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Add NCR player faction and update scenario
Introduced a new NCR player faction definition in FCP_NCR_Player_Factions.xml. Updated the 'Lost Squad' scenario to use the new NCR player faction instead of the default PlayerColony faction.
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Player Factions __________-->
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<!-- NCR Player Faction -->
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<FactionDef ParentName="PlayerFactionBase">
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<defName>FCP_Faction_NCR_Player</defName>
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<label>NCR Player Colony</label>
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<description>The New California Republic is a democratic federation founded on the principles of law, order, and progress. As the NCR, you lead a colony striving to restore civilization and expand its influence across the wasteland.</description>
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<isPlayer>true</isPlayer>
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<techLevel>Industrial</techLevel>
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<basicMemberKind>Colonist</basicMemberKind>
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<pawnSingular>Citizen</pawnSingular>
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<pawnsPlural>Citizens</pawnsPlural>
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<leaderTitle>Governor</leaderTitle>
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<factionIconPath>World_Icon/NCR_Icon/FCP_NCR_World_Icon</factionIconPath>
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<settlementNameMaker>FCP_Namer_Settlement_NCR</settlementNameMaker>
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<colorSpectrum>
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<li>(1, 1, 1)</li>
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</colorSpectrum>
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<allowedCultures>
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<li>FCP_Culture_NCR_Californian</li>
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</allowedCultures>
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<backstoryFilters>
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<li>
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<categories>
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<li>FCP_Backstory_NCR_Citizen</li>
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<li>FCP_Backstory_Wastelander</li>
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<li>FCP_Backstory_NCR_Ranger</li>
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<li>FCP_Backstory_NCR_Trooper</li>
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<li>FCP_Backstory_NCR_Ambassador</li>
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<li>FCP_Backstory_NCR_Caravaneer</li>
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<li>FCP_Backstory_NCRCF_Inmate</li>
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<li>FCP_Backstory_NCR_Recon_Trooper</li>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categories>
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</li>
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</backstoryFilters>
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<modExtensions>
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<!-- Shuttles -->
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<li Class="FCP_Shuttles.FactionModExtension">
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<transportShipDef>FCP_Shuttle_NCR_Vertibird</transportShipDef>
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<minDistanceBetweenShuttles>10</minDistanceBetweenShuttles>
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<maxPawnCountInOneShuttle>6</maxPawnCountInOneShuttle>
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</li>
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</modExtensions>
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</FactionDef>
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</Defs>
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@@ -6,14 +6,14 @@
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<!--_____ NCR _____-->
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<ScenarioDef ParentName="ScenarioBase">
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<defName MayRequire="Rick.FCP.NCR">FCP_Scenario_Lost_Squad</defName>
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<defName>FCP_Scenario_Lost_Squad</defName>
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<label>Lost Squad</label>
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<description>Your outpost was attacked by unknown enemies. Your squad was sent off in the dead of night to get reinforcements, but you have now become lost. Will you work your way back to the NCR? Or will you stay where you are and survive as new citizens of this desolate wasteland?</description>
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<scenario>
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<summary>Five lost soldiers of the New California Republic attempt to start anew.</summary>
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<playerFaction>
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<def>PlayerFaction</def>
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<factionDef>PlayerColony</factionDef>
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<factionDef>FCP_Faction_NCR_Player</factionDef>
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</playerFaction>
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<parts>
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