pokecrystal-board/maps/LancesRoom.asm

369 lines
6.8 KiB
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const_value set 2
const LANCESROOM_LANCE
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const LANCESROOM_MARY
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const LANCESROOM_OAK
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LancesRoom_MapScriptHeader:
.MapTriggers:
db 2
; triggers
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dw UnknownScript_0x180e39, 0
dw UnknownScript_0x180e3d, 0
.MapCallbacks:
db 1
; callbacks
dbw 1, UnknownScript_0x180e3e
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UnknownScript_0x180e39:
priorityjump UnknownScript_0x180e53
end
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UnknownScript_0x180e3d:
end
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UnknownScript_0x180e3e:
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checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
iffalse UnknownScript_0x180e48
changeblock $4, $16, $34
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UnknownScript_0x180e48:
checkevent EVENT_LANCES_ROOM_EXIT_OPEN
iffalse UnknownScript_0x180e52
changeblock $4, $0, $b
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UnknownScript_0x180e52:
return
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UnknownScript_0x180e53:
applymovement PLAYER, MovementData_0x180f33
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $16, $34
reloadmappart
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closetext
dotrigger $1
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setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
end
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UnknownScript_0x180e6a:
special Special_FadeOutMusic
applymovement PLAYER, MovementData_0x180f38
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jump LanceScript_0x180e7b
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UnknownScript_0x180e74:
special Special_FadeOutMusic
applymovement PLAYER, MovementData_0x180f3c
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LanceScript_0x180e7b:
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spriteface LANCESROOM_LANCE, LEFT
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opentext
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writetext UnknownText_0x180f67
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waitbutton
closetext
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winlosstext UnknownText_0x1810a4, 0
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setlasttalked LANCESROOM_LANCE
loadtrainer CHAMPION, LANCE
startbattle
reloadmapmusic
returnafterbattle
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setevent EVENT_BEAT_CHAMPION_LANCE
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opentext
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writetext UnknownText_0x181132
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waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock $4, $0, $b
reloadmappart
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closetext
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setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
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musicfadeout MUSIC_BEAUTY_ENCOUNTER, $10
pause 30
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showemote EMOTE_SHOCK, LANCESROOM_LANCE, 15
spriteface LANCESROOM_LANCE, DOWN
pause 10
spriteface PLAYER, DOWN
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appear LANCESROOM_MARY
applymovement LANCESROOM_MARY, MovementData_0x180f41
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opentext
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writetext UnknownText_0x1811dd
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waitbutton
closetext
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appear LANCESROOM_OAK
applymovement LANCESROOM_OAK, MovementData_0x180f46
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follow LANCESROOM_MARY, LANCESROOM_OAK
applymovement LANCESROOM_MARY, MovementData_0x180f49
stopfollow
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spriteface LANCESROOM_OAK, UP
spriteface LANCESROOM_LANCE, LEFT
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opentext
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writetext UnknownText_0x18121b
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waitbutton
closetext
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applymovement LANCESROOM_MARY, MovementData_0x180f4c
spriteface PLAYER, LEFT
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opentext
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writetext UnknownText_0x18134b
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waitbutton
closetext
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applymovement LANCESROOM_LANCE, MovementData_0x180f4f
spriteface PLAYER, UP
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opentext
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writetext UnknownText_0x18137b
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waitbutton
closetext
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follow LANCESROOM_LANCE, PLAYER
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spriteface LANCESROOM_MARY, UP
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spriteface LANCESROOM_OAK, UP
applymovement LANCESROOM_LANCE, MovementData_0x180f53
stopfollow
playsound SFX_EXIT_BUILDING
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disappear LANCESROOM_LANCE
applymovement PLAYER, MovementData_0x180f55
playsound SFX_EXIT_BUILDING
disappear PLAYER
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applymovement LANCESROOM_MARY, MovementData_0x180f57
showemote EMOTE_SHOCK, LANCESROOM_MARY, 15
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opentext
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writetext UnknownText_0x1813c5
pause 30
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closetext
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applymovement LANCESROOM_MARY, MovementData_0x180f5b
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special FadeOutPalettes
pause 15
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warpfacing UP, HALL_OF_FAME, $4, $d
end
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MovementData_0x180f33:
step_up
step_up
step_up
step_up
step_end
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MovementData_0x180f38:
step_up
step_up
turn_head_right
step_end
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MovementData_0x180f3c:
step_up
step_left
step_up
turn_head_right
step_end
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MovementData_0x180f41:
big_step_up
big_step_up
big_step_up
turn_head_down
step_end
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MovementData_0x180f46:
step_up
step_up
step_end
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MovementData_0x180f49:
step_left
turn_head_right
step_end
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MovementData_0x180f4c:
big_step_up
turn_head_right
step_end
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MovementData_0x180f4f:
step_up
step_left
turn_head_down
step_end
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MovementData_0x180f53:
step_up
step_end
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MovementData_0x180f55:
step_up
step_end
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MovementData_0x180f57:
step_up
step_right
turn_head_up
step_end
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MovementData_0x180f5b:
big_step_right
big_step_right
big_step_left
big_step_left
big_step_left
big_step_right
big_step_right
big_step_right
big_step_left
big_step_left
turn_head_up
step_end
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UnknownText_0x180f67:
text "LANCE: I've been"
line "waiting for you."
