defName changes

This commit is contained in:
RickGrymes
2025-05-01 15:43:40 -05:00
parent 49651dd310
commit 35acd092ff
5 changed files with 68 additions and 49 deletions
@@ -9,7 +9,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Kimball</defName>
<pawnKind>FCP_NCR_President_Kimball</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_President_Kimball</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<roles>
@@ -42,7 +42,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Crocker</defName>
<pawnKind>FCP_NCR_Ambassador_Crocker</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Ambassador_Crocker</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<roles>
@@ -78,7 +78,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Oliver</defName>
<pawnKind>FCP_NCR_General_Oliver</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_General_Oliver</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -106,7 +106,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Hsu</defName>
<pawnKind>FCP_NCR_Colonel_Hsu</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Colonel_Hsu</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -134,7 +134,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Moore</defName>
<pawnKind>FCP_NCR_Colonel_Moore</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Colonel_Moore</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -162,7 +162,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Dhatri</defName>
<pawnKind>FCP_NCR_Major_Dhatri</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Major_Dhatri</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -190,7 +190,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Knight</defName>
<pawnKind>FCP_NCR_Major_Knight</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Major_Knight</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -218,7 +218,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Polatli</defName>
<pawnKind>FCP_NCR_Major_Polatli</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Major_Polatli</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -246,7 +246,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Kieran</defName>
<pawnKind>FCP_NCR_Major_Kieran</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Major_Kieran</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -274,7 +274,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Parker</defName>
<pawnKind>FCP_NCR_Captain_Parker</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Captain_Parker</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -302,7 +302,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Gilles</defName>
<pawnKind>FCP_NCR_Captain_Gilles</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Captain_Gilles</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -334,7 +334,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Hayes</defName>
<pawnKind>FCP_NCR_Lieutenant_Hayes</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Lieutenant_Hayes</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -364,7 +364,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Gorobets</defName>
<pawnKind>FCP_NCR_Lieutenant_Gorobets</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Lieutenant_Gorobets</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -394,7 +394,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Boyd</defName>
<pawnKind>FCP_NCR_Lieutenant_Boyd</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Lieutenant_Boyd</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -428,7 +428,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Bitter_Root</defName>
<pawnKind>FCP_NCR_Sergeant_Bitter_Root</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Sergeant_Bitter_Root</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -456,7 +456,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Betsy</defName>
<pawnKind>FCP_NCR_Corporal_Betsy</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Corporal_Betsy</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -484,7 +484,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Sterling</defName>
<pawnKind>FCP_NCR_Corporal_Sterling</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Corporal_Sterling</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -512,7 +512,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_10_of_Spades</defName>
<pawnKind>FCP_NCR_Private_10_of_Spades</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Private_10_of_Spades</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -544,7 +544,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Mags</defName>
<pawnKind>FCP_NCR_Corporal_Mags</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Corporal_Mags</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -572,7 +572,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_O_Hanahan</defName>
<pawnKind>FCP_NCR_Private_O_Hanahan</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Private_O_Hanahan</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -600,7 +600,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Poindexter</defName>
<pawnKind>FCP_NCR_Private_Poindexter</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Private_Poindexter</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -628,7 +628,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Razz</defName>
<pawnKind>FCP_NCR_Private_Razz</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Private_Razz</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -658,7 +658,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Halford</defName>
<pawnKind>FCP_NCR_Private_Halford</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Private_Halford</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -686,7 +686,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Seamer</defName>
<pawnKind>FCP_NCR_Private_Seamer</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Private_Seamer</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -714,7 +714,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Hornsby</defName>
<pawnKind>FCP_NCR_Corporal_Hornsby</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Corporal_Hornsby</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -746,7 +746,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Hanlon</defName>
<pawnKind>FCP_NCR_Chief_Hanlon</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Chief_Hanlon</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -776,7 +776,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Castillo</defName>
<pawnKind>FCP_NCR_Ranger_Castillo</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Ranger_Castillo</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -804,7 +804,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Ghost</defName>
<pawnKind>FCP_NCR_Ranger_Ghost</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Ranger_Ghost</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -832,7 +832,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Green</defName>
<pawnKind>FCP_NCR_Ranger_Green</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Ranger_Green</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -860,7 +860,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_A_Jackson</defName>
<pawnKind>FCP_NCR_Ranger_A_Jackson</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Ranger_A_Jackson</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -888,7 +888,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Lenk</defName>
<pawnKind>FCP_NCR_Ranger_Lenk</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Ranger_Lenk</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -916,7 +916,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Scheffer</defName>
<pawnKind>FCP_NCR_Ranger_Scheffer</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Ranger_Scheffer</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -944,7 +944,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Stepinac</defName>
<pawnKind>FCP_NCR_Ranger_Stepinac</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Ranger_Stepinac</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -972,7 +972,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Tilden</defName>
<pawnKind>FCP_NCR_Ranger_Tilden</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Ranger_Tilden</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
@@ -1002,7 +1002,7 @@
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Anders</defName>
<pawnKind>FCP_NCR_Patrol_Ranger_Anders</pawnKind>
<pawnKind>FCP_Pawnkind_NCR_Patrol_Ranger_Anders</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
+25 -6
View File
@@ -3,8 +3,10 @@
<!--__________ Pawnkinds __________-->
<!--_____ NCR Pawnkinds _____-->
<!--___ Characters ___-->
<!-- Character Military Base -->
@@ -172,6 +174,16 @@
</weaponTags>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>18~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Chief_Hanlon</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Major Dhatri -->
@@ -340,7 +352,7 @@
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Backstory_NCR_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Lieutenant_Gorobets</li>
@@ -888,6 +900,7 @@
</backstoryFiltersOverride>
</PawnKindDef>
<!--___ Civilians ___-->
<!-- Engineer -->
@@ -1033,8 +1046,10 @@
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Traders ___-->
<!-- NCR Quartermaster -->
<PawnKindDef ParentName="FCP_NCRkindBase">
@@ -1135,8 +1150,10 @@
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Politicians ___-->
<!-- Tax Collector -->
<PawnKindDef ParentName="FCP_NCRkindBase">
@@ -1207,19 +1224,21 @@
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ambassador</li>
<li>FCP_Backstory_NCR_Ambassador</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef> -->
<!--___ Military ___-->
<!-- NCR Trooper -->
<PawnKindDef ParentName="FCP_NCRkindBase">
@@ -1483,7 +1502,7 @@
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Volunteer</defName>
<label>NCR Ranger</label>
<label>NCR ranger</label>
<combatPower>75</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelTags>
@@ -1601,4 +1620,4 @@
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>
</Defs>
@@ -55,7 +55,7 @@
<li Class="FCP_RadiantQuests.QuestNode_GetPawnKind">
<!--Dont change storeAs its hardcoded in C#-->
<storeAs>prisonerPawnKind</storeAs>
<pawnKindDef>FCP_NCR_Citizen</pawnKindDef>
<pawnKindDef>FCP_Pawnkind_NCR_Citizen</pawnKindDef>
</li>
<li Class="QuestNode_GetRandomInRangeFloat">
<storeAs>chanceToJoinVal</storeAs>
@@ -204,7 +204,7 @@
<li Class="FCP_RadiantQuests.QuestNode_GetPawnKind">
<!--Dont change storeAs its hardcoded in C#-->
<storeAs>prisonerPawnKind</storeAs>
<pawnKindDef>FCP_NCR_Trooper</pawnKindDef>
<pawnKindDef>FCP_Pawnkind_NCR_Trooper</pawnKindDef>
</li>
<li Class="QuestNode_GetRandomInRangeFloat">
<storeAs>chanceToJoinVal</storeAs>
+5 -5
View File
@@ -21,20 +21,20 @@
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns_KindDefs">
<def>ConfigurePawnsKindDefs</def>
<pawnChoiceCount>8</pawnChoiceCount>
<leftBehindPawnKind>FCP_NCR_Trooper</leftBehindPawnKind>
<leftBehindPawnKind>FCP_Pawnkind_NCR_Trooper</leftBehindPawnKind>
<kindCounts>
<li>
<kindDef>FCP_NCR_Officer</kindDef>
<kindDef>FCP_Pawnkind_NCR_Officer</kindDef>
<count>1</count>
<requiredAtStart>true</requiredAtStart>
</li>
<li>
<kindDef>FCP_NCR_Trooper</kindDef>
<kindDef>FCP_Pawnkind_NCR_Trooper</kindDef>
<count>3</count>
<requiredAtStart>false</requiredAtStart>
</li>
<li>
<kindDef>FCP_NCR_Scout_Recon</kindDef>
<kindDef>FCP_Pawnkind_NCR_Scout_Recon</kindDef>
<count>1</count>
<requiredAtStart>false</requiredAtStart>
</li>
@@ -100,7 +100,7 @@
<li Class="ScenPart_GameStartDialog">
<def>GameStartDialog</def>
<text>The enemy relentless. They came in the night, silent with blades and spears. They cut through the outpost, slashing and killing troopers as if they were killing for fun.\n\nOnly you and your squad escaped, having been sent to gather reinfrocements.\n\nAfter wandering the wastes going in what appears to be circles you find your next spot to make camp. Do you rest for the night, or stay and create a new home for yourselves?</text>
<closeSound>FCP_War_Never_Changes</closeSound>
<closeSound>FCP_Sound_War_Never_Changes</closeSound>
</li>
</parts>
@@ -53,7 +53,7 @@
<ignoreIdeoRequirements>true</ignoreIdeoRequirements>
<respectPopulationIntent>false</respectPopulationIntent>
<countRange>2~5</countRange>
<slaveKindDef>FCP_NCR_NCRCF_Inmate</slaveKindDef>
<slaveKindDef>FCP_Pawnkind_NCR_NCRCF_Inmate</slaveKindDef>
</li>
<!--__ Currency __-->