Refactor NCR character and backstory definitions

Moved NCR character-specific backstories from BackstoryDefs_NCR.xml to new CharacterBackstories_NCR.xml. Split character definitions into multiple CharacterDefs_NCR_Part files and removed the old FCP_NCR_CharacterDefs.xml. Added and organized PawnKindDefs for NCR characters. Updated FCP_NCR.xml and PawnKinds.xml to reference new definitions. This improves maintainability and organization of NCR character and backstory data.
This commit is contained in:
RickGrymes
2026-01-13 06:01:54 -06:00
parent a6afddcf6d
commit a59c65285a
15 changed files with 4019 additions and 2744 deletions
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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ NCR Ranger Backstories __________-->
<!--___ Chief Hanlon - Childhood ___-->
<BackstoryDef>
<defName>FCP_Backstory_NCR_Chief_Hanlon_Child</defName>
<title>frontier orphan</title>
<titleShort>orphan</titleShort>
<baseDesc>[PAWN_nameDef] lost [PAWN_possessive] parents to raiders at a young age. [PAWN_pronoun] was taken in by the NCR Rangers, who became [PAWN_possessive] new family.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>FCP_Character_Backstory_Hanlon_Child</li>
</spawnCategories>
<skillGains>
<Shooting>3</Shooting>
<Melee>2</Melee>
</skillGains>
</BackstoryDef>
<!--___ Chief Hanlon - Adulthood ___-->
<BackstoryDef>
<defName>FCP_Backstory_NCR_Chief_Hanlon_Adult</defName>
<title>legendary Ranger chief</title>
<titleShort>chief ranger</titleShort>
<baseDesc>[PAWN_nameDef] became a legendary NCR Ranger, serving with distinction for decades. As Ranger Chief, [PAWN_pronoun] led the defense of Hoover Dam during the First Battle, but grew disillusioned with the endless war.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>FCP_Backstory_NCR_Chief_Hanlon</li>
</spawnCategories>
<skillGains>
<Shooting>9</Shooting>
<Social>7</Social>
<Intellectual>6</Intellectual>
<Melee>5</Melee>
</skillGains>
<workDisables>
<li>ManualDumb</li>
</workDisables>
</BackstoryDef>
<!--___ Ranger Comm Officers - Childhood ___-->
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Castillo_Child</defName>
<title>border town kid</title>
<titleShort>border kid</titleShort>
<baseDesc>[PAWN_nameDef] grew up in a town on the edge of NCR territory, seeing Rangers as heroes who protected the frontier. [PAWN_pronoun] aspired to join their ranks.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>FCP_Character_Backstory_Castillo_Child</li>
</spawnCategories>
<skillGains>
<Shooting>2</Shooting>
<Social>2</Social>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Ghost_Child</defName>
<title>scout's daughter</title>
<titleShort>scout kid</titleShort>
<baseDesc>[PAWN_nameDef] learned wilderness survival and stealth from [PAWN_possessive] parents, who worked as scouts for NCR caravans. [PAWN_pronoun] could move unseen even as a child.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>FCP_Character_Backstory_Ghost_Child</li>
</spawnCategories>
<skillGains>
<Shooting>3</Shooting>
<Animals>2</Animals>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Green_Child</defName>
<title>Ranger's son</title>
<titleShort>ranger kid</titleShort>
<baseDesc>[PAWN_nameDef] was raised by a Ranger father, learning combat skills and ranger tactics from childhood. Following in those footsteps was never a question.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>FCP_Character_Backstory_Green_Child</li>
</spawnCategories>
<skillGains>
<Shooting>3</Shooting>
<Melee>2</Melee>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_A_Jackson_Child</defName>
<title>outpost kid</title>
<titleShort>outpost kid</titleShort>
<baseDesc>[PAWN_nameDef] grew up at remote NCR outposts, watching Rangers come and go. [PAWN_pronoun] learned that Rangers were the Republic's elite.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>FCP_Character_Backstory_A_Jackson_Child</li>
</spawnCategories>
<skillGains>
<Shooting>2</Shooting>
<Social>2</Social>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Lenk_Child</defName>
<title>trader's daughter</title>
<titleShort>trader kid</titleShort>
<baseDesc>[PAWN_nameDef] traveled with [PAWN_possessive] merchant parents, learning to read people and handle dangerous situations. Rangers often provided escort for their caravans.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>FCP_Character_Backstory_Lenk_Child</li>
</spawnCategories>
<skillGains>
<Social>3</Social>
<Shooting>2</Shooting>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Scheffer_Child</defName>
<title>farm defender</title>
<titleShort>defender</titleShort>
<baseDesc>[PAWN_nameDef] helped defend [PAWN_possessive] family farm from raiders and wildlife, developing the skills that would later serve [PAWN_objective] as a Ranger.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>FCP_Character_Backstory_Scheffer_Child</li>
</spawnCategories>
<skillGains>
<Shooting>3</Shooting>
<Plants>1</Plants>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Stepinac_Child</defName>
<title>military academy student</title>
<titleShort>cadet</titleShort>
<baseDesc>[PAWN_nameDef] attended an NCR military academy, where [PAWN_pronoun] excelled in marksmanship and tactics. Rangers recruited the best graduates.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>FCP_Character_Backstory_Stepinac_Child</li>
</spawnCategories>
<skillGains>
<Shooting>3</Shooting>
<Intellectual>2</Intellectual>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Tilden_Child</defName>
<title>wasteland wanderer</title>
<titleShort>wanderer</titleShort>
<baseDesc>[PAWN_nameDef] grew up traveling the wasteland, learning self-reliance and survival. [PAWN_pronoun] saw the NCR Rangers as the ultimate wasteland survivors.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>FCP_Character_Backstory_Tilden_Child</li>
</spawnCategories>
<skillGains>
<Shooting>2</Shooting>
<Melee>2</Melee>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Anders_Child</defName>
<title>veteran's son</title>
<titleShort>vet's kid</titleShort>
<baseDesc>[PAWN_nameDef] was raised by an NCR veteran who taught [PAWN_objective] combat skills and respect for those who serve. Becoming a Ranger was the ultimate honor.</baseDesc>
<slot>Childhood</slot>
