableIndex
ret
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Functioncdc27:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc [hl]
inc [hl]
ld d, $2
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ret
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Functioncdc39:
2016-05-05 12:07:37 -07:00
ld a, BATTLEANIMFRAMESET_50
2015-12-23 14:10:50 -08:00
call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], $4
call BattleAnim_IncAnonJumptableIndex
ret
2018-06-24 07:09:41 -07:00
Functioncdc48:
2016-05-05 12:07:37 -07:00
ld a, BATTLEANIMFRAMESET_4F
2015-12-23 14:10:50 -08:00
call ReinitBattleAnimFrameset
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $40
ret
2018-06-24 07:09:41 -07:00
Functioncdc57:
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, $20
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
cp $30
jr c, .asm_cdc71
dec [hl]
ret
.asm_cdc71
call BattleAnim_IncAnonJumptableIndex
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Functioncdc74:
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ret
2018-06-24 07:09:41 -07:00
Functioncdc75:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hli]
ld d, [hl]
call BattleAnim_Sine
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
ld a, [hl]
and $3f
ret nz
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $20
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld a, [hl]
sub $8
ld [hl], a
ret nz
xor a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hli], a
ld [hl], a
call BattleAnim_IncAnonJumptableIndex
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_1E:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and a
jr z, .asm_cdcb6
cp $d8
jr nc, .asm_cdcb6
call DeinitBattleAnimation
ret
.asm_cdcb6
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld d, [hl]
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
sub d
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_21:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncdcca
dw Functioncdced
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Functioncdcca:
ldh a, [hBattleTurn]
2015-12-23 14:10:50 -08:00
and a
jr z, .asm_cdcd9
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
xor $ff
add $3
ld [hl], a
.asm_cdcd9
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $8
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, BATTLEANIMFRAMESET_59
add [hl] ; BATTLEANIMFRAMESET_5A BATTLEANIMFRAMESET_5B
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call ReinitBattleAnimFrameset
ret
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Functioncdced:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
and a
jr z, .asm_cdcfa
dec [hl]
call Functioncdcfe
ret
.asm_cdcfa
call DeinitBattleAnimation
ret
2018-06-24 07:09:41 -07:00
Functioncdcfe:
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ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
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ld a, [hl]
inc [hl]
inc [hl]
ld d, $10
call BattleAnim_Sine
ld d, a
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and a
jr z, .asm_cdd20
dec a
ret z
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], d
ret
.asm_cdd20
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, d
xor $ff
inc a
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_22:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functioncdd31
dw Functioncdd4f
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Functioncdd31:
2015-12-23 14:10:50 -08:00
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $3f
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $80
rlca
ld [hl], a
add BATTLEANIMFRAMESET_5D ; BATTLEANIMFRAMESET_5E
2015-12-23 14:10:50 -08:00
call ReinitBattleAnimFrameset
ret
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Functioncdd4f:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
swap a
ld d, a
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
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ld a, [hl]
inc [hl]
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $80
ret nc
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
and $3
jr nz, .asm_cdd87
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ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
dec [hl]
.asm_cdd87
and $1
ret nz
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
inc [hl]
ret
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BattleAnimFunction_23:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functioncdd97
dw Functioncddbc
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Functioncdd97:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $80
rlca
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
add [hl] ; BATTLEANIMFRAMESET_61 BATTLEANIMFRAMESET_62
; BATTLEANIMFRAMESET_9C BATTLEANIMFRAMESET_9D
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call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $7f
ld [hl], a
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Functioncddbc:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld d, $10
push af
push de
call BattleAnim_Sine
sra a
sra a
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
inc [hl]
and $3f
jr z, .asm_cddf0
and $1f
ret nz
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc a ; BATTLEANIMFRAMESET_62
; BATTLEANIMFRAMESET_9D
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jr .asm_cddf5
.asm_cddf0
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl] ; BATTLEANIMFRAMESET_61
; BATTLEANIMFRAMESET_9C
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.asm_cddf5
call ReinitBattleAnimFrameset
ret
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BattleAnimFunction_24:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functioncde02
dw Functioncde20
dw Functioncde21
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Functioncde02:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
add BATTLEANIMFRAMESET_63 ; BATTLEANIMFRAMESET_64 BATTLEANIMFRAMESET_65
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call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld e, [hl]
ld d, 0
