pokecrystal-board/maps/LancesRoom.asm

357 lines
7.4 KiB
NASM
Raw Normal View History

object_const_def
2015-11-26 21:22:14 -08:00
const LANCESROOM_LANCE
2015-12-09 08:38:40 -08:00
const LANCESROOM_MARY
2015-11-26 21:22:14 -08:00
const LANCESROOM_OAK
LancesRoom_MapScripts:
def_scene_scripts
scene_script .LockDoor ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_LANCESROOM_APPROACH_LANCE
def_callbacks
callback MAPCALLBACK_TILES, .LancesRoomDoors
.LockDoor:
prioritysjump .LancesDoorLocksBehindYou
end
.DummyScene:
end
.LancesRoomDoors:
2013-09-24 00:48:58 -07:00
checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
2018-01-17 10:23:43 -08:00
iffalse .KeepEntranceOpen
changeblock 4, 22, $34 ; wall
.KeepEntranceOpen:
checkevent EVENT_LANCES_ROOM_EXIT_OPEN
2018-01-17 10:23:43 -08:00
iffalse .KeepExitClosed
changeblock 4, 0, $0b ; open door
.KeepExitClosed:
endcallback
.LancesDoorLocksBehindYou:
2018-02-28 13:50:43 -08:00
applymovement PLAYER, LancesRoom_EnterMovement
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
2018-01-17 10:23:43 -08:00
changeblock 4, 22, $34 ; wall
reloadmappart
2015-11-25 07:16:29 -08:00
closetext
setscene SCENE_LANCESROOM_APPROACH_LANCE
2013-09-24 00:48:58 -07:00
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
end
2016-03-01 19:31:21 -08:00
Script_ApproachLanceFromLeft:
special FadeOutMusic
2016-03-01 19:31:21 -08:00
applymovement PLAYER, MovementData_ApproachLanceFromLeft
sjump LancesRoomLanceScript
2016-03-01 19:31:21 -08:00
Script_ApproachLanceFromRight:
special FadeOutMusic
2016-03-01 19:31:21 -08:00
applymovement PLAYER, MovementData_ApproachLanceFromRight
2018-02-28 14:47:31 -08:00
LancesRoomLanceScript:
turnobject LANCESROOM_LANCE, LEFT
2015-12-09 15:25:44 -08:00
opentext
2016-03-01 19:31:21 -08:00
writetext LanceBattleIntroText
2015-11-25 07:16:29 -08:00
waitbutton
closetext
2016-03-01 19:31:21 -08:00
winlosstext LanceBattleWinText, 0
2015-12-09 08:38:40 -08:00
setlasttalked LANCESROOM_LANCE
loadtrainer CHAMPION, LANCE
startbattle
dontrestartmapmusic
reloadmapafterbattle
2013-09-24 00:48:58 -07:00
setevent EVENT_BEAT_CHAMPION_LANCE
2015-12-09 15:25:44 -08:00
opentext
2016-03-01 19:31:21 -08:00
writetext LanceBattleAfterText
2015-11-25 07:16:29 -08:00
waitbutton
closetext
playsound SFX_ENTER_DOOR
2018-01-17 10:23:43 -08:00
changeblock 4, 0, $0b ; open door
reloadmappart
2015-11-25 07:16:29 -08:00
closetext
2013-09-24 00:48:58 -07:00
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
2018-01-11 22:40:20 -08:00
musicfadeout MUSIC_BEAUTY_ENCOUNTER, 16
pause 30
2015-11-26 21:22:14 -08:00
showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15
turnobject LANCESROOM_LANCE, DOWN
pause 10
turnobject PLAYER, DOWN
2015-12-09 08:38:40 -08:00
appear LANCESROOM_MARY
2016-03-01 19:31:21 -08:00
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRushesIn
2015-12-09 15:25:44 -08:00
opentext
writetext LancesRoomMaryOhNoOakText
2015-11-25 07:16:29 -08:00
waitbutton
closetext
2015-11-26 21:22:14 -08:00
appear LANCESROOM_OAK
2016-03-01 19:31:21 -08:00
applymovement LANCESROOM_OAK, LancesRoomMovementData_OakWalksIn
2015-12-09 08:38:40 -08:00
follow LANCESROOM_MARY, LANCESROOM_OAK
2016-03-01 19:31:21 -08:00
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryYieldsToOak
stopfollow
turnobject LANCESROOM_OAK, UP
turnobject LANCESROOM_LANCE, LEFT
2015-12-09 15:25:44 -08:00
opentext
writetext LancesRoomOakCongratulationsText
2015-11-25 07:16:29 -08:00
waitbutton
closetext
2016-03-01 19:31:21 -08:00
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryInterviewChampion
turnobject PLAYER, LEFT
2015-12-09 15:25:44 -08:00
opentext
writetext LancesRoomMaryInterviewText
2015-11-25 07:16:29 -08:00
waitbutton
closetext
2016-03-01 19:31:21 -08:00
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway
turnobject PLAYER, UP
2015-12-09 15:25:44 -08:00
opentext
writetext LancesRoomNoisyText
2015-11-25 07:16:29 -08:00
waitbutton
closetext
2015-11-26 21:22:14 -08:00
follow LANCESROOM_LANCE, PLAYER
turnobject LANCESROOM_MARY, UP
turnobject LANCESROOM_OAK, UP
2016-03-01 19:31:21 -08:00
applymovement LANCESROOM_LANCE, LancesRoomMovementData_LanceLeadsPlayerToHallOfFame
stopfollow
playsound SFX_EXIT_BUILDING
2015-11-26 21:22:14 -08:00
disappear LANCESROOM_LANCE
2016-03-01 19:31:21 -08:00
applymovement PLAYER, LancesRoomMovementData_PlayerExits
playsound SFX_EXIT_BUILDING
disappear PLAYER
2016-03-01 19:31:21 -08:00
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryTriesToFollow
2015-12-09 08:38:40 -08:00
showemote EMOTE_SHOCK, LANCESROOM_MARY, 15
2015-12-09 15:25:44 -08:00
opentext
writetext LancesRoomMaryNoInterviewText
pause 30
2015-11-25 07:16:29 -08:00
closetext
2016-03-01 19:31:21 -08:00
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRunsBackAndForth
special FadeOutPalettes
pause 15
warpfacing UP, HALL_OF_FAME, 4, 13
end
2018-02-28 13:50:43 -08:00
LancesRoom_EnterMovement:
2016-05-14 10:46:14 -07:00
step UP
step UP
step UP
step UP
step_end
2016-03-01 19:31:21 -08:00
MovementData_ApproachLanceFromLeft:
2016-05-14 10:46:14 -07:00
step UP
step UP
turn_head RIGHT
step_end
2016-03-01 19:31:21 -08:00
MovementData_ApproachLanceFromRight:
2016-05-14 10:46:14 -07:00
step UP
step LEFT
step UP
turn_head RIGHT
step_end
2016-03-01 19:31:21 -08:00
LancesRoomMovementData_MaryRushesIn:
2016-05-14 10:46:14 -07:00
big_step UP
big_step UP
big_step UP
turn_head DOWN
step_end
2016-03-01 19:31:21 -08:00
LancesRoomMovementData_OakWalksIn:
2016-05-14 10:46:14 -07:00
step UP
step UP
step_end
2016-03-01 19:31:21 -08:00
LancesRoomMovementData_MaryYieldsToOak:
2016-05-14 10:46:14 -07:00
step LEFT
turn_head RIGHT
step_end
2016-03-01 19:31:21 -08:00
LancesRoomMovementData_MaryInterviewChampion:
2016-05-14 10:46:14 -07:00
big_step UP
turn_head RIGHT
step_end
2016-03-01 19:31:21 -08:00
LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway:
2016-05-14 10:46:14 -07:00
step UP
step LEFT
turn_head DOWN
step_end
2016-03-01 19:31:21 -08:00
LancesRoomMovementData_LanceLeadsPlayerToHallOfFame:
2016-05-14 10:46:14 -07:00
step UP
step_end
2016-03-01 19:31:21 -08:00
LancesRoomMovementData_PlayerExits:
2016-05-14 10:46:14 -07:00
step UP
step_end
2016-03-01 19:31:21 -08:00
LancesRoomMovementData_MaryTriesToFollow:
2016-05-14 10:46:14 -07:00
step UP
step RIGHT
turn_head UP
step_end
2016-03-01 19:31:21 -08:00
LancesRoomMovementData_MaryRunsBackAndForth:
2016-05-14 10:46:14 -07:00
big_step RIGHT
big_step RIGHT
big_step LEFT
big_step LEFT
big_step LEFT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step LEFT
big_step LEFT
turn_head UP
step_end
2016-03-01 19:31:21 -08:00
LanceBattleIntroText:
text "LANCE: I've been"
line "waiting for you."
para "<PLAY_G>!"
para "I knew that you,"
line "with your skills,"
para "would eventually"
line "reach me here."
para "There's no need"
line "for words now."
para "We will battle to"
line "determine who is"
para "the stronger of"
line "the two of us."
para "As the most power-"
line "ful trainer and as"
para "the #MON LEAGUE"
line "CHAMPION…"
para "I, LANCE the drag-"
line "on master, accept"
cont "your challenge!"
done
2016-03-01 19:31:21 -08:00
LanceBattleWinText:
text "…It's over."
para "But it's an odd"
line "feeling."
para "I'm not angry that"
line "I lost. In fact, I"
cont "feel happy."
para "Happy that I"
line "witnessed the rise"
para "of a great new"
line "CHAMPION!"
done
2016-03-01 19:31:21 -08:00
LanceBattleAfterText:
text "…Whew."
para "You have become"
line "truly powerful,"
cont "<PLAY_G>."
para "Your #MON have"
line "responded to your"
para "strong and up-"
line "standing nature."
para "As a trainer, you"
line "will continue to"
para "grow strong with"
line "your #MON."
done
LancesRoomMaryOhNoOakText:
text "MARY: Oh, no!"
line "It's all over!"
para "PROF.OAK, if you"
line "weren't so slow…"
done
LancesRoomOakCongratulationsText:
text "PROF.OAK: Ah,"
line "<PLAY_G>!"
para "It's been a long"
line "while."
para "You certainly look"
line "more impressive."
para "Your conquest of"
line "the LEAGUE is just"
cont "fantastic!"
para "Your dedication,"
line "trust and love for"
para "your #MON made"
line "this happen."
para "Your #MON were"
line "outstanding too."
para "Because they be-"
line "lieved in you as a"
para "trainer, they per-"
line "severed."
para "Congratulations,"
line "<PLAY_G>!"
done
LancesRoomMaryInterviewText:
text "MARY: Let's inter-"
line "view the brand new"
cont "CHAMPION!"
done
LancesRoomNoisyText:
text "LANCE: This is"
line "getting to be a"
cont "bit too noisy…"
para "<PLAY_G>, could you"
line "come with me?"
done
LancesRoomMaryNoInterviewText:
text "MARY: Oh, wait!"
line "We haven't done"
cont "the interview!"
done
LancesRoom_MapEvents:
db 0, 0 ; filler
def_warp_events
2018-02-01 19:22:07 -08:00
warp_event 4, 23, KARENS_ROOM, 3
warp_event 5, 23, KARENS_ROOM, 4
warp_event 4, 1, HALL_OF_FAME, 1
warp_event 5, 1, HALL_OF_FAME, 2
def_coord_events
2018-02-01 19:22:07 -08:00
coord_event 4, 5, SCENE_LANCESROOM_APPROACH_LANCE, Script_ApproachLanceFromLeft
coord_event 5, 5, SCENE_LANCESROOM_APPROACH_LANCE, Script_ApproachLanceFromRight
def_bg_events
def_object_events
2018-02-28 14:47:31 -08:00
object_event 5, 3, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LancesRoomLanceScript, -1
2018-02-01 19:22:07 -08:00
object_event 4, 7, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY
object_event 4, 7, SPRITE_OAK, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY