Document all possible values for ReinitBattleAnimFrameset

This is useful to know where a certain frameset is used, through `grep`
This commit is contained in:
mid-kid 2019-02-06 10:16:40 +01:00
parent bfedd89308
commit ffeae953ea

View File

@ -1223,7 +1223,7 @@ Functioncd6ea:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, BATTLEANIMFRAMESET_24
add [hl] ; offset
add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
call ReinitBattleAnimFrameset
Functioncd6f7:
@ -1482,13 +1482,15 @@ Functioncd860:
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
ld a, [hl]
inc a
inc a ; BATTLEANIMFRAMESET_3B
; BATTLEANIMFRAMESET_A1
jr .reinit
.load_no_inc
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
ld a, [hl]
ld a, [hl] ; BATTLEANIMFRAMESET_3A
; BATTLEANIMFRAMESET_A0
.reinit
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0F
@ -1553,11 +1555,11 @@ Functioncd8cc:
ld [hl], a
bit 7, a
jr nz, .asm_cd8e6
ld a, $3d
ld a, BATTLEANIMFRAMESET_3D
jr .asm_cd8e8
.asm_cd8e6
ld a, $3c
ld a, BATTLEANIMFRAMESET_3C
.asm_cd8e8
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_0F
@ -1797,7 +1799,8 @@ Functioncda3a:
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld a, [hl]
inc a
inc a ; BATTLEANIMFRAMESET_53
; BATTLEANIMFRAMESET_55
call ReinitBattleAnimFrameset
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
@ -2269,7 +2272,7 @@ Functioncdcca:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, BATTLEANIMFRAMESET_59
add [hl]
add [hl] ; BATTLEANIMFRAMESET_5A BATTLEANIMFRAMESET_5B
call ReinitBattleAnimFrameset
ret
@ -2341,7 +2344,7 @@ Functioncdd31:
and $80
rlca
ld [hl], a
add BATTLEANIMFRAMESET_5D
add BATTLEANIMFRAMESET_5D ; BATTLEANIMFRAMESET_5E
call ReinitBattleAnimFrameset
ret
@ -2409,7 +2412,8 @@ Functioncdd97:
rlca
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
add [hl]
add [hl] ; BATTLEANIMFRAMESET_61 BATTLEANIMFRAMESET_62
; BATTLEANIMFRAMESET_9C BATTLEANIMFRAMESET_9D
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
@ -2446,13 +2450,15 @@ Functioncddbc:
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
inc a
inc a ; BATTLEANIMFRAMESET_62
; BATTLEANIMFRAMESET_9D
jr .asm_cddf5
.asm_cddf0
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld a, [hl] ; BATTLEANIMFRAMESET_61
; BATTLEANIMFRAMESET_9C
.asm_cddf5
call ReinitBattleAnimFrameset
ret
@ -2469,7 +2475,7 @@ Functioncde02:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, [hl]
add BATTLEANIMFRAMESET_63
add BATTLEANIMFRAMESET_63 ; BATTLEANIMFRAMESET_64 BATTLEANIMFRAMESET_65
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
@ -3417,7 +3423,7 @@ Functionce366:
add hl, bc
ld a, [hl]
and $7f
add BATTLEANIMFRAMESET_81
add BATTLEANIMFRAMESET_81 ; BATTLEANIMFRAMESET_82 BATTLEANIMFRAMESET_83
call ReinitBattleAnimFrameset
Functionce375:
ld hl, BATTLEANIMSTRUCT_PARAM
@ -3580,7 +3586,8 @@ Functionce443:
and $f
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
add [hl]
add [hl] ; BATTLEANIMFRAMESET_8F BATTLEANIMFRAMESET_90 BATTLEANIMFRAMESET_91
; BATTLEANIMFRAMESET_93 BATTLEANIMFRAMESET_94 BATTLEANIMFRAMESET_95
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
@ -3638,7 +3645,7 @@ Functionce4a3:
ld hl, BATTLEANIMSTRUCT_PARAM
add hl, bc
ld a, BATTLEANIMFRAMESET_24
add [hl]
add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
call ReinitBattleAnimFrameset
Functionce4b0:
ld hl, BATTLEANIMSTRUCT_YOFFSET