ld hl, Unknown_cde25
add hl, de
ld a, [hl]
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
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Functioncde20:
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ret
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Functioncde21:
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call DeinitBattleAnimation
ret
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Unknown_cde25:
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db $ec, $f8, $00
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BattleAnimFunction_25:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc [hl]
inc [hl]
ld d, $4
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld d, [hl]
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld e, [hl]
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lb hl, -1, $a0
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add hl, de
ld e, l
ld d, h
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], d
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], e
ret
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BattleAnimFunction_26:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
dec [hl]
dec [hl]
ld d, $10
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
inc [hl]
ret
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BattleAnimFunction_27:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functioncde72
dw Functioncde88
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Functioncde72:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and a
jr nz, .asm_cde83
ld hl, BATTLEANIMSTRUCT_01
add hl, bc
set 6, [hl]
.asm_cde83
add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C
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call ReinitBattleAnimFrameset
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Functioncde88:
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ret
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BattleAnimFunction_28:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functioncde90
dw Functioncdebf
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Functioncde90:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $0
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld e, [hl]
ld a, e
and $70
swap a
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld a, e
and $80
jr nz, .asm_cdeb2
ld a, e
and $f
ld [hl], a
ret
.asm_cdeb2
ld a, e
and $f
xor $ff
inc a
ld [hl], a
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ld a, BATTLEANIMFRAMESET_6E
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call ReinitBattleAnimFrameset
ret
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Functioncdebf:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
and a
jr z, .asm_cdec9
dec [hl]
ret
.asm_cdec9
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld a, [hl]
xor $ff
inc a
ld [hl], a
ret
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BattleAnimFunction_SpiralDescent:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, $18
push af
push de
call BattleAnim_Sine
sra a
sra a
sra a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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add [hl]
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
ld a, [hl]
and $7
ret nz
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
cp $28
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jr nc, .delete
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inc [hl]
ret
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.delete
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call DeinitBattleAnimation
ret
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BattleAnimFunction_2D:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, $18
push af
push de
call BattleAnim_Sine
sra a
sra a
sra a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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add [hl]
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
ld a, [hl]
and $3
ret nz
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
cp $28
jr nc, .asm_cdf55
inc [hl]
ret
.asm_cdf55
call DeinitBattleAnimation
ret
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BattleAnimFunction_PoisonGas:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functioncdf60
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dw BattleAnimFunction_SpiralDescent
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Functioncdf60:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $84
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jr nc, .next
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inc [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc [hl]
ld d, $18
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
and $1
ret nz
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
dec [hl]
ret
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.next
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call BattleAnim_IncAnonJumptableIndex
ret
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BattleAnimFunction_34:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld d, $18
push af
push de
call BattleAnim_Sine
sra a
sra a
sra a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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add [hl]
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
inc [hl]
inc [hl]
ld a, [hl]
and $7
ret nz
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
cp $e8
jr z, .asm_cdfc7
dec [hl]
ret
.asm_cdfc7
call DeinitBattleAnimation
ret
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BattleAnimFunction_3C:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld d, $18
push af
push de
call BattleAnim_Sine
sra a
sra a
sra a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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add [hl]
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
inc [hl]
inc [hl]
ld a, [hl]
and $3
ret nz
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
cp $d0
jr z, .asm_ce007
dec [hl]
dec [hl]
ret
.asm_ce007
call DeinitBattleAnimation
ret
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BattleAnimFunction_35:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce014
dw Functionce023
dw Functionce05f
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Functionce014:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $34
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], $10
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Functionce023:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $6c
jr c, .asm_ce02d
ret
.asm_ce02d
ld a, $2
call Functionce70a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld d, [hl]
call BattleAnim_Sine
bit 7, a
jr nz, .asm_ce046
xor $ff
inc a
.asm_ce046
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
sub $4
ld [hl], a
and $1f
cp $20
ret nz
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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srl [hl]
ret
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Functionce05f:
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call DeinitBattleAnimation
ret
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BattleAnimFunction_Horn:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
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dw Functionce09e
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.zero:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
ret
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.one:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $58
ret nc
ld a, $2
call Functionce70a
ret
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.two:
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
cp $20
jr c, Functionce09e
call DeinitBattleAnimation
ret
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Functionce09e:
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
ld d, $8
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
sra a
xor $ff
inc a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
add [hl]
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
add $8
ld [hl], a
ret
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BattleAnimFunction_2C:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce0ce
dw Functionce0f8
dw Functionce0dd
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Functionce0ce:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $f0
swap a
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], a
ret
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Functionce0dd:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, $10
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
bit 7, a
jr z, .asm_ce0f0
ld [hl], a
.asm_ce0f0
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
sub $4
ld [hl], a
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Functionce0f8:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $84
jr c, .asm_ce105
call DeinitBattleAnimation
ret
.asm_ce105
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
call Functionce70a
ret
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BattleAnimFunction_2E:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce115
dw Functionce12a
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Functionce115:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $28
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld a, [hl]
sub $28
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], a
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Functionce12a:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hli]
ld d, [hl]
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
and [hl]
jr nz, .asm_ce149
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
dec [hl]
.asm_ce149
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
inc [hl]
ld a, [hl]
and $3f
ret nz
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $20
inc hl
srl [hl]
ret
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BattleAnimFunction_2F:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld d, [hl]
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
inc [hl]
ld a, [hl]
and $1
jr nz, .asm_ce189
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
dec [hl]
.asm_ce189
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $3
jr nz, .asm_ce197
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
inc [hl]
.asm_ce197
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
cp $5a
jr nc, .asm_ce1aa
ld a, [hl]
and a
jr z, .asm_ce1ac
dec [hl]
ret
.asm_ce1aa
inc [hl]
ret
.asm_ce1ac
call DeinitBattleAnimation
ret
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BattleAnimFunction_42:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
inc [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld d, [hl]
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
inc [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
cp $40
jr nc, .asm_ce1df
inc [hl]
ret
.asm_ce1df
ld a, [hl]
dec [hl]
and a
ret nz
call DeinitBattleAnimation
ret
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BattleAnimFunction_30:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce1ee
dw Functionce1fb
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Functionce1ee:
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call BattleAnim_IncAnonJumptableIndex
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], a
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Functionce1fb:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld d, $30
call BattleAnim_Sine
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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add [hl]
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
add $8
ld d, $30
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
inc [hl]
ret
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BattleAnimFunction_31:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce22d
dw Functionce254
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Functionce22d:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld d, $10
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld d, $10
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], $f
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Functionce254:
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ret
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BattleAnimFunction_32:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce260
dw Functionce274
dw Functionce278
dw Functionce289
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Functionce260:
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call BattleAnim_IncAnonJumptableIndex
ldh a, [hBattleTurn]
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and a
jr nz, .asm_ce26c
ld a, $f0
jr .asm_ce26e
.asm_ce26c
ld a, $cc
.asm_ce26e
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], a
ret
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Functionce274:
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call Functionce29f
ret
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Functionce278:
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call Functionce29f
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $84
ret nc
ld a, $4
call Functionce70a
ret
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Functionce289:
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call Functionce29f
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $d0
jr nc, .asm_ce29b
ld a, $4
call Functionce70a
ret
.asm_ce29b
call DeinitBattleAnimation
ret
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Functionce29f:
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
and $7
inc [hl]
srl a
ld e, a
ld d, $0
ldh a, [hSGB]
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and a
jr nz, .asm_ce2b6
ld hl, Unknown_ce2c4
jr .asm_ce2b9
.asm_ce2b6
ld hl, Unknown_ce2c8
.asm_ce2b9
add hl, de
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
and [hl]
ld [wOBP0], a
ret
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Unknown_ce2c4:
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db $ff, $aa, $55, $aa
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Unknown_ce2c8:
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db $ff, $ff, $00, $00
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BattleAnimFunction_33:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld d, $18
call BattleAnim_Sine
sra a
sra a
sra a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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add [hl]
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
inc [hl]
ld d, $18
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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dec [hl]
dec [hl]
ret
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BattleAnimFunction_36:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce306
dw Functionce330
dw Functionce34c
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Functionce306:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
cp $e0
jr nz, .asm_ce319
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $2
ret
.asm_ce319
ld d, a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld e, [hl]
ld hl, -$80
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add hl, de
ld e, l
ld d, h
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], d
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], e
ret
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Functionce330:
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
and a
jr z, .asm_ce33a
dec [hl]
ret
.asm_ce33a
ld [hl], $4
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
xor $ff
inc a
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
add [hl]
ld [hl], a
ret
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Functionce34c:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $84
jr nc, .asm_ce35b
ld a, $4
call Functionce70a
ret
.asm_ce35b
call DeinitBattleAnimation
ret
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BattleAnimFunction_37:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce366
dw Functionce375
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Functionce366:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $7f
add BATTLEANIMFRAMESET_81 ; BATTLEANIMFRAMESET_82 BATTLEANIMFRAMESET_83
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call ReinitBattleAnimFrameset
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Functionce375:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
bit 7, [hl]
jr nz, .asm_ce383
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
inc [hl]
ret
.asm_ce383
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
dec [hl]
ret
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BattleAnimFunction_38:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce392
dw Functionce39c
dw Functionce3ae
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Functionce392:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $c
ret
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Functionce39c:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
and a
jr z, .asm_ce3a6
dec [hl]
ret
.asm_ce3a6
call BattleAnim_IncAnonJumptableIndex
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ld a, BATTLEANIMFRAMESET_20
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call ReinitBattleAnimFrameset
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Functionce3ae:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
dec [hl]
ret
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BattleAnimFunction_39:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc [hl]
inc [hl]
push af
ld d, $2
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop af
ld d, $8
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ret
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BattleAnimFunction_3A:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
cp $20
jr c, .asm_ce3df
call DeinitBattleAnimation
ret
.asm_ce3df
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld d, $8
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
add $2
ld [hl], a
and $7
ret nz
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
inc [hl]
ret
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BattleAnimFunction_3B:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce406
dw Functionce412
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Functionce406:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
add [hl]
ld [hl], a
ret
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Functionce412:
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call DeinitBattleAnimation
ret
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BattleAnimFunction_3D:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld d, $18
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
sra a
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
inc [hl]
ret
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BattleAnimFunction_3E:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce443
dw Functionce465
dw Functionce490
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Functionce443:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $28
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $f
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
add [hl] ; BATTLEANIMFRAMESET_8F BATTLEANIMFRAMESET_90 BATTLEANIMFRAMESET_91
; BATTLEANIMFRAMESET_93 BATTLEANIMFRAMESET_94 BATTLEANIMFRAMESET_95
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call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and $f0
or $8
ld [hl], a
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Functionce465:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
and a
jr z, .asm_ce48b
dec [hl]
add $8
ld d, a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ret
.asm_ce48b
ld [hl], $10
call BattleAnim_IncAnonJumptableIndex
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Functionce490:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
dec [hl]
and a
ret nz
call DeinitBattleAnimation
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_40:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functionce4a3
dw Functionce4b0
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Functionce4a3:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, BATTLEANIMFRAMESET_24
add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
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call ReinitBattleAnimFrameset
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Functionce4b0:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
cp $38
jr nc, .asm_ce4d8
inc [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc [hl]
ld d, $18
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
and $1
ret nz
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ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
dec [hl]
ret
.asm_ce4d8
call DeinitBattleAnimation
ret
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BattleAnimFunction_41:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and a
ret z
ld d, a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc [hl]
call BattleAnim_Sine
bit 7, a
jr nz, .asm_ce4f4
xor $ff
inc a
.asm_ce4f4
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
and $1f
ret nz
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
srl [hl]
ret
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BattleAnimFunction_43:
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
cp $10
jr nc, .asm_ce52e
inc [hl]
inc [hl]
ld d, a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ret
.asm_ce52e
call DeinitBattleAnimation
ret
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BattleAnimFunction_44:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld e, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld d, [hl]
ld a, e
and $c0
rlca
rlca
add [hl]
ld [hl], a
ld a, e
and $3f
push af
push de
call BattleAnim_Sine
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_45:
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call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functionce564
dw Functionce56e
dw Functionce577
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Functionce564:
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ld d, $18
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
inc [hl]
jr asm_ce58f
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Functionce56e:
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call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $18
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Functionce577:
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ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
cp $80
jr nc, .asm_ce58b
ld d, a
add $8
ld [hl], a
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
jr asm_ce58f
.asm_ce58b
call DeinitBattleAnimation
ret
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asm_ce58f:
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call Functionce6f1
ret
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BattleAnimFunction_46:
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functionce5b3
dw Functionce59a
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Functionce59a:
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld a, [hl]
cp $30
jr c, .asm_ce5b0
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
dec [hl]
dec [hl]
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
inc [hl]
inc [hl]
ret
.asm_ce5b0
call DeinitBattleAnimation
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Functionce5b3:
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ret
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BattleAnimFunction_47:
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ld d, $50
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
inc [hl]
inc [hl]
push af
push de
call BattleAnim_Sine
sra a
sra a
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
add [hl]
inc [hl]
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ret
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BattleAnimFunction_48:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
cp $d0
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jr z, .disappear
dec [hl]
dec [hl]
dec [hl]
