Commit Graph
100 Commits
Author SHA1 Message Date
RickGrymes 0d7098bc81 Add NCR quests, tent, and scenario
Introduces the NCR Auxiliaries starting scenario, a new NCR tent building, and an Ear Bounty quest that pays for collected Legion ears. It also fixes Debt Collector site generation to carry faction data correctly, lets Talent Pool complete as soon as the trainees hit the shooting threshold, adds the campfire facility patch for tents, and declares the Legion mod dependency needed for the new bounty content.
2026-07-25 09:00:53 -05:00
RickGrymes 55d17ec22e Add NCR quest and site content
Adds several NCR-specific quest script defs and matching site parts for debtor settlements, Legion scout/spy camps, escort, bounty, and training scenarios. Also updates NCR faction group generation, refreshes quest descriptions with explicit requirements, and removes the unused Dr. Keely character/backstory defs.
2026-07-19 01:00:25 -05:00
RickGrymes 2a6a0e8fbb Add heavy weapons to NCR trader stock
Updates the NCR trader kind def to include three heavy weapons (25mm grenade launcher, missile launcher, and Rockwell Big Bazooka) in sell stock. Each entry is gated by `Rick.FCP.ExplosiveWeapons` and uses a low `0~1` count range to keep availability rare.
2026-07-18 00:55:42 -05:00
RickGrymes bfcb7aa945 Add body types to backstories and fix Followers mod dependency
Add bodyTypeMale and bodyTypeFemale specifications to all backstory definitions to ensure proper character generation. Correct Dr. Usanagi content to require 'Rick.FCP.Followers' instead of 'Rick.FCP.Wastelanders' and add Followers to the loadAfter list in mod metadata.
2026-07-15 23:23:51 -05:00
RickGrymes 8de0110a02 Remove settlement raid defense quest script
Deletes the 1.6 `FCP_Quest_SettlementRaidDefense` quest script definition, removing the settlement raid defense content from the mod.
2026-07-13 21:27:13 -05:00
RickGrymes ff8a2b2eb9 Add grenades to NCR trader stock
Expand NCR trader inventory to sell explosive grenades when the explosive weapons module is present. The changeset also cleans up XML formatting and indentation in the apparel and storyteller definition files.
2026-07-04 23:05:34 -05:00
RickGrymes c402f15a14 Add third coordinate to forcedMapSize
Update FCP_Powder_Gangers.xml to change forcedMapSize for the FCP_Prefab_NCRCF_Facility from (275, 275) to (275, 275, 0). This adds an explicit third (z) component to match the expected 3-value map size format and avoid parsing/consistency issues.
2026-06-01 19:40:44 -05:00
RickGrymes cc139bb181 Add Arktos biomes and tidy combat comment
Add multiple Arktos_* biomes to FCP_NCR.xml's allowedBiomes, each marked MayRequire="FIP.Arktos" so these biomes are only used when the FIP.Arktos mod is present. Also simplify a comment in FCP_Powder_Gangers.xml from "<!-- Combat: Raids -->" to "<!-- Combat -->" to reflect a more general combat section.
2026-06-01 18:58:28 -05:00
RickGrymes 6e7c2c9ea1 Add NCR Ranger Outpost & update Powder Gangers
Adds a new NCR Ranger Outpost feature and supporting defs: an IncidentDef (FCP_Incident_NCR_RangerOutpost) that spawns a random faction site (allowed biomes Desert/AridShrubland, guaranteed veteran rangers), a GenStepDef (FCP_GenStep_NCR_RangerOutpost) linked to the site part, and a SitePartDef (FCP_SitePart_NCR_RangerOutpost) with textures and tags. Also fixes FCP_Prefab_NCRCF forcedMapSize formatting (removed an erroneous third dimension) and simplifies FCP_Powder_Gangers guaranteedPawnKinds by consolidating repeated entries into count-based entries (6 gangers, 2 bombers, 2 veterans).
