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https://gitlab.com/xCrystal/pokecrystal-board.git
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Document all possible values for ReinitBattleAnimFrameset
This is useful to know where a certain frameset is used, through `grep`
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@ -1223,7 +1223,7 @@ Functioncd6ea:
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, BATTLEANIMFRAMESET_24
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add [hl] ; offset
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add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
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call ReinitBattleAnimFrameset
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Functioncd6f7:
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@ -1482,13 +1482,15 @@ Functioncd860:
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
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inc a
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inc a ; BATTLEANIMFRAMESET_3B
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; BATTLEANIMFRAMESET_A1
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jr .reinit
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.load_no_inc
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
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ld a, [hl] ; BATTLEANIMFRAMESET_3A
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; BATTLEANIMFRAMESET_A0
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.reinit
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_0F
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@ -1553,11 +1555,11 @@ Functioncd8cc:
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ld [hl], a
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bit 7, a
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jr nz, .asm_cd8e6
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ld a, $3d
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ld a, BATTLEANIMFRAMESET_3D
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jr .asm_cd8e8
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.asm_cd8e6
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ld a, $3c
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ld a, BATTLEANIMFRAMESET_3C
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.asm_cd8e8
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_0F
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@ -1797,7 +1799,8 @@ Functioncda3a:
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ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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ld a, [hl]
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inc a
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inc a ; BATTLEANIMFRAMESET_53
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; BATTLEANIMFRAMESET_55
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call ReinitBattleAnimFrameset
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call BattleAnim_IncAnonJumptableIndex
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ld hl, BATTLEANIMSTRUCT_0F
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@ -2269,7 +2272,7 @@ Functioncdcca:
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, BATTLEANIMFRAMESET_59
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add [hl]
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add [hl] ; BATTLEANIMFRAMESET_5A BATTLEANIMFRAMESET_5B
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call ReinitBattleAnimFrameset
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ret
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@ -2341,7 +2344,7 @@ Functioncdd31:
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and $80
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rlca
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ld [hl], a
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add BATTLEANIMFRAMESET_5D
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add BATTLEANIMFRAMESET_5D ; BATTLEANIMFRAMESET_5E
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call ReinitBattleAnimFrameset
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ret
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@ -2409,7 +2412,8 @@ Functioncdd97:
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rlca
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ld hl, BATTLEANIMSTRUCT_0F
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add hl, bc
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add [hl]
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add [hl] ; BATTLEANIMFRAMESET_61 BATTLEANIMFRAMESET_62
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; BATTLEANIMFRAMESET_9C BATTLEANIMFRAMESET_9D
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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@ -2446,13 +2450,15 @@ Functioncddbc:
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ld hl, BATTLEANIMSTRUCT_0F
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add hl, bc
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ld a, [hl]
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inc a
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inc a ; BATTLEANIMFRAMESET_62
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; BATTLEANIMFRAMESET_9D
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jr .asm_cddf5
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.asm_cddf0
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ld hl, BATTLEANIMSTRUCT_0F
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add hl, bc
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ld a, [hl]
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ld a, [hl] ; BATTLEANIMFRAMESET_61
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; BATTLEANIMFRAMESET_9C
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.asm_cddf5
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call ReinitBattleAnimFrameset
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ret
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@ -2469,7 +2475,7 @@ Functioncde02:
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, [hl]
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add BATTLEANIMFRAMESET_63
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add BATTLEANIMFRAMESET_63 ; BATTLEANIMFRAMESET_64 BATTLEANIMFRAMESET_65
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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@ -3417,7 +3423,7 @@ Functionce366:
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add hl, bc
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ld a, [hl]
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and $7f
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add BATTLEANIMFRAMESET_81
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add BATTLEANIMFRAMESET_81 ; BATTLEANIMFRAMESET_82 BATTLEANIMFRAMESET_83
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call ReinitBattleAnimFrameset
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Functionce375:
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ld hl, BATTLEANIMSTRUCT_PARAM
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@ -3580,7 +3586,8 @@ Functionce443:
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and $f
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ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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add [hl]
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add [hl] ; BATTLEANIMFRAMESET_8F BATTLEANIMFRAMESET_90 BATTLEANIMFRAMESET_91
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; BATTLEANIMFRAMESET_93 BATTLEANIMFRAMESET_94 BATTLEANIMFRAMESET_95
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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@ -3638,7 +3645,7 @@ Functionce4a3:
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ld hl, BATTLEANIMSTRUCT_PARAM
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add hl, bc
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ld a, BATTLEANIMFRAMESET_24
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add [hl]
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add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
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call ReinitBattleAnimFrameset
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Functionce4b0:
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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