<spawnCategories>
<li>FCP_Character_Backstory_Anders_Child</li>
</spawnCategories>
<skillGains>
<Shooting>3</Shooting>
<Melee>1</Melee>
</skillGains>
</BackstoryDef>
<!--___ Rangers - Adulthood ___-->
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Castillo_Adult</defName>
<title>Ranger comm officer</title>
<titleShort>ranger officer</titleShort>
<baseDesc>[PAWN_nameDef] served as a Ranger communications officer, coordinating operations across the Mojave and ensuring Rangers stayed in contact with command.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>FCP_Backstory_NCR_Ranger_Castillo</li>
</spawnCategories>
<skillGains>
<Shooting>6</Shooting>
<Social>5</Social>
<Intellectual>5</Intellectual>
</skillGains>
<workDisables>
<li>ManualDumb</li>
</workDisables>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Ghost_Adult</defName>
<title>stealth Ranger</title>
<titleShort>ranger</titleShort>
<baseDesc>[PAWN_nameDef] became known among the Rangers for [PAWN_possessive] exceptional stealth abilities, earning the callsign "Ghost." [PAWN_pronoun] specialized in reconnaissance missions.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>FCP_Backstory_NCR_Ranger_Ghost</li>
</spawnCategories>
<skillGains>
<Shooting>7</Shooting>
<Melee>5</Melee>
<Social>3</Social>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Green_Adult</defName>
<title>veteran Ranger officer</title>
<titleShort>ranger officer</titleShort>
<baseDesc>[PAWN_nameDef] followed [PAWN_possessive] father's path to become a Ranger communications officer, serving with distinction and coordinating critical operations.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>FCP_Backstory_NCR_Ranger_Green</li>
</spawnCategories>
<skillGains>
<Shooting>6</Shooting>
<Social>6</Social>
<Intellectual>4</Intellectual>
</skillGains>
<workDisables>
<li>ManualDumb</li>
</workDisables>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_A_Jackson_Adult</defName>
<title>Mojave Outpost Ranger</title>
<titleShort>ranger</titleShort>
<baseDesc>[PAWN_nameDef] was stationed at the vital Mojave Outpost, serving as one of the Rangers responsible for monitoring the Long 15 and protecting NCR supply lines.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>FCP_Backstory_NCR_Ranger_A_Jackson</li>
</spawnCategories>
<skillGains>
<Shooting>7</Shooting>
<Social>4</Social>
<Melee>4</Melee>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Lenk_Adult</defName>
<title>Ranger intelligence officer</title>
<titleShort>intel ranger</titleShort>
<baseDesc>[PAWN_nameDef] specialized in intelligence gathering and analysis for the Rangers, using [PAWN_possessive] social skills to extract information and coordinate operations.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>FCP_Backstory_NCR_Ranger_Lenk</li>
</spawnCategories>
<skillGains>
<Shooting>5</Shooting>
<Social>7</Social>
<Intellectual>6</Intellectual>
</skillGains>
<workDisables>
<li>ManualDumb</li>
</workDisables>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Scheffer_Adult</defName>
<title>Ranger station commander</title>
<titleShort>ranger commander</titleShort>
<baseDesc>[PAWN_nameDef] commanded a Ranger station in the Mojave, coordinating patrols and managing communications between remote outposts and NCR command.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>FCP_Backstory_NCR_Ranger_Scheffer</li>
</spawnCategories>
<skillGains>
<Shooting>6</Shooting>
<Social>6</Social>
<Intellectual>4</Intellectual>
</skillGains>
<workDisables>
<li>ManualDumb</li>
</workDisables>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Stepinac_Adult</defName>
<title>tactical Ranger officer</title>
<titleShort>tactical ranger</titleShort>
<baseDesc>[PAWN_nameDef] served as a Ranger communications officer with a focus on tactical operations, planning and coordinating strikes against the NCR's enemies.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>FCP_Backstory_NCR_Ranger_Stepinac</li>
</spawnCategories>
<skillGains>
<Shooting>7</Shooting>
<Intellectual>5</Intellectual>
<Melee>4</Melee>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Tilden_Adult</defName>
<title>veteran Ranger scout</title>
<titleShort>ranger scout</titleShort>
<baseDesc>[PAWN_nameDef] worked as a Ranger scout and communications officer, coordinating long-range patrols and providing critical intelligence on enemy movements.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>FCP_Backstory_NCR_Ranger_Tilden</li>
</spawnCategories>
<skillGains>
<Shooting>7</Shooting>
<Social>4</Social>
<Melee>4</Melee>
<Intellectual>3</Intellectual>
</skillGains>
</BackstoryDef>
<BackstoryDef>
<defName>FCP_Backstory_NCR_Ranger_Anders_Adult</defName>
<title>patrol Ranger</title>
<titleShort>patrol ranger</titleShort>
<baseDesc>[PAWN_nameDef] served as a patrol Ranger, wearing the distinctive patrol armor while scouting dangerous territories and engaging hostile forces in the Mojave.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>FCP_Backstory_NCR_Ranger</li>
</spawnCategories>
<skillGains>
<Shooting>7</Shooting>
<Melee>5</Melee>
<Social>3</Social>
</skillGains>
</BackstoryDef>
</Defs>
@@ -0,0 +1,245 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ NCR Character Definitions - Part 1 __________-->
<!--___ Politicians ___-->
<!-- President Aaron Kimball -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_President_Aaron_Kimball</defName>
<pawnKind>FCP_Unique_Pawnkind_President_Aaron_Kimball</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<roles>
<li Class="FCP.Core.CharacterRole_FactionLeader">
<seniority>1000</seniority>
</li>
</roles>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Aaron</firstName>
<lastName>Kimball</lastName>
<nickname>President</nickname>
<gender>Male</gender>
<age>48</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(60, 45, 30)</hairColor>
<hairDef>FCP_Hair_Clean_Cut</hairDef>
<beardDef>Goatee</beardDef>
<skinColorOverride>(218, 195, 175)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
<li Class="FCP.Core.CharacterUniqueItemDefinition">
<uniqueItem>FCP_Apparel_NCR_Presidents_Suit</uniqueItem>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Ambassador Dennis Crocker -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Ambassador_Dennis_Crocker</defName>
