Normalize XML formatting and fix indentations

This commit standardizes XML formatting across multiple definition files by correcting inconsistent indentations, adding missing newlines at end of files, and ensuring consistent tag alignment. No functional changes were made to the data or logic.
This commit is contained in:
RickGrymes
2026-01-10 14:09:13 -06:00
parent bb5a53c3b8
commit 205c481164
27 changed files with 216 additions and 202 deletions
File diff suppressed because it is too large Load Diff
+1 -1
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@@ -251,4 +251,4 @@
</corePart>
</BodyDef>
</Defs>
</Defs>
@@ -1031,4 +1031,4 @@
</definitions>
</FCP.Core.CharacterDef>
</Defs>
</Defs>
@@ -200,4 +200,4 @@
</FCP.Enlist.FactionEnlistOptionsDef>
</Defs>
</Defs>
+1 -1
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@@ -594,4 +594,4 @@
</root>
</ThingSetMakerDef>
</Defs>
</Defs>
@@ -49,4 +49,4 @@
</modExtensions>
</FactionDef>
</Defs>
</Defs>
@@ -9,4 +9,4 @@
</cultures>
</IdeoIconDef>
</Defs>
</Defs>
@@ -37,4 +37,4 @@
</requiredRituals>
</MemeDef>
</Defs>
</Defs>
@@ -125,4 +125,4 @@
</roleApparelRequirements>
</PreceptDef>
</Defs>
</Defs>
@@ -12,4 +12,4 @@
</rulePack>
</RulePackDef>
</Defs>
</Defs>
@@ -46,4 +46,4 @@
</building>
</ThingDef>
</Defs>
</Defs>
+1 -1
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@@ -29,4 +29,4 @@
</modExtensions>
</IncidentDef>
</Defs>
</Defs>
+61 -55
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@@ -9,7 +9,7 @@
<!--___ Characters ___-->
<!-- Character Military Base -->
<PawnKindDef Name="FCP_NCR_CharacterkindBase" ParentName="FCP_NCRkindBase" Abstract="true">
<PawnKindDef Name="FCP_NCR_CharacterkindBase" ParentName="FCP_NCRkindBase" Abstract="true">
<apparelMoney>9999</apparelMoney>
<gearHealthRange>10</gearHealthRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
@@ -34,7 +34,7 @@
<!-- President Kimball -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_President_Kimball</defName>
<label>President</label>
<factionLeader>true</factionLeader>
@@ -64,7 +64,7 @@
<!-- Ambassador Crocker -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Ambassador_Crocker</defName>
<label>Ambassador</label>
<trader>true</trader>
@@ -93,7 +93,7 @@
<!-- General Olvier -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_General_Oliver</defName>
<label>General</label>
<combatPower>190</combatPower>
@@ -114,7 +114,7 @@
<!-- Colonel Hsu -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Colonel_Hsu</defName>
<label>Colonel</label>
<combatPower>95</combatPower>
@@ -138,7 +138,7 @@
<!-- Colonel Moore -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Colonel_Moore</defName>
<label>Colonel</label>
<combatPower>95</combatPower>
@@ -163,7 +163,7 @@
<!-- Chief Hanlon -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Chief_Hanlon</defName>
<label>Chief Hanlon</label>
<combatPower>120</combatPower>
@@ -194,7 +194,7 @@
<!-- Major Dhatri -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Major_Dhatri</defName>
<label>Major</label>
<combatPower>95</combatPower>
@@ -219,7 +219,7 @@
<!-- Major Knight -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Major_Knight</defName>
<label>Major</label>
<combatPower>95</combatPower>
@@ -247,7 +247,7 @@
<!-- Major Kieran -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Major_Kieran</defName>
<label>Major</label>
<combatPower>95</combatPower>
@@ -272,7 +272,7 @@
<!-- Major Polatli -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Major_Polatli</defName>
<label>Major</label>
<combatPower>95</combatPower>
@@ -297,7 +297,7 @@
<!-- Captain Parker -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Captain_Parker</defName>
<label>Captain</label>
<combatPower>95</combatPower>
@@ -322,7 +322,7 @@
<!-- Captain Gilles -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Captain_Gilles</defName>
<label>Captain</label>
<combatPower>95</combatPower>
@@ -347,7 +347,7 @@
<!-- Lieutenant Gorobets -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Lieutenant_Gorobets</defName>
<label>Lieutenant</label>
<combatPower>95</combatPower>
@@ -375,7 +375,7 @@
<!-- Lieutenant Hayes -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Lieutenant_Hayes</defName>
<label>Lieutenant</label>
<combatPower>95</combatPower>
@@ -400,7 +400,7 @@
<!-- Lieutenant Boyd -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Lieutenant_Boyd</defName>
<label>Lieutenant</label>
<combatPower>95</combatPower>
@@ -425,6 +425,7 @@
</PawnKindDef>
<!-- Sergeant Bitter-Root -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Sergeant_Bitter_Root</defName>
<label>Sergeant</label>
@@ -450,7 +451,7 @@
<!-- Corporal Betsy -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Corporal_Betsy</defName>
<label>Corporal</label>
<combatPower>95</combatPower>
@@ -475,7 +476,7 @@
<!-- Corporal Sterling -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Corporal_Sterling</defName>
<label>Corporal</label>
<combatPower>110</combatPower>
@@ -499,7 +500,7 @@
<!-- Private Brooks (10 of Spades) -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Private_10_of_Spades</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -523,7 +524,7 @@
<!-- Corporal Mags -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Corporal_Mags</defName>
<label>Corporal</label>
<combatPower>95</combatPower>
@@ -548,7 +549,7 @@
<!-- Private O'Hanahan -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Private_O_Hanahan</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -570,7 +571,7 @@
<!-- Private Poindexter -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Private_Poindexter</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -592,7 +593,7 @@
<!-- Private Razz -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Private_Razz</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -614,7 +615,7 @@
<!-- Private Halford -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Private_Halford</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -639,7 +640,7 @@
<!-- Private Seamer -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Private_Seamer</defName>
<label>Private</label>
<combatPower>95</combatPower>
@@ -664,7 +665,7 @@
<!-- Corporal Walter Hornsby -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Corporal_Hornsby</defName>
<label>Corporal</label>
<combatPower>95</combatPower>
@@ -689,7 +690,7 @@
<!-- Ranger Comm Officer Castillo -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Castillo</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -714,7 +715,7 @@
<!-- Ranger Ghost -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Ghost</defName>
<label>Ranger</label>
<combatPower>95</combatPower>
@@ -739,7 +740,7 @@
<!-- Ranger Comm Officer Green -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Green</defName>
<label>Ranger Comm Officer Green</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -764,7 +765,7 @@
<!-- Ranger Jackson (Mojave Outpost) -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_A_Jackson</defName>
<label>Ranger</label>
<combatPower>95</combatPower>
@@ -789,7 +790,7 @@
<!-- Ranger Comm Officer Lenk -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Lenk</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -814,7 +815,7 @@
<!-- Ranger Comm Officer Scheffer -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Scheffer</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -839,7 +840,7 @@
<!-- Ranger Comm Officer Stepinac -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Stepinac</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -864,7 +865,7 @@
<!-- Ranger Comm Officer Tilden -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Tilden</defName>
<label>Ranger Comm Officer</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -889,7 +890,7 @@
<!-- Patrol Ranger Bryce Anders -->
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
<defName>FCP_Pawnkind_NCR_Patrol_Ranger_Anders</defName>
<label>Patrol Ranger</label>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
@@ -906,8 +907,12 @@
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Patrol_Ranger_Anders</li>
<li>FCP_Backstory_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
@@ -916,7 +921,7 @@
<!--___ Civilians ___-->
<!-- Engineer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Engineer</defName>
<label>NCR engineer</label>
<combatPower>25</combatPower>
@@ -955,7 +960,7 @@
<!-- NCR Citizen -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Citizen</defName>
<label>NCR Citizen</label>
<combatPower>55</combatPower>
@@ -995,7 +1000,7 @@
<!-- NCRCF Inmate -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_NCRCF_Inmate</defName>
<label>NCRCF Inmate</label>
<combatPower>25</combatPower>
@@ -1040,7 +1045,7 @@
<!-- NCRCF Guard -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_NCRCF_Guard</defName>
<label>NCRCF Guard</label>
<combatPower>80</combatPower>
@@ -1082,7 +1087,7 @@
<!--___ Traders ___-->
<!-- NCR Quartermaster -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Quartermaster</defName>
<label>NCR Quartermaster</label>
<trader>true</trader>
@@ -1120,7 +1125,7 @@
<!-- NCRCF Warden -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_NCRCF_Warden</defName>
<label>NCRCF Warden</label>
<trader>true</trader>
@@ -1159,7 +1164,7 @@
<!-- Crimson Caravan Trader -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Crimson_Caravan_Trader</defName>
<label>NCR Crimson Caravan Trader</label>
<trader>true</trader>
@@ -1187,7 +1192,7 @@
<!--___ Politicians ___-->
<!-- Tax Collector -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Tax_Collector</defName>
<label>NCR Tax Collector</label>
<trader>true</trader>
@@ -1214,7 +1219,7 @@
<!-- Ambassador -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Ambassador</defName>
<label>NCR Ambassador</label>
<trader>true</trader>
@@ -1240,6 +1245,7 @@
</PawnKindDef>
<!-- President -->
<!-- <PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_President</defName>
<label>NCR President</label>
@@ -1268,7 +1274,7 @@
<!--___ Military ___-->
<!-- NCR Trooper -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Trooper</defName>
<label>NCR trooper</label>
<combatPower>65</combatPower>
@@ -1329,7 +1335,7 @@
<!-- NCR MP -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_MP</defName>
<label>NCR Military Police</label>
<combatPower>60</combatPower>
@@ -1393,7 +1399,7 @@
<!-- NCR Scout Recon -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Scout_Recon</defName>
<label>NCR 1st Recon Scout</label>
<combatPower>75</combatPower>
@@ -1455,7 +1461,7 @@
<!-- NCR Heavy Trooper -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Trooper_Heavy</defName>
<label>NCR Heavy Trooper</label>
<combatPower>90</combatPower>
@@ -1523,7 +1529,7 @@
<!-- NCR Officer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Officer</defName>
<label>NCR Officer</label>
<combatPower>95</combatPower>
@@ -1592,7 +1598,7 @@
<!-- General -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_General</defName>
<label>NCR General</label>
<combatPower>190</combatPower>
@@ -1648,7 +1654,7 @@
<!-- Ranger Volunteer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Volunteer</defName>
<label>NCR ranger</label>
<combatPower>75</combatPower>
@@ -1706,7 +1712,7 @@
<!-- NCR Ranger Patrol -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Patrolman</defName>
<label>NCR Ranger</label>
<combatPower>80</combatPower>
@@ -1775,7 +1781,7 @@
<!-- NCR Veteran Ranger -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Pawnkind_NCR_Ranger_Veteran</defName>
<label>NCR Veteran Ranger</label>
<combatPower>85</combatPower>
@@ -1845,4 +1851,4 @@
</inventoryOptions>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>
</Defs>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Quests __________-->
@@ -303,4 +303,4 @@
</root>
</QuestScriptDef>
</Defs>
</Defs>
@@ -278,4 +278,4 @@
</root>
</QuestScriptDef>
</Defs>
</Defs>
@@ -40,4 +40,4 @@
</modExtensions>
</TraderKindDef>
</Defs>
</Defs>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Crates from NCR __________-->
+1 -1
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@@ -106,4 +106,4 @@
</scenario>
</ScenarioDef>
</Defs>
</Defs>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Unique Clothing __________-->
<!--_____ Ranger Rick _____-->
@@ -62,7 +62,7 @@
<ThingDef MayRequire="Rick.FCP.NCR" ParentName="ApparelBase">
<defName>FCP_Apparel_Ranger_Ricks_Armor</defName>
<useHitPoints>false</useHitPoints>
<description>A combat vest composed of the chestplate of a combat armor. Its often worn by the rangers and offers formidable protection. Its biggest drawback is that it only covers the torso, leaving the appendages unprotected. This set appears to have been customized with extra padding, and a heat resistant coating on the chestpiece. You can also make out a fant name scratched onto the neckpiece normally where unit designations go. "Ranger Rick"</description>
<description>A combat vest composed of the chestplate of a combat armor. Its often worn by the rangers and offers formidable protection. Its biggest drawback is that it only covers the torso, leaving the appendages unprotected. This set appears to have been customized with extra padding, and a heat resistant coating on the chestpiece. You can also make out a fant name scratched onto the neckpiece normally where unit designations go. "Ranger Rick"</description>
<techLevel>Industrial</techLevel>
<label>Ranger Ricks' Armor</label>
<graphicData>
@@ -114,7 +114,7 @@
<ThingDef MayRequire="Rick.FCP.NCR" ParentName="ApparelBase">
<defName>FCP_Apparel_Ranger_Ricks_Duster</defName>
<useHitPoints>false</useHitPoints>
<description>A duster often worn by the rangers. Its main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but its thick enough to provide additional protection in a firefight as well. This one looks a bit rougher than most, having seen a lot of action. The colors are also different from those of the NCR Veterans, it has a darker brown color. It also has the badge of the Desert Rangers still pinned on the chest. A relic of a bygone era. On the inside of the duster someone has hurridly written "Rick".</description>
<description>A duster often worn by the rangers. Its main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but its thick enough to provide additional protection in a firefight as well. This one looks a bit rougher than most, having seen a lot of action. The colors are also different from those of the NCR Veterans, it has a darker brown color. It also has the badge of the Desert Rangers still pinned on the chest. A relic of a bygone era. On the inside of the duster someone has hurridly written "Rick".</description>
<techLevel>Industrial</techLevel>
<label>Ranger Ricks' Duster</label>
<graphicData>
@@ -20,4 +20,4 @@
</projectile>
</ThingDef>
</Defs>
</Defs>

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