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@@ -9,7 +9,7 @@
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<!--___ Characters ___-->
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<!-- Character Military Base -->
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<PawnKindDef Name="FCP_NCR_CharacterkindBase" ParentName="FCP_NCRkindBase" Abstract="true">
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<PawnKindDef Name="FCP_NCR_CharacterkindBase" ParentName="FCP_NCRkindBase" Abstract="true">
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<apparelMoney>9999</apparelMoney>
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<gearHealthRange>10</gearHealthRange>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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@@ -34,7 +34,7 @@
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<!-- President Kimball -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_President_Kimball</defName>
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<label>President</label>
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<factionLeader>true</factionLeader>
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@@ -64,7 +64,7 @@
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<!-- Ambassador Crocker -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Ambassador_Crocker</defName>
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<label>Ambassador</label>
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<trader>true</trader>
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@@ -93,7 +93,7 @@
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<!-- General Olvier -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_General_Oliver</defName>
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<label>General</label>
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<combatPower>190</combatPower>
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@@ -114,7 +114,7 @@
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<!-- Colonel Hsu -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Colonel_Hsu</defName>
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<label>Colonel</label>
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<combatPower>95</combatPower>
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@@ -138,7 +138,7 @@
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<!-- Colonel Moore -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Colonel_Moore</defName>
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<label>Colonel</label>
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<combatPower>95</combatPower>
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@@ -163,7 +163,7 @@
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<!-- Chief Hanlon -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Chief_Hanlon</defName>
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<label>Chief Hanlon</label>
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<combatPower>120</combatPower>
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@@ -194,7 +194,7 @@
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<!-- Major Dhatri -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Major_Dhatri</defName>
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<label>Major</label>
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<combatPower>95</combatPower>
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@@ -219,7 +219,7 @@
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<!-- Major Knight -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Major_Knight</defName>
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<label>Major</label>
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<combatPower>95</combatPower>
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@@ -247,7 +247,7 @@
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<!-- Major Kieran -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Major_Kieran</defName>
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<label>Major</label>
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<combatPower>95</combatPower>
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@@ -272,7 +272,7 @@
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<!-- Major Polatli -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Major_Polatli</defName>
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<label>Major</label>
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<combatPower>95</combatPower>
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@@ -297,7 +297,7 @@
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<!-- Captain Parker -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Captain_Parker</defName>
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<label>Captain</label>
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<combatPower>95</combatPower>
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@@ -322,7 +322,7 @@
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<!-- Captain Gilles -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Captain_Gilles</defName>
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<label>Captain</label>
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<combatPower>95</combatPower>
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@@ -347,7 +347,7 @@
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<!-- Lieutenant Gorobets -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Lieutenant_Gorobets</defName>
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<label>Lieutenant</label>
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<combatPower>95</combatPower>
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@@ -375,7 +375,7 @@
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<!-- Lieutenant Hayes -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Lieutenant_Hayes</defName>
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<label>Lieutenant</label>
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<combatPower>95</combatPower>
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@@ -400,7 +400,7 @@
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<!-- Lieutenant Boyd -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Lieutenant_Boyd</defName>
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<label>Lieutenant</label>
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<combatPower>95</combatPower>
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@@ -425,6 +425,7 @@
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</PawnKindDef>
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<!-- Sergeant Bitter-Root -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Sergeant_Bitter_Root</defName>
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<label>Sergeant</label>
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@@ -450,7 +451,7 @@
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<!-- Corporal Betsy -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Corporal_Betsy</defName>
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<label>Corporal</label>
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<combatPower>95</combatPower>
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@@ -475,7 +476,7 @@
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<!-- Corporal Sterling -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Corporal_Sterling</defName>
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<label>Corporal</label>
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<combatPower>110</combatPower>
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@@ -499,7 +500,7 @@
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<!-- Private Brooks (10 of Spades) -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Private_10_of_Spades</defName>
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<label>Private</label>
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<combatPower>95</combatPower>
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@@ -523,7 +524,7 @@
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<!-- Corporal Mags -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Corporal_Mags</defName>
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<label>Corporal</label>
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<combatPower>95</combatPower>
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@@ -548,7 +549,7 @@
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<!-- Private O'Hanahan -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Private_O_Hanahan</defName>
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<label>Private</label>
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<combatPower>95</combatPower>
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@@ -570,7 +571,7 @@
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<!-- Private Poindexter -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Private_Poindexter</defName>
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<label>Private</label>
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<combatPower>95</combatPower>
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@@ -592,7 +593,7 @@
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<!-- Private Razz -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Private_Razz</defName>
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<label>Private</label>
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<combatPower>95</combatPower>
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@@ -614,7 +615,7 @@
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<!-- Private Halford -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Private_Halford</defName>
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<label>Private</label>
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<combatPower>95</combatPower>
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@@ -639,7 +640,7 @@
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<!-- Private Seamer -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Private_Seamer</defName>
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<label>Private</label>
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<combatPower>95</combatPower>
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@@ -664,7 +665,7 @@
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<!-- Corporal Walter Hornsby -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Corporal_Hornsby</defName>
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<label>Corporal</label>
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<combatPower>95</combatPower>
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@@ -689,7 +690,7 @@
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<!-- Ranger Comm Officer Castillo -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_Castillo</defName>
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<label>Ranger Comm Officer</label>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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@@ -714,7 +715,7 @@
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<!-- Ranger Ghost -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_Ghost</defName>
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<label>Ranger</label>
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<combatPower>95</combatPower>
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@@ -739,7 +740,7 @@
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<!-- Ranger Comm Officer Green -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_Green</defName>
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<label>Ranger Comm Officer Green</label>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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@@ -764,7 +765,7 @@
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<!-- Ranger Jackson (Mojave Outpost) -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_A_Jackson</defName>
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<label>Ranger</label>
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<combatPower>95</combatPower>
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@@ -789,7 +790,7 @@
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<!-- Ranger Comm Officer Lenk -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_Lenk</defName>
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<label>Ranger Comm Officer</label>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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@@ -814,7 +815,7 @@
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<!-- Ranger Comm Officer Scheffer -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_Scheffer</defName>
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<label>Ranger Comm Officer</label>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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@@ -839,7 +840,7 @@
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<!-- Ranger Comm Officer Stepinac -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_Stepinac</defName>
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<label>Ranger Comm Officer</label>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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@@ -864,7 +865,7 @@
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<!-- Ranger Comm Officer Tilden -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_Tilden</defName>
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<label>Ranger Comm Officer</label>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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@@ -889,7 +890,7 @@
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<!-- Patrol Ranger Bryce Anders -->
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<PawnKindDef ParentName="FCP_NCR_CharacterkindBase">
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<defName>FCP_Pawnkind_NCR_Patrol_Ranger_Anders</defName>
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<label>Patrol Ranger</label>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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@@ -906,8 +907,12 @@
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_NCR_Patrol_Ranger_Anders</li>
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<li>FCP_Backstory_NCR_Ranger</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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@@ -916,7 +921,7 @@
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<!--___ Civilians ___-->
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<!-- Engineer -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Engineer</defName>
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<label>NCR engineer</label>
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<combatPower>25</combatPower>
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@@ -955,7 +960,7 @@
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<!-- NCR Citizen -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Citizen</defName>
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<label>NCR Citizen</label>
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<combatPower>55</combatPower>
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@@ -995,7 +1000,7 @@
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<!-- NCRCF Inmate -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_NCRCF_Inmate</defName>
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<label>NCRCF Inmate</label>
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<combatPower>25</combatPower>
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@@ -1040,7 +1045,7 @@
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<!-- NCRCF Guard -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_NCRCF_Guard</defName>
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<label>NCRCF Guard</label>
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<combatPower>80</combatPower>
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@@ -1082,7 +1087,7 @@
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<!--___ Traders ___-->
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<!-- NCR Quartermaster -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Quartermaster</defName>
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<label>NCR Quartermaster</label>
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<trader>true</trader>
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@@ -1120,7 +1125,7 @@
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<!-- NCRCF Warden -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_NCRCF_Warden</defName>
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<label>NCRCF Warden</label>
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<trader>true</trader>
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@@ -1159,7 +1164,7 @@
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<!-- Crimson Caravan Trader -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Crimson_Caravan_Trader</defName>
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<label>NCR Crimson Caravan Trader</label>
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<trader>true</trader>
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@@ -1187,7 +1192,7 @@
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<!--___ Politicians ___-->
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<!-- Tax Collector -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Tax_Collector</defName>
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<label>NCR Tax Collector</label>
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<trader>true</trader>
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@@ -1214,7 +1219,7 @@
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<!-- Ambassador -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Ambassador</defName>
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<label>NCR Ambassador</label>
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<trader>true</trader>
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@@ -1240,6 +1245,7 @@
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</PawnKindDef>
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<!-- President -->
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<!-- <PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_NCR_President</defName>
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<label>NCR President</label>
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@@ -1268,7 +1274,7 @@
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<!--___ Military ___-->
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<!-- NCR Trooper -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Trooper</defName>
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<label>NCR trooper</label>
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<combatPower>65</combatPower>
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@@ -1329,7 +1335,7 @@
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<!-- NCR MP -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_MP</defName>
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<label>NCR Military Police</label>
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<combatPower>60</combatPower>
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@@ -1393,7 +1399,7 @@
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<!-- NCR Scout Recon -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Scout_Recon</defName>
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<label>NCR 1st Recon Scout</label>
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<combatPower>75</combatPower>
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@@ -1455,7 +1461,7 @@
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<!-- NCR Heavy Trooper -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Trooper_Heavy</defName>
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<label>NCR Heavy Trooper</label>
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<combatPower>90</combatPower>
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@@ -1523,7 +1529,7 @@
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<!-- NCR Officer -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Officer</defName>
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<label>NCR Officer</label>
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<combatPower>95</combatPower>
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@@ -1592,7 +1598,7 @@
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<!-- General -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_General</defName>
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<label>NCR General</label>
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<combatPower>190</combatPower>
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@@ -1648,7 +1654,7 @@
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<!-- Ranger Volunteer -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_Volunteer</defName>
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<label>NCR ranger</label>
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<combatPower>75</combatPower>
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@@ -1706,7 +1712,7 @@
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<!-- NCR Ranger Patrol -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_Patrolman</defName>
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<label>NCR Ranger</label>
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<combatPower>80</combatPower>
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@@ -1775,7 +1781,7 @@
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<!-- NCR Veteran Ranger -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_Pawnkind_NCR_Ranger_Veteran</defName>
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<label>NCR Veteran Ranger</label>
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<combatPower>85</combatPower>
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@@ -1845,4 +1851,4 @@
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</inventoryOptions>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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</Defs>
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</Defs>
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