2026-05-31 15:07:38 -05:00
RickGrymes fc8b50c161 Add Powder Gangers faction and assets
Introduce a new Powder Gangers faction and full content set: faction def, character defs, backstories, unique pawnkinds, pawn kind entries, prefabs, quest scripts, site defs, and many textures (apparel, buildings, icons, items). Also update NCR-related defs: normalize backstory tags (baseDesc -> description) in NCR deserter backstories, set basicMemberKind and add crashed-vertibird survivor groups in the NCR faction, change a deserter faction required count to 1, and add settlement defense group options and settlement-control extension replacements for spawn config entries. Minor comment/header tweak in CharacterDefs_NCR and assorted apparel/headgear/traderkind/pawnkind modifications to integrate the new faction.
2026-05-31 10:38:17 -05:00
RickGrymes 7ccf71fde5 Enable clustered spawns; ban drop-pods for NCR
Add FactionExtension_SpawnConfig to FCP_NCR and FCP_NCR_Deserters to enable clustered spawns (clustered=true, clusterRadius=30). FCP_NCR also restricts allowedBiomes to AridShrubland and Desert. Add FactionExtension_BannedArrivalModes to FCP_NCR_Deserters to disable EdgeDrop, EdgeDropGroups, CenterDrop, and RandomDrop. Also include a minor whitespace cleanup.
2026-05-14 17:50:54 -05:00
RickGrymes c5e4afee81 Fix XML encoding and update class names
Remove BOM/invisible chars from XML headers and normalize special characters in NCR strings. Update mod class references to the new FCP.Core namespace (ApparelExtension and CompProperties_PositionAttributes) to match code changes and avoid class lookup errors. Files changed: 1.6/Defs/PawnKindDefs/Unique_PawnKinds_NCR.xml, 1.6/Defs/StorytellerDefs/Storyteller_ApparelDefs.xml, 1.6/Defs/ThingDefs_Apparel/ThingDefs_Apparel.xml, 1.6/Defs/ThingDefs_Weapons/ThingDefs_Weapons.xml, Common/Languages/English/Keyed/FCP_NCR_Enlistment.xml.
2026-05-10 16:36:47 -05:00
RickGrymes 72846b3bc1 Switch hunting rifle to complex gun base
Change the parent class for FCP_Gun_NCR_Hunting_Rifle from FCP_Simple_Gun_Base to FCP_Complex_Gun_Base in ThingDefs_Weapons.xml. This makes the NCR Hunting Rifle inherit behaviors and attributes from the more feature-rich gun base (e.g. advanced stats/mod support) instead of the simple base.
2026-02-24 00:52:59 -06:00
Ranger RickandGitHub 9f3d284553 Merge pull request #5 from AlvalorDev/main
Weapon def and apparel + hat def unified
2026-02-19 19:51:30 -06:00
RickGrymes 3ddaecc481 Add NCR power armor recipes; update apparel defs
Add new RecipeDefs to convert T-45 helmet and T-45 armor into NCR salvaged power armor (helmets and armor) with crafting requirements, research prereqs, work amounts and recipe users. Update ThingDefs_Apparel and ThingDefs_Headgear to remove embedded recipeMaker/cost/work fields for the salvaged power armor and helmet (moving crafting to the new recipes), set smeltable=false, remove WorkToMake/costList entries, adjust parent types for several apparel defs, and add recipeUsers entries to headgear recipe makers so the armor workbench can craft those items. Also clean up some punctuation in descriptions.
2026-02-14 11:09:25 -06:00
RickGrymes f7a0d349b2 Rename Great Khans faction ID to GreatKhans
Replace occurrences of FCP_Faction_Great_Khans with FCP_Faction_GreatKhans in FCP_NCR.xml and FCP_Scripts_PawnRescueHumanlike.xml to fix inconsistent faction identifiers and ensure references resolve correctly.
2026-02-13 22:08:26 -06:00
RickGrymes 0fc2d2c149 Add NCR Vertibird shuttle service options
Enable Vertibird shuttle service for the NCR enlistment options and add related settings (currencyDef, shuttle label/desc, icon path, cost and cost requirement key). Comment out the enlisted sound reference. Update Vertibird ThingDefs to fix visuals: add explicit color entries for main graphic, propeller blades and skyfaller, and disable rotateGraphicWhenTraveling to prevent unintended rotation. Add English localization keys for the shuttle service label and description.
2026-02-09 01:21:17 -06:00
RickGrymes 5c74099536 Switch FCP classes to FCP.Core namespace
Update XML defs to reference the refactored FCP.Core namespaces: replace FCP_Shuttles.* with FCP.Core.Shuttles.* and FCP_RadiantQuests.* with FCP.Core.RadiantQuests.*. Changes applied across faction defs (NCR), player faction defs, quest script defs (PawnRescueHumanlike, SettlementRaidDefense), starting scenarios, and vertibird building defs. No behavior logic altered—this aligns XML class paths with C# namespace refactor.
2026-02-01 15:59:27 -06:00
Ranger Rick 346e936c17 Buff armor and insulation stats for apparel and headgear
Increased armor ratings (sharp, blunt, heat) and insulation values for several apparel and headgear items to improve their protective capabilities. These changes enhance survivability and balance for the affected equipment.
2026-01-15 12:15:29 -06:00
RickGrymes 354de318f6 Update NCR characterDefs to new naming convention
Replaced all instances of 'FCP_Unique_Pawnkind_' with 'FCP_Character_NCR_' in characterDefs entries to standardize naming conventions for NCR characters. This improves consistency and maintainability across the faction definition file.
2026-01-15 03:17:19 -06:00
Ranger Rick 7f1a42e802 Add unique NCR group makers and trader roles
Expanded NCR faction group makers with new unique characterDefs for various squads, patrols, and support units, including major command, ranger patrols, medical, communications, and diplomatic teams. Updated existing group makers to include unique characterDefs and adjusted characterChance values. Marked Sergeant Contreras and Quartermaster Mayes as traders in their PawnKindDefs.
2026-01-14 14:51:42 -06:00
RickGrymes ddae55409c Add new NCR unique characters and backstories
Introduces unique NCR characters including Captain Curtis, Captain Rodriguez, First Sergeant Daniel Asher, Ranger Biff, Ranger Grant, Thomas Hildern, Angela Williams, Dr. Keely, and Dr. Usanagi, along with their custom backstories, pawn kinds, and character definitions. Updates related pawn kind and faction definitions, fixes minor XML issues, and improves apparel/weapon assignments for several unique pawns.
2026-01-14 03:45:23 -06:00
RickGrymes a59c65285a Refactor NCR character and backstory definitions
Moved NCR character-specific backstories from BackstoryDefs_NCR.xml to new CharacterBackstories_NCR.xml. Split character definitions into multiple CharacterDefs_NCR_Part files and removed the old FCP_NCR_CharacterDefs.xml. Added and organized PawnKindDefs for NCR characters. Updated FCP_NCR.xml and PawnKinds.xml to reference new definitions. This improves maintainability and organization of NCR character and backstory data.
2026-01-13 06:01:54 -06:00
RickGrymes a6afddcf6d Adjust NCR deserter stats and apparel categories
Reduced combatPower and increased apparelMoney for NCR Deserter Trooper. Removed redundant <thingCategories> from several apparel ThingDefs and reassigned categories for NCR Ranger Red Scarf and Vest outfits. Minor formatting and encoding changes in XML files.
2026-01-11 23:12:12 -06:00
RickGrymes 205c481164 Normalize XML formatting and fix indentations
This commit standardizes XML formatting across multiple definition files by correcting inconsistent indentations, adding missing newlines at end of files, and ensuring consistent tag alignment. No functional changes were made to the data or logic.
2026-01-10 14:09:13 -06:00
RickGrymes bb5a53c3b8 Add forced traits to NCR backstories
Added forced traits such as Tough and Sharpshooter to various NCR character backstories in BackstoryDefs_NCR.xml to better reflect their roles and abilities. This enhances character differentiation and supports more accurate trait assignment for NCR pawns.
2026-01-10 06:33:10 -06:00
RickGrymes c90af39edf Consolidate NCR permanent hostility faction list
Merged multiple permanent hostility extensions for the NCR into a single list, adding the Great Khans, Brotherhood of Steel (various), and Enclave factions. This streamlines the hostile faction definitions and improves maintainability.
2026-01-08 03:27:07 -06:00
RickGrymes 973fb3432f Add style tags and update mod load order
Added 'Wasteland' and 'Military' styleItemTags to the NCR culture definition. Updated About.xml to adjust the mod load order, including new entries for GreatKhans and PreWarFood, and reordered existing dependencies.
2026-01-07 04:26:15 -06:00
RickGrymes 718977aae7 Add NCR player faction and update scenario
Introduced a new NCR player faction definition in FCP_NCR_Player_Factions.xml. Updated the 'Lost Squad' scenario to use the new NCR player faction instead of the default PlayerColony faction.
2026-01-06 21:29:55 -06:00
RickGrymes fd1f8f8443 Update research positions and fix texture paths
Adjusted researchViewX and researchViewY values for NCR research projects to improve research tree layout. Updated texture paths for NCR vicious dog graphics to use the correct directory. Changed weapon recipe research prerequisites from Advanced Weapons Manufacturing to Advanced Gunsmithing for consistency.
2026-01-05 21:12:27 -06:00
RickGrymes 7dc65c1d16 Add mod requirements and restrict NCR headgear generation
Added MayRequire attributes for NCR Citizen and Engineer pawnkinds in FCP_NCR.xml to require the Wastelanders mod. Updated ThingDefs_Headgear.xml to prevent NCR headgear from being generated to satisfy warmth or toxic environment resistance.
2026-01-04 15:48:13 -06:00
RickGrymes 092e8f03fb Add label color comps with rarity to weapons
Introduced FCP.Core.CompProperties_LabelColored components to several weapon ThingDefs, specifying their rarity as Common or Rare. This enables colored labels based on rarity for these weapons.
2026-01-03 01:10:01 -06:00
RickGrymes 8493117825 Add Great Khans as permanently hostile to NCR
Updated the NCR faction definition to make them permanently hostile to the Great Khans by adding FCP_Faction_GreatKhans to the hostileFactionDefs list.
2026-01-02 00:51:50 -06:00
RickGrymes f59b9e9459 Remove required apparel for NCR Ranger title
Deleted the required apparel entries for the NCR Ranger title in Titles_NCR.xml, allowing more flexibility in apparel requirements for this title.
2026-01-02 00:03:03 -06:00
RickGrymes 2d45911a00 Adjust NCR and Deserters faction generation settings
Reduced settlementGenerationWeight for both NCR and NCR Deserters factions to decrease their settlement frequency. Also updated the color spectrum for NCR Deserters to white.
2026-01-01 23:58:05 -06:00
RickGrymes 1827856a94 Remove NCR Vertibird raid and shuttle patches
Deleted NCR_AddVertibirdRaid.xml and NCR_VertibirdToPlayerColony.xml, removing patches related to Vertibird raids and shuttle support for the NCR faction and player colony.
2026-01-01 02:20:14 -06:00
Ranger Rick 72cb5b874f Remove trailing newline from NCR_VertibirdToPlayerColony.xml
Deleted the trailing newline at the end of the NCR_VertibirdToPlayerColony.xml file to maintain consistent file formatting.
2025-12-31 10:40:31 -06:00
Ranger Rick 426cd8f60c Increase armor ratings for select apparel and headgear
Updated ArmorRating_Sharp, ArmorRating_Blunt, and ArmorRating_Heat values for specific apparel and headgear items in ThingDefs_Apparel.xml and ThingDefs_Headgear.xml to provide higher protection. This change aims to improve the defensive capabilities of these items.
2025-12-31 10:19:01 -06:00
RickGrymes 998464a8d2 Update NCR ideology icon paths and add new textures
Changed iconPath references in NCR ideology XML definitions to point to new texture locations under Things/UI/Ideology. Added new icon textures: FCP_NCR_Deserters.png and FCP_Old_World_Government.png.
2025-12-30 02:27:31 -06:00
RickGrymes faf66ae9bd Update NCR enlistment salary range
Increased the salary range for NCR enlistment from 1200~2500 to 1800~2800 to better reflect updated compensation values.
2025-12-28 15:48:15 -06:00
RickGrymes bb55a2f976 Reduce MarketValue of NCR currency item
Lowers the MarketValue stat from 0.75 to 0.4 for the NCR currency item to better balance its in-game value.
2025-12-28 15:40:50 -06:00
RickGrymes 1680e53fd1 Make unique NCR items indestructible and increase value
Set useHitPoints to false, DeteriorationRate and Flammability to 0, and increased MarketValue to 10000 for unique Ranger Rick apparel and weapon. Also made NCR President's Suit indestructible. Updated weaponMoney for Ranger Rick pawn kind to 10000.
2025-12-28 01:50:25 -06:00
RickGrymes 6615488776 Add MarketValue and adjust armor ratings for apparel
Added MarketValue to select apparel and headgear items. Adjusted ArmorRating_Sharp and ArmorRating_Blunt values for improved balance.
2025-12-27 06:30:51 -06:00
RickGrymes 10252adc5a Add Rick.FCP.Wastelanders to loadAfter list
Updated About.xml to include Rick.FCP.Wastelanders in the loadAfter dependencies, ensuring proper load order with this module.
2025-12-27 06:18:36 -06:00
RickGrymes 92adecdf1e Update NCR Deserters meme icon path
Changed the iconPath for the FCP_Meme_NCRDeserters definition to use FCP_NCR_Deserters_World_Icon instead of FCP_NCR_Deserters_Icon.
2025-12-27 00:18:52 -06:00
Ranger Rick 20104c7c48 Add permanent hostility to BoS, Outcasts, and Enclave
Updated NCR faction definition to make them permanently hostile to the Brotherhood of Steel, Brotherhood of Steel Outcast Remnants, and Enclave factions, in addition to existing hostilities. This ensures consistent faction relationships when these mods are present.
2025-12-26 15:08:03 -06:00
RickGrymes 6abb79fc7b Remove canLaunchToSpace from Vertibird transport
Deleted the <canLaunchToSpace>false</canLaunchToSpace> property from the FCP_NCR_Vertibirds.xml TransportShipDef. This may allow the default behavior or another configuration to determine space launch capability.
2025-12-24 15:08:32 -06:00
RickGrymes 7555a77261 Adjust research project view coordinates
Updated the researchViewX and researchViewY values for several research projects in FCP_Research_Projects.xml to reposition them within the research UI. This improves the layout and organization of the research tree.
2025-12-24 14:25:53 -06:00
Ranger Rick da77f04b47 Disable space launch for NCR Vertibird
Added <canLaunchToSpace>false</canLaunchToSpace> to the NCR Vertibird transport ship definition to prevent it from launching to space.
2025-12-24 12:28:41 -06:00
RickGrymes 6d439678aa Add Rick.FCP.PowerArmor to loadAfter list
Updated About.xml to include Rick.FCP.PowerArmor in the loadAfter section to ensure proper mod loading order.
2025-12-23 19:07:40 -06:00
RickGrymes de7722030b Remove trailing spaces in hostile faction defs
Cleaned up XML by removing unnecessary trailing spaces from DRK_BoS and DRK_Enclave hostile faction definitions in FCP_NCR.xml.
2025-12-23 03:30:18 -06:00
RickGrymes b1d0d608d8 Add mod dependencies and update NCR hostility, textures
Added MayRequire attributes to certain NCR pawn and apparel definitions to ensure compatibility with specific mods. Made NCR permanently hostile to Compendium Brotherhood of Steel and Enclave factions. Updated textures for NCR President's Suit (male and female, east view).
2025-12-23 02:59:54 -06:00
Ranger Rick d604f1fc50 Add MayRequire to Pre-War Food items in crates and traders
Added the MayRequire="Rick.FCP.PreWarFood" attribute to all Pre-War Food items in both permit crate weightedDrops and NCR trader stock generators. This ensures these items only appear if the PreWarFood mod is active, improving compatibility and modularity.