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dec [hl]
ret
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.disappear
2015-12-23 14:10:50 -08:00
call DeinitBattleAnimation
ret
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BattleAnimFunction_49:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functionce5f9
dw Functionce60a
dw Functionce622
dw Functionce618
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Functionce5f9:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
and a
jr nz, asm_ce61c
call BattleAnim_IncAnonJumptableIndex
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], $ec
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Functionce60a:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
cp $4
jr z, Functionce618
inc [hl]
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inc [hl]
inc [hl]
inc [hl]
2015-12-23 14:10:50 -08:00
ret
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Functionce618:
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call DeinitBattleAnimation
ret
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asm_ce61c:
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call BattleAnim_IncAnonJumptableIndex
call BattleAnim_IncAnonJumptableIndex
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Functionce622:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
cp $d8
ret z
dec [hl]
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dec [hl]
dec [hl]
dec [hl]
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ret
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BattleAnimFunction_4A:
2015-12-23 14:10:50 -08:00
call BattleAnim_AnonJumptable
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.anon_dw
2015-12-23 14:10:50 -08:00
dw Functionce63a
dw Functionce648
dw Functionce65c
dw Functionce672
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Functionce63a:
ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
ld a, [hl]
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], a
call BattleAnim_IncAnonJumptableIndex
ret
2018-06-24 07:09:41 -07:00
Functionce648:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
add $4
cp $70
jr c, .asm_ce654
xor a
.asm_ce654
ld [hl], a
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
inc [hl]
inc [hl]
ret
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Functionce65c:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
add $4
cp $70
jr c, .asm_ce668
xor a
.asm_ce668
ld [hl], a
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld a, [hl]
add $8
ld [hl], a
ret
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Functionce672:
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
add $4
cp $70
jr c, .asm_ce67e
xor a
.asm_ce67e
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
ld a, [hl]
add $4
ld [hl], a
ret
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BattleAnimFunction_4B:
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
ld d, [hl]
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld e, [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
ld l, a
and $f0
ld h, a
swap a
or h
ld h, a
ld a, l
and $f
swap a
ld l, a
add hl, de
ld e, l
ld d, h
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], d
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], e
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_4C:
2015-12-23 14:10:50 -08:00
ld d, $18
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld a, [hl]
inc [hl]
call Functionce6f1
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_4F:
2015-12-23 14:10:50 -08:00
ld d, $18
ld hl, BATTLEANIMSTRUCT_10
2015-12-23 19:51:50 -08:00
add hl, bc
2015-12-23 14:10:50 -08:00
ld a, [hl]
inc [hl]
srl a
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
add [hl]
call Functionce6f1
ret
2018-06-24 07:09:41 -07:00
BattleAnimFunction_4D:
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
cp $20
jr nc, .asm_ce6ed
inc [hl]
ld hl, BATTLEANIMSTRUCT_PARAM
2015-12-23 14:10:50 -08:00
add hl, bc
ld d, [hl]
call BattleAnim_Sine
xor $ff
inc a
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
ret
.asm_ce6ed
call DeinitBattleAnimation
ret
2018-06-24 07:09:41 -07:00
Functionce6f1:
2015-12-23 14:10:50 -08:00
push af
push de
call BattleAnim_Sine
sra a
sra a
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
pop de
pop af
call BattleAnim_Cosine
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XOFFSET
2015-12-23 14:10:50 -08:00
add hl, bc
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
Functionce70a:
2015-12-23 14:10:50 -08:00
and $f
ld e, a
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_XCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
add [hl]
ld [hl], a
srl e
2015-12-23 19:51:50 -08:00
ld hl, BATTLEANIMSTRUCT_YCOORD
2015-12-23 14:10:50 -08:00
add hl, bc
.asm_ce719
dec [hl]
dec e
jr nz, .asm_ce719
ret
2018-06-24 07:09:41 -07:00
BattleAnim_AnonJumptable:
2015-12-23 14:10:50 -08:00
pop de
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld l, [hl]
ld h, $0
add hl, hl
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
2015-12-23 14:10:50 -08:00
2018-06-24 07:09:41 -07:00
BattleAnim_IncAnonJumptableIndex:
2015-12-23 14:10:50 -08:00
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
inc [hl]
ret
2018-06-24 07:09:41 -07:00
BattleAnim_Cosine:
2018-01-09 13:39:36 -08:00
; a = d * cos(a * pi/32)
add %010000 ; cos(x) = sin(x + pi/2)
; fallthrough
2018-06-24 07:09:41 -07:00
BattleAnim_Sine:
2018-01-09 13:39:36 -08:00
; a = d * sin(a * pi/32)
calc_sine_wave BattleAnimSineWave
2015-12-23 14:10:50 -08:00
2018-06-24 07:09:41 -07:00
BattleAnim_Sine_e:
2015-12-23 14:10:50 -08:00
ld a, e
call BattleAnim_Sine
ld e, a
ret
2018-06-24 07:09:41 -07:00
BattleAnim_Cosine_e:
2015-12-23 14:10:50 -08:00
ld a, e
call BattleAnim_Cosine
ld e, a
ret
2018-06-24 07:09:41 -07:00
BattleAnim_AbsSinePrecise:
2015-12-23 14:10:50 -08:00
ld a, e
call BattleAnim_Sine
ld e, l
ld d, h
ret
2018-06-24 07:09:41 -07:00
BattleAnim_AbsCosinePrecise:
2015-12-23 14:10:50 -08:00
ld a, e
call BattleAnim_Cosine
ld e, l
ld d, h
ret
2018-06-24 07:09:41 -07:00
BattleAnimSineWave:
sine_table 32