para "<PLAY_G>!"
para "I knew that you,"
line "with your skills,"
para "would eventually"
line "reach me here."
para "There's no need"
line "for words now."
para "We will battle to"
line "determine who is"
para "the stronger of"
line "the two of us."
para "As the most power-"
line "ful trainer and as"
para "the #MON LEAGUE"
line "CHAMPION…"
para "I, LANCE the drag-"
line "on master, accept"
cont "your challenge!"
done
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UnknownText_0x1810a4:
text "…It's over."
para "But it's an odd"
line "feeling."
para "I'm not angry that"
line "I lost. In fact, I"
cont "feel happy."
para "Happy that I"
line "witnessed the rise"
para "of a great new"
line "CHAMPION!"
done
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UnknownText_0x181132:
text "…Whew."
para "You have become"
line "truly powerful,"
cont "<PLAY_G>."
para "Your #MON have"
line "responded to your"
para "strong and up-"
line "standing nature."
para "As a trainer, you"
line "will continue to"
para "grow strong with"
line "your #MON."
done
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UnknownText_0x1811dd:
text "MARY: Oh, no!"
line "It's all over!"
para "PROF.OAK, if you"
line "weren't so slow…"
done
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UnknownText_0x18121b:
text "PROF.OAK: Ah,"
line "<PLAY_G>!"
para "It's been a long"
line "while."
para "You certainly look"
line "more impressive."
para "Your conquest of"
line "the LEAGUE is just"
cont "fantastic!"
para "Your dedication,"
line "trust and love for"
para "your #MON made"
line "this happen."
para "Your #MON were"
line "outstanding too."
para "Because they be-"
line "lieved in you as a"
para "trainer, they per-"
line "severed."
para "Congratulations,"
line "<PLAY_G>!"
done
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UnknownText_0x18134b:
text "MARY: Let's inter-"
line "view the brand new"
cont "CHAMPION!"
done
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UnknownText_0x18137b:
text "LANCE: This is"
line "getting to be a"
cont "bit too noisy…"
para "<PLAY_G>, could you"
line "come with me?"
done
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UnknownText_0x1813c5:
text "MARY: Oh, wait!"
line "We haven't done"
cont "the interview!"
done
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LancesRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $17, $4, 3, KARENS_ROOM
warp_def $17, $5, 4, KARENS_ROOM
warp_def $1, $4, 1, HALL_OF_FAME
warp_def $1, $5, 2, HALL_OF_FAME
.XYTriggers:
db 2
xy_trigger 1, $5, $4, $0, UnknownScript_0x180e6a, $0, $0
xy_trigger 1, $5, $5, $0, UnknownScript_0x180e74, $0, $0
.Signposts:
db 0
.PersonEvents:
db 3
person_event SPRITE_LANCE, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, LanceScript_0x180e7b, -1
person_event SPRITE_TEACHER, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY
person_event SPRITE_OAK, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_LANCES_ROOM_OAK_AND_MARY