2025-12-22 13:02:19 -06:00
RickGrymes 40413b32c1 Add vanilla trader kinds to NCR faction
Included standard Outlander trader kinds (BulkGoods, CombatSupplier, Exotic, PirateMerchant) in caravan, visitor, and base trader lists for the NCR faction. This expands the variety of traders associated with the NCR, improving compatibility and gameplay diversity.
2025-10-21 18:50:59 -05:00
RickGrymes c57a3567cb Update ThingDefs_Weapons.xml 2025-10-21 18:48:38 -05:00
RickGrymes d8ef60793e Remove NCR-related XML definition files
Deleted multiple NCR-related definition files from the Defs and Patches directories, including backstories, character, culture, faction, ideology, incidents, pawns, quests, research, royalty, scenarios, sounds, storyteller, thing categories, apparel, buildings, items, races, weapons, traders, and patches. This change likely removes NCR content from the mod or project.
2025-10-19 12:14:13 -05:00
RickGrymes 8f3e83f54f Update mantle body part group to Shoulders
Changed the bodyPartGroups for the NCR Mantle accessory from Torso to Shoulders to better reflect its intended worn location.
2025-10-18 10:14:07 -05:00
RickGrymes 5545185599 Update NCR Beret texture paths
Changed texPath and wornGraphicPath for the NCR Beret to use the new FCP_NCR_Beret texture path, ensuring consistency and correct asset referencing.
2025-10-12 08:42:31 -05:00
RickGrymes 0d8c842232 Update NCR beret asset paths and parent references
Changed texture and worn graphic paths for NCR beret to use 'FCP_Apparel_NCR_Beret'. Updated Ranger Hat ThingDefs to inherit from 'FCP_Apparel_NCR_Beret' instead of 'FCP_NCR_Beret' for consistency with asset naming.
2025-10-12 08:40:33 -05:00
Ranger Rick c87a79fd20 Update parent names for NCR headgear ThingDefs
Renamed parent ThingDef references for NCR Beret and related headgear to improve naming consistency and hierarchy. This change helps clarify inheritance and organization within the apparel definitions.
2025-10-10 13:45:05 -05:00
Ranger Rick bbdfc98a3e Remove unused base empire title definition
Deleted the abstract RoyalTitleDef 'FCP_Base_Empire_Titles' from Titles_NCR.xml as it is no longer needed. This cleans up the file and removes unused base title definitions.
2025-09-10 09:47:34 -05:00
Ranger Rick 4b95aac9e2 Add weapon settings to NCRCF Guard pawn kinds
Set weaponMoney to 9999 and specify FCP_9mm_Pistol in weaponTags for NCRCF Guard pawn kinds to ensure they spawn with the intended weapon.
2025-08-22 08:08:56 -05:00
RickGrymes 27db875b12 Remove Deserter Trooper meme and precept
Eliminated the FCP_Meme_DeserterTroopers meme and its associated Deserter Trooper precept from the NCR Deserters ideology. Updated forced memes and required precepts to reflect this removal, streamlining the ideology definitions.
2025-08-06 13:46:35 -05:00
RickGrymes 2bb4085853 Remove BallisticWeapons weapon tags from PawnKinds.xml
Deleted references to BallisticWeapons weapon tags (FCP_Assault_Rifle, FCP_Rifle, FCP_SMG, FCP_Shotgun) from the weaponTags list, leaving only FCP_NCR_Service_Rifle. This likely streamlines weapon assignment or removes mod dependencies.
2025-08-06 09:44:06 -05:00
Ranger Rick dbcbce19f9 Update short title for NCR Lieutenant backstory
Changed the <titleShort> for the NCR Lieutenant backstory from 'Lieutenant Gorobets' to 'Lieutenant' for consistency with the character's identifier and title.
2025-08-05 14:14:48 -05:00
Ranger Rick 08788a8cf3 Fix swapped short titles for NCR Major backstories
Corrected the <titleShort> fields for Major Dhatri and Major Knight in BackstoryDefs_NCR.xml, ensuring each character has the appropriate short title.
2025-08-05 14:10:54 -05:00
Ranger Rick a6290a09b8 Fix forcedTraits format in PawnKinds.xml
Corrected the forcedTraits element for a pawn kind by replacing the incorrect <Psychopath/> tag with the proper <li>Psychopath</li> format.
2025-08-04 14:42:22 -05:00
Ranger Rick dda5896132 New ideo for Deserters 2025-07-25 09:33:16 -05:00
Ranger Rick 456e93c634 Update FCP_NCR_Deserters.xml 2025-07-21 08:01:12 -05:00
Ranger Rick cf63a6ce6f fixes 2025-07-21 07:52:44 -05:00
Ranger Rick f3b0c80440 fixes 2025-07-18 15:34:45 -05:00
Ranger Rick b0c5846e71 Update PawnKinds.xml 2025-07-18 11:35:26 -05:00
Ranger Rick f2ae2ddcf1 deserters 2025-07-18 08:28:53 -05:00
Ranger Rick 3df722f8e0 Deserters 2025-07-18 08:23:37 -05:00
RickGrymes f40bfb1a87 Update FCP_NCR.xml 2025-07-17 20:49:47 -05:00
RickGrymes 62fd29a2cd Update FCP_NCR.xml 2025-07-17 18:12:11 -05:00
Ranger Rick 4614ace2fb misc 2025-07-17 08:52:47 -05:00
Ranger Rick 75380c4d1c misc 2025-07-17 08:21:52 -05:00
RickGrymes b9f6452ed8 misc 2025-07-16 19:30:38 -05:00
RickGrymes 0b5d3887aa misc
misc
2025-07-14 17:58:41 -05:00
Ranger RickandGitHub 1319b648a0 Update About.xml 2025-07-14 08:35:37 -05:00
Ranger RickandGitHub 767a70f95a 1.6 2025-07-14 08:35:10 -05:00
RickGrymes 2e16841c2a shuttle 2025-05-11 15:58:28 -05:00
RickGrymes 5dc910e5e4 shuttles 2025-05-11 12:18:53 -05:00
RickGrymes a5a920c9e3 test 2025-05-11 08:43:56 -05:00
Ranger RickandGitHub eb14e30a2e Delete 1.5/Defs/ThingDefs_Weapons/ThingDefs_Bullets.xml 2025-05-08 06:21:46 -05:00
RickGrymes e35fbb6fe4 fixes 2025-05-01 20:57:04 -05:00
RickGrymes 35acd092ff defName changes 2025-05-01 15:43:40 -05:00
Ranger RickandGitHub 49651dd310 Update NCR_AddTaxCollectorPatch.xml 2025-05-01 07:00:40 -05:00
Ranger RickandGitHub 0bc02552bc Update NCR_AddVertibirdRaid.xml 2025-05-01 06:59:49 -05:00
Ranger RickandGitHub cd85ccaab6 Update ThingDefs_Weapons.xml 2025-05-01 06:58:05 -05:00
Ranger RickandGitHub 0756da4c85 Update FCP_NCR_CultureAndStyleDefs.xml 2025-05-01 06:55:52 -05:00
Ranger RickandGitHub 4357c42d8b Update FCP_NCR_SoundDefs.xml 2025-05-01 06:54:04 -05:00
Ranger RickandGitHub 3d40289b05 Update Titles_NCR.xml 2025-05-01 06:53:47 -05:00
Ranger RickandGitHub 67af4f4079 Update Permits_NCR.xml 2025-05-01 06:52:38 -05:00
Ranger RickandGitHub 3a7d465a95 Update ThingDefs_Headgear.xml 2025-05-01 06:40:59 -05:00
Ranger RickandGitHub 8f7f854d28 Update ThingDefs_Accessories.xml 2025-05-01 06:37:26 -05:00
Ranger RickandGitHub eafec4db05 Update ThingDefs_Accessories.xml 2025-05-01 06:37:07 -05:00
Ranger RickandGitHub 0c34b32bb2 Update ThingDefs_Apparel.xml 2025-05-01 06:36:17 -05:00
Ranger RickandGitHub 20294ecf37 Update ThingDefs_Accessories.xml 2025-05-01 06:34:11 -05:00