<pawnKind>FCP_Unique_Pawnkind_Ambassador_Dennis_Crocker</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Dennis</firstName>
<lastName>Crocker</lastName>
<nickname>Ambassador</nickname>
<gender>Male</gender>
<age>52</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(20, 20, 20)</hairColor>
<hairDef>FCP_Hair_Clean_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(105, 75, 55)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!--___ High-Ranking Military Officers ___-->
<!-- General Lee Oliver -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_General_Lee_Oliver</defName>
<pawnKind>FCP_Unique_Pawnkind_General_Lee_Oliver</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Lee</firstName>
<lastName>Oliver</lastName>
<nickname>General Wait-and-See</nickname>
<gender>Male</gender>
<age>48</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(127, 127, 127)</hairColor>
<hairDef>FCP_Hair_Ranger_Rick</hairDef>
<beardDef>Goatee</beardDef>
<skinColorOverride>(240, 219, 201)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Hulk</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Colonel James Hsu -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Colonel_James_Hsu</defName>
<pawnKind>FCP_Unique_Pawnkind_Colonel_James_Hsu</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>James</firstName>
<lastName>Hsu</lastName>
<nickname>Col. Hsu</nickname>
<gender>Male</gender>
<age>37</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(20, 20, 20)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(235, 205, 175)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Colonel Cassandra Moore -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Colonel_Cassandra_Moore</defName>
<pawnKind>FCP_Unique_Pawnkind_Colonel_Cassandra_Moore</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Cassandra</firstName>
<lastName>Moore</lastName>
<nickname>Col. Moore</nickname>
<gender>Female</gender>
<age>37</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(63, 51, 38)</hairColor>
<hairDef>FCP_Hair_No_Nonsense</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(232, 214, 196)</skinColorOverride>
<headTypeDef>Female_AverageNormal</headTypeDef>
<bodyTypeDef>Female</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!--___ Majors ___-->
<!-- Major Guy Dhatri -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Major_Guy_Dhatri</defName>
<pawnKind>FCP_Unique_Pawnkind_Major_Guy_Dhatri</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Guy</firstName>
<lastName>Dhatri</lastName>
<nickname>Maj. Dhatri</nickname>
<gender>Male</gender>
<age>45</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(60, 60, 60)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>Moustache</beardDef>
<skinColorOverride>(160, 130, 100)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Major Thomas Knight -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Major_Thomas_Knight</defName>
<pawnKind>FCP_Unique_Pawnkind_Major_Thomas_Knight</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Thomas</firstName>
<lastName>Knight</lastName>
<nickname>Maj. Knight</nickname>
<gender>Male</gender>
<age>32</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(55, 40, 25)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(205, 180, 160)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Major Elizabeth Kieran -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Major_Elizabeth_Kieran</defName>
<pawnKind>FCP_Unique_Pawnkind_Major_Elizabeth_Kieran</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Elizabeth</firstName>
<lastName>Kieran</lastName>
<nickname>Maj. Kieran</nickname>
<gender>Female</gender>
<age>29</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(110, 65, 35)</hairColor>
<hairDef>FCP_Hair_Prim_N_Proper</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(220, 195, 175)</skinColorOverride>
<headTypeDef>Female_AverageNormal</headTypeDef>
<bodyTypeDef>Female</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Major Joseph Polatli -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Major_Joseph_Polatli</defName>
<pawnKind>FCP_Unique_Pawnkind_Major_Joseph_Polatli</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Joseph</firstName>
<lastName>Polatli</lastName>
<nickname>Maj. Polatli</nickname>
<gender>Male</gender>
<age>39</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(30, 30, 30)</hairColor>
<hairDef>FCP_Hair_Ranger_Rick</hairDef>
<beardDef>Goatee</beardDef>
<skinColorOverride>(204, 173, 140)</skinColorOverride>
<headTypeDef>Male_AveragePointy</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
</Defs>
@@ -0,0 +1,264 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ NCR Character Definitions - Part 2 __________-->
<!--___ Captains ___-->
<!-- Captain Kyle Parker -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Captain_Kyle_Parker</defName>
<pawnKind>FCP_Unique_Pawnkind_Captain_Kyle_Parker</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Kyle</firstName>
<lastName>Parker</lastName>
<nickname>Capt. Parker</nickname>
<gender>Male</gender>
<age>25</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(50, 35, 20)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(200, 175, 155)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Captain April Gilles -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Captain_April_Gilles</defName>
<pawnKind>FCP_Unique_Pawnkind_Captain_April_Gilles</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>April</firstName>
<lastName>Gilles</lastName>
<nickname>Capt. Gilles</nickname>
<gender>Female</gender>
<age>23</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(60, 45, 30)</hairColor>
<hairDef>FCP_Hair_Prim_N_Proper</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(208, 183, 163)</skinColorOverride>
<headTypeDef>Female_AverageNormal</headTypeDef>
<bodyTypeDef>Thin</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!--___ Lieutenants ___-->
<!-- Lieutenant Liam Gorobets -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Lieutenant_Liam_Gorobets</defName>
<pawnKind>FCP_Unique_Pawnkind_Lieutenant_Liam_Gorobets</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Liam</firstName>
<lastName>Gorobets</lastName>
<nickname>Lt. Gorobets</nickname>
<gender>Male</gender>
<age>22</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(140, 120, 85)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(225, 200, 180)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Lieutenant Jesse Hayes -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Lieutenant_Jesse_Hayes</defName>
<pawnKind>FCP_Unique_Pawnkind_Lieutenant_Jesse_Hayes</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Jesse</firstName>
<lastName>Hayes</lastName>
<nickname>Lt. Hayes</nickname>
<gender>Male</gender>
<age>24</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(25, 20, 15)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(198, 173, 153)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Lieutenant Carrie Boyd -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Lieutenant_Carrie_Boyd</defName>
<pawnKind>FCP_Unique_Pawnkind_Lieutenant_Carrie_Boyd</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Carrie</firstName>
<lastName>Boyd</lastName>
<nickname>Lt. Boyd</nickname>
<gender>Female</gender>
<age>23</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(45, 30, 18)</hairColor>
<hairDef>FCP_Hair_Prim_N_Proper</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(205, 180, 160)</skinColorOverride>
<headTypeDef>Female_AverageNormal</headTypeDef>
<bodyTypeDef>Female</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!--___ Sergeants ___-->
<!-- Sergeant Jesse Bitter-Root -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Sergeant_Jesse_Bitter_Root</defName>
<pawnKind>FCP_Unique_Pawnkind_Sergeant_Jesse_Bitter_Root</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Jesse</firstName>
<lastName>Bitter-Root</lastName>
<nickname>Sgt. Bitter-Root</nickname>
<gender>Male</gender>
<age>21</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(20, 20, 20)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(165, 130, 95)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!--___ Corporals ___-->
<!-- Corporal Cindy Betsy -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Corporal_Cindy_Betsy</defName>
<pawnKind>FCP_Unique_Pawnkind_Corporal_Cindy_Betsy</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Cindy</firstName>
<lastName>Betsy</lastName>
<nickname>Cpl. Betsy</nickname>
<gender>Female</gender>
<age>23</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(70, 50, 30)</hairColor>
<hairDef>FCP_Hair_Prim_N_Proper</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(210, 185, 165)</skinColorOverride>
<headTypeDef>Female_AverageNormal</headTypeDef>
<bodyTypeDef>Thin</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Corporal Emerson Sterling -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Corporal_Emerson_Sterling</defName>
<pawnKind>FCP_Unique_Pawnkind_Corporal_Emerson_Sterling</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Emerson</firstName>
<lastName>Sterling</lastName>
<nickname>Cpl. Sterling</nickname>
<gender>Male</gender>
<age>23</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(25, 25, 25)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>Goatee</beardDef>
<skinColorOverride>(95, 70, 50)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Corporal April Mags -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Corporal_April_Mags</defName>
<pawnKind>FCP_Unique_Pawnkind_Corporal_April_Mags</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>April</firstName>
<lastName>Mags</lastName>
<nickname>Cpl. Mags</nickname>
<gender>Female</gender>
<age>25</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(40, 28, 18)</hairColor>
<hairDef>FCP_Hair_Prim_N_Proper</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(202, 178, 158)</skinColorOverride>
<headTypeDef>Female_AverageNormal</headTypeDef>
<bodyTypeDef>Female</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Corporal Walter Hornsby -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Corporal_Walter_Hornsby</defName>
<pawnKind>FCP_Unique_Pawnkind_Corporal_Walter_Hornsby</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Walter</firstName>
<lastName>Hornsby</lastName>
<nickname>Cpl. Hornsby</nickname>
<gender>Male</gender>
<age>19</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(80, 60, 40)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(220, 195, 175)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
</Defs>
@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ NCR Character Definitions - Part 3 __________-->
<!--___ Privates ___-->
<!-- Private Davey Crenshaw -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Private_Davey_Crenshaw</defName>
<pawnKind>FCP_Unique_Pawnkind_Private_Davey_Crenshaw</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Davey</firstName>
<lastName>Crenshaw</lastName>
<nickname>Pvt. Crenshaw</nickname>
<gender>Male</gender>
<age>18</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(75, 55, 35)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(208, 183, 163)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Private Hoover -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Private_Hoover</defName>
<pawnKind>FCP_Unique_Pawnkind_Private_Hoover</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Hoover</firstName>
<lastName></lastName>
<nickname>Pvt. Hoover</nickname>
<gender>Male</gender>
<age>19</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(15, 15, 15)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(120, 85, 60)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Thin</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Private First Class Dustin (Sniper) -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Private_First_Class_Dustin</defName>
<pawnKind>FCP_Unique_Pawnkind_Private_First_Class_Dustin</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Dustin</firstName>
<lastName></lastName>
<nickname>PFC Dustin</nickname>
<gender>Male</gender>
<age>21</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(65, 48, 30)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(218, 193, 173)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Private First Class Richie (Engineering Corps) -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Private_First_Class_Richie</defName>
<pawnKind>FCP_Unique_Pawnkind_Private_First_Class_Richie</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Richie</firstName>
<lastName></lastName>
<nickname>PFC Richie</nickname>
<gender>Male</gender>
<age>22</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(95, 65, 40)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(212, 187, 167)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Private James Sexton -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Private_James_Sexton</defName>
<pawnKind>FCP_Unique_Pawnkind_Private_James_Sexton</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>James</firstName>
<lastName>Sexton</lastName>
<nickname>Pvt. Sexton</nickname>
<gender>Male</gender>
<age>20</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(48, 35, 22)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(205, 180, 160)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Private Gilbert (Heavy Gunner) -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Private_Gilbert</defName>
<pawnKind>FCP_Unique_Pawnkind_Private_Gilbert</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Gilbert</firstName>
<lastName></lastName>
<nickname>Pvt. Gilbert</nickname>
<gender>Male</gender>
<age>23</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(55, 40, 25)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(200, 175, 155)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Hulk</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Private Christina Morales -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Private_Christina_Morales</defName>
<pawnKind>FCP_Unique_Pawnkind_Private_Christina_Morales</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Christina</firstName>
<lastName>Morales</lastName>
<nickname>Pvt. Morales</nickname>
<gender>Female</gender>
<age>19</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(22, 18, 14)</hairColor>
<hairDef>FCP_Hair_Prim_N_Proper</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(180, 145, 115)</skinColorOverride>
<headTypeDef>Female_AverageNormal</headTypeDef>
<bodyTypeDef>Female</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
</Defs>
@@ -0,0 +1,288 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ NCR Character Definitions - Part 4 __________-->
<!--___ Rangers ___-->
<!-- Chief Hanlon -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Chief_Hanlon</defName>
<pawnKind>FCP_Unique_Pawnkind_Chief_Hanlon</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<roles>
<li Class="FCP.Core.CharacterRole_FactionLeader">
<seniority>900</seniority>
</li>
</roles>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Hanlon</firstName>
<lastName></lastName>
<nickname>Chief</nickname>
<gender>Male</gender>
<age>52</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(100, 100, 100)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>Goatee</beardDef>
<skinColorOverride>(215, 190, 170)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Comm Officer Lenk -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Comm_Officer_Lenk</defName>
<pawnKind>FCP_Unique_Pawnkind_Comm_Officer_Lenk</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Lenk</firstName>
<lastName></lastName>
<nickname>Comm. Lenk</nickname>
<gender>Male</gender>
<age>35</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(70, 52, 35)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(208, 183, 163)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Comm Officer Alex Richards -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Comm_Officer_Alex_Richards</defName>
<pawnKind>FCP_Unique_Pawnkind_Comm_Officer_Alex_Richards</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Alex</firstName>
<lastName>Richards</lastName>
<nickname>Comm. Richards</nickname>
<gender>Male</gender>
<age>33</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(52, 38, 24)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>Goatee</beardDef>
<skinColorOverride>(210, 185, 165)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Comm Officer David Pappas -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Comm_Officer_David_Pappas</defName>
<pawnKind>FCP_Unique_Pawnkind_Comm_Officer_David_Pappas</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>David</firstName>
<lastName>Pappas</lastName>
<nickname>Comm. Pappas</nickname>
<gender>Male</gender>
<age>36</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(28, 22, 16)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(190, 160, 135)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Comm Officer Christopher Gaines -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Comm_Officer_Christopher_Gaines</defName>
<pawnKind>FCP_Unique_Pawnkind_Comm_Officer_Christopher_Gaines</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Christopher</firstName>
<lastName>Gaines</lastName>
<nickname>Comm. Gaines</nickname>
<gender>Male</gender>
<age>34</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(82, 62, 42)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(202, 178, 158)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Comm Officer Catherine Stone -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Comm_Officer_Catherine_Stone</defName>
<pawnKind>FCP_Unique_Pawnkind_Comm_Officer_Catherine_Stone</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Catherine</firstName>
<lastName>Stone</lastName>
<nickname>Comm. Stone</nickname>
<gender>Female</gender>
<age>32</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(62, 45, 28)</hairColor>
<hairDef>FCP_Hair_Prim_N_Proper</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(210, 185, 165)</skinColorOverride>
<headTypeDef>Female_AverageNormal</headTypeDef>
<bodyTypeDef>Female</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Comm Officer Grant -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Comm_Officer_Grant</defName>
<pawnKind>FCP_Unique_Pawnkind_Comm_Officer_Grant</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Grant</firstName>
<lastName></lastName>
<nickname>Comm. Grant</nickname>
<gender>Male</gender>
<age>37</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(110, 85, 55)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>Goatee</beardDef>
<skinColorOverride>(220, 195, 175)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Comm Officer Stepinac -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Comm_Officer_Stepinac</defName>
<pawnKind>FCP_Unique_Pawnkind_Comm_Officer_Stepinac</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Stepinac</firstName>
<lastName></lastName>
<nickname>Comm. Stepinac</nickname>
<gender>Male</gender>
<age>35</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(45, 32, 20)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(218, 193, 173)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Comm Officer Traci -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Comm_Officer_Traci</defName>
<pawnKind>FCP_Unique_Pawnkind_Comm_Officer_Traci</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Traci</firstName>
<lastName></lastName>
<nickname>Comm. Traci</nickname>
<gender>Female</gender>
<age>31</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(72, 55, 38)</hairColor>
<hairDef>FCP_Hair_Prim_N_Proper</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(205, 180, 160)</skinColorOverride>
<headTypeDef>Female_AverageNormal</headTypeDef>
<bodyTypeDef>Female</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Ranger Ghost -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Ranger_Ghost</defName>
<pawnKind>FCP_Unique_Pawnkind_Ranger_Ghost</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Ghost</firstName>
<lastName></lastName>
<nickname>Ghost</nickname>
<gender>Female</gender>
<age>40</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(245, 245, 245)</hairColor>
<hairDef>FCP_Hair_Prim_N_Proper</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(255, 240, 235)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
<!-- Patrol Ranger Anders -->
<FCP.Core.CharacterDef>
<defName>FCP_Character_NCR_Patrol_Ranger_Anders</defName>
<pawnKind>FCP_Unique_Pawnkind_Patrol_Ranger_Anders</pawnKind>
<faction>FCP_Faction_NCR</faction>
<xenotype>Baseliner</xenotype>
<definitions>
<li Class="FCP.Core.CharacterStoryDefinition">
<firstName>Anders</firstName>
<lastName></lastName>
<nickname>Ranger Anders</nickname>
<gender>Male</gender>
<age>28</age>
</li>
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(85, 65, 42)</hairColor>
<hairDef>FCP_Hair_Buzz_Cut</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(212, 187, 167)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
</FCP.Core.CharacterDef>
</Defs>
File diff suppressed because it is too large Load Diff
+5 -47
View File
@@ -159,8 +159,8 @@
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">8</FCP_Animal_NCR_Guard_Dog>
<FCP_Pawnkind_NCR_Trooper>15</FCP_Pawnkind_NCR_Trooper>
<FCP_Pawnkind_NCR_Officer>2</FCP_Pawnkind_NCR_Officer>
<FCP_Pawnkind_NCR_Captain_Parker>1</FCP_Pawnkind_NCR_Captain_Parker>
<FCP_Pawnkind_NCR_Lieutenant_Hayes>1</FCP_Pawnkind_NCR_Lieutenant_Hayes>
<FCP_Unique_Pawnkind_Captain_Kyle_Parker>1</FCP_Unique_Pawnkind_Captain_Kyle_Parker>
<FCP_Unique_Pawnkind_Lieutenant_Jesse_Hayes>1</FCP_Unique_Pawnkind_Lieutenant_Jesse_Hayes>
<FCP_Pawnkind_NCR_General>1</FCP_Pawnkind_NCR_General>
</options>
</li>
@@ -177,7 +177,7 @@
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">4</FCP_Animal_NCR_Guard_Dog>
<FCP_Pawnkind_NCR_Scout_Recon>8</FCP_Pawnkind_NCR_Scout_Recon>
<FCP_Pawnkind_NCR_Officer>1</FCP_Pawnkind_NCR_Officer>
<FCP_Pawnkind_NCR_Captain_Gilles>1</FCP_Pawnkind_NCR_Captain_Gilles>
<FCP_Unique_Pawnkind_Captain_April_Gilles>1</FCP_Unique_Pawnkind_Captain_April_Gilles>
<FCP_Pawnkind_NCR_General>1</FCP_Pawnkind_NCR_General>
</options>
</li>
@@ -257,12 +257,6 @@
<FCP_Pawnkind_NCR_Trooper>5</FCP_Pawnkind_NCR_Trooper>
<FCP_Pawnkind_NCR_Officer>1</FCP_Pawnkind_NCR_Officer>
</options>
<characterDefs>
<li>FCP_Character_NCR_Mags</li>
<li>FCP_Character_NCR_O_Hanahan</li>
<li>FCP_Character_NCR_Poindexter</li>
<li>FCP_Character_NCR_Razz</li>
</characterDefs>
<characterChance>0.95</characterChance>
</li>
@@ -277,13 +271,6 @@
<options>
<FCP_Pawnkind_NCR_Scout_Recon>3</FCP_Pawnkind_NCR_Scout_Recon>
</options>
<characterDefs>
<li>FCP_Character_NCR_Gorobets</li>
<li>FCP_Character_NCR_Bitter_Root</li>
<li>FCP_Character_NCR_Betsy</li>
<li>FCP_Character_NCR_Sterling</li>
<li>FCP_Character_NCR_10_of_Spades</li>
</characterDefs>
<characterChance>0.55</characterChance>
</li>
@@ -299,15 +286,6 @@
<FCP_Pawnkind_NCR_Trooper_Heavy>8</FCP_Pawnkind_NCR_Trooper_Heavy>
<FCP_Pawnkind_NCR_Ranger_Veteran>4</FCP_Pawnkind_NCR_Ranger_Veteran>
</options>
<characterDefs>
<li>FCP_Character_NCR_Oliver</li>
<li>FCP_Character_NCR_Hsu</li>
<li>FCP_Character_NCR_Moore</li>
<li>FCP_Character_NCR_Dhatri</li>
<li>FCP_Character_NCR_Knight</li>
<li>FCP_Character_NCR_Polatli</li>
<li>FCP_Character_NCR_Kieran</li>
</characterDefs>
<characterChance>0.25</characterChance>
</li>
@@ -323,12 +301,6 @@
<FCP_Pawnkind_NCR_MP>6</FCP_Pawnkind_NCR_MP>
<FCP_Animal_NCR_Guard_Dog MayRequire="Rick.FCP.Animals">2</FCP_Animal_NCR_Guard_Dog>
</options>
<characterDefs>
<li>FCP_Character_NCR_Boyd</li>
<li>FCP_Character_NCR_Halford</li>
<li>FCP_Character_NCR_Seamer</li>
<li>FCP_Character_NCR_Hornsby</li>
</characterDefs>
<characterChance>0.45</characterChance>
</li>
@@ -341,20 +313,9 @@
<li>EmergeFromWater</li>
</disallowedStrategies>
<options>
<FCP_Pawnkind_NCR_Patrol_Ranger_Anders>1</FCP_Pawnkind_NCR_Patrol_Ranger_Anders>
<FCP_Unique_Pawnkind_Patrol_Ranger_Anders>1</FCP_Unique_Pawnkind_Patrol_Ranger_Anders>
<FCP_Pawnkind_NCR_Ranger_Veteran>5</FCP_Pawnkind_NCR_Ranger_Veteran>
</options>
<characterDefs>
<li>FCP_Character_NCR_Hanlon</li>
<li>FCP_Character_NCR_Castillo</li>
<li>FCP_Character_NCR_Ghost</li>
<li>FCP_Character_NCR_Green</li>
<li>FCP_Character_NCR_A_Jackson</li>
<li>FCP_Character_NCR_Lenk</li>
<li>FCP_Character_NCR_Scheffer</li>
<li>FCP_Character_NCR_Stepinac</li>
<li>FCP_Character_NCR_Tilden</li>
</characterDefs>
<characterChance>0.35</characterChance>
</li>
@@ -370,9 +331,6 @@
<FCP_Pawnkind_NCR_Ranger_Veteran>3</FCP_Pawnkind_NCR_Ranger_Veteran>
<FCP_Pawnkind_NCR_General>1</FCP_Pawnkind_NCR_General>
</options>
<characterDefs>
<li>FCP_Character_NCR_Crocker</li>
</characterDefs>
<characterChance>0.35</characterChance>
</li>
@@ -496,7 +454,7 @@
<FCP_Pawnkind_NCR_Ranger_Volunteer>5</FCP_Pawnkind_NCR_Ranger_Volunteer>
<FCP_Pawnkind_NCR_MP>12</FCP_Pawnkind_NCR_MP>
<FCP_Pawnkind_NCR_Ambassador>2</FCP_Pawnkind_NCR_Ambassador>
<FCP_Pawnkind_NCR_President_Kimball>1</FCP_Pawnkind_NCR_President_Kimball>
<FCP_Unique_Pawnkind_President_Kimball>1</FCP_Unique_Pawnkind_President_Kimball>
</options>
</li>
</pawnGroupMakers>
@@ -0,0 +1,204 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ NCR Unique Character PawnKinds - Part 1 __________-->
<!-- President Kimball -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_President_Kimball</defName>
<label>President Kimball</label>
<labelPlural>President Kimball</labelPlural>
<race>Human</race>
<combatPower>150</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>2000~3000</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>1000~2000</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>5~6</initialWillRange>
<initialResistanceRange>25~35</initialResistanceRange>
</PawnKindDef>
<!-- Ambassador Crocker -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Ambassador_Crocker</defName>
<label>Ambassador Crocker</label>
<labelPlural>Ambassador Crocker</labelPlural>
<race>Human</race>
<combatPower>80</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>false</isFighter>
<apparelMoney>1500~2500</apparelMoney>
<apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>200~500</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>4~5</initialWillRange>
<initialResistanceRange>20~30</initialResistanceRange>
</PawnKindDef>
<!-- General Oliver -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_General_Oliver</defName>
<label>General Oliver</label>
<labelPlural>General Oliver</labelPlural>
<race>Human</race>
<combatPower>140</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Excellent</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>2000~3000</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>1000~2000</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>5~6</initialWillRange>
<initialResistanceRange>25~35</initialResistanceRange>
</PawnKindDef>
<!-- Colonel Hsu -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Colonel_Hsu</defName>
<label>Colonel Hsu</label>
<labelPlural>Colonel Hsu</labelPlural>
<race>Human</race>
<combatPower>130</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Excellent</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1800~2800</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>800~1500</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>4~5</initialWillRange>
<initialResistanceRange>23~33</initialResistanceRange>
</PawnKindDef>
<!-- Colonel Moore -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Colonel_Moore</defName>
<label>Colonel Moore</label>
<labelPlural>Colonel Moore</labelPlural>
<race>Human</race>
<combatPower>135</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Excellent</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1800~2800</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>800~1500</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>4~5</initialWillRange>
<initialResistanceRange>23~33</initialResistanceRange>
</PawnKindDef>
<!-- Major Dhatri -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Major_Dhatri</defName>
<label>Major Dhatri</label>
<labelPlural>Major Dhatri</labelPlural>
<race>Human</race>
<combatPower>120</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1500~2500</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>700~1200</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>4~5</initialWillRange>
<initialResistanceRange>21~31</initialResistanceRange>
</PawnKindDef>
<!-- Major Knight -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Major_Knight</defName>
<label>Major Knight</label>
<labelPlural>Major Knight</labelPlural>
<race>Human</race>
<combatPower>120</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1500~2500</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>700~1200</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>4~5</initialWillRange>
<initialResistanceRange>21~31</initialResistanceRange>
</PawnKindDef>
<!-- Captain Kieran -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Captain_Kieran</defName>
<label>Captain Kieran</label>
<labelPlural>Captain Kieran</labelPlural>
<race>Human</race>
<combatPower>110</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1200~2000</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>600~1000</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>3~4</initialWillRange>
<initialResistanceRange>19~29</initialResistanceRange>
</PawnKindDef>
<!-- Lieutenant Polatli -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Lieutenant_Polatli</defName>
<label>Lieutenant Polatli</label>
<labelPlural>Lieutenant Polatli</labelPlural>
<race>Human</race>
<combatPower>100</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1000~1800</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>500~900</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>3~4</initialWillRange>
<initialResistanceRange>17~27</initialResistanceRange>
</PawnKindDef>
</Defs>
@@ -0,0 +1,263 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ NCR Unique Character PawnKinds - Part 2 (Rangers) __________-->
<!-- Chief Hanlon -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Chief_Hanlon</defName>
<label>Chief Hanlon</label>
<labelPlural>Chief Hanlon</labelPlural>
<race>Human</race>
<combatPower>140</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Excellent</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>2000~3000</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>1000~2000</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>4~5</initialWillRange>
<initialResistanceRange>21~31</initialResistanceRange>
</PawnKindDef>
<!-- Patrol Ranger Anders -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Patrol_Ranger_Anders</defName>
<label>Patrol Ranger Anders</label>
<labelPlural>Patrol Ranger Anders</labelPlural>
<race>Human</race>
<combatPower>110</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1500~2500</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>800~1500</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>3~4</initialWillRange>
<initialResistanceRange>19~29</initialResistanceRange>
</PawnKindDef>
<!-- Ranger Ghost -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Ranger_Ghost</defName>
<label>Ranger Ghost</label>
<labelPlural>Ranger Ghost</labelPlural>
<race>Human</race>
<combatPower>130</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Excellent</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1800~2800</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>1000~1800</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>4~5</initialWillRange>
<initialResistanceRange>22~32</initialResistanceRange>
</PawnKindDef>
<!-- Ranger Sterling -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Ranger_Sterling</defName>
<label>Ranger Sterling</label>
<labelPlural>Ranger Sterling</labelPlural>
<race>Human</race>
<combatPower>125</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Excellent</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1800~2800</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>900~1600</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>4~5</initialWillRange>
<initialResistanceRange>22~32</initialResistanceRange>
</PawnKindDef>
<!-- Communications Officers -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Comm_Officer_Lenk</defName>
<label>Comm Officer Lenk</label>
<labelPlural>Comm Officer Lenk</labelPlural>
<race>Human</race>
<combatPower>90</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>800~1500</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>400~800</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Comm_Officer_Stepinac</defName>
<label>Comm Officer Stepinac</label>
<labelPlural>Comm Officer Stepinac</labelPlural>
<race>Human</race>
<combatPower>90</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>800~1500</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>400~800</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Comm_Officer_David_Pappas</defName>
<label>Comm Officer Pappas</label>
<labelPlural>Comm Officer Pappas</labelPlural>
<race>Human</race>
<combatPower>90</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>800~1500</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>400~800</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Comm_Officer_Christopher_Gaines</defName>
<label>Comm Officer Gaines</label>
<labelPlural>Comm Officer Gaines</labelPlural>
<race>Human</race>
<combatPower>90</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>800~1500</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>400~800</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Comm_Officer_Alex_Richards</defName>
<label>Comm Officer Richards</label>
<labelPlural>Comm Officer Richards</labelPlural>
<race>Human</race>
<combatPower>90</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>800~1500</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>400~800</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Comm_Officer_Catherine_Stone</defName>
<label>Comm Officer Stone</label>
<labelPlural>Comm Officer Stone</labelPlural>
<race>Human</race>
<combatPower>90</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>800~1500</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>400~800</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Comm_Officer_Grant</defName>
<label>Comm Officer Grant</label>
<labelPlural>Comm Officer Grant</labelPlural>
<race>Human</race>
<combatPower>90</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>800~1500</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>400~800</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Comm_Officer_Traci</defName>
<label>Comm Officer Traci</label>
<labelPlural>Comm Officer Traci</labelPlural>
<race>Human</race>
<combatPower>90</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>800~1500</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>400~800</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
</Defs>
@@ -0,0 +1,390 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ NCR Unique Character PawnKinds - Part 3 (Enlisted Personnel) __________-->
<!-- Privates -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Private_Hoover</defName>
<label>Private Hoover</label>
<labelPlural>Private Hoover</labelPlural>
<race>Human</race>
<combatPower>70</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>600~1200</apparelMoney>
<apparelAllowHeadgearChance>0.7</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>300~600</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>1~2</initialWillRange>
<initialResistanceRange>12~22</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Private_James_Sexton</defName>
<label>Private Sexton</label>
<labelPlural>Private Sexton</labelPlural>
<race>Human</race>
<combatPower>70</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>600~1200</apparelMoney>
<apparelAllowHeadgearChance>0.7</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>300~600</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>1~2</initialWillRange>
<initialResistanceRange>12~22</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Private_Gilbert</defName>
<label>Private Gilbert</label>
<labelPlural>Private Gilbert</labelPlural>
<race>Human</race>
<combatPower>70</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>600~1200</apparelMoney>
<apparelAllowHeadgearChance>0.7</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>300~600</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>1~2</initialWillRange>
<initialResistanceRange>12~22</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Private_Christina_Morales</defName>
<label>Private Morales</label>
<labelPlural>Private Morales</labelPlural>
<race>Human</race>
<combatPower>70</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>600~1200</apparelMoney>
<apparelAllowHeadgearChance>0.7</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>300~600</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>1~2</initialWillRange>
<initialResistanceRange>12~22</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Private_Davey_Crenshaw</defName>
<label>Private Crenshaw</label>
<labelPlural>Private Crenshaw</labelPlural>
<race>Human</race>
<combatPower>70</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>600~1200</apparelMoney>
<apparelAllowHeadgearChance>0.7</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>300~600</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>1~2</initialWillRange>
<initialResistanceRange>12~22</initialResistanceRange>
</PawnKindDef>
<!-- Privates First Class -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Private_First_Class_Dustin</defName>
<label>PFC Dustin</label>
<labelPlural>PFC Dustin</labelPlural>
<race>Human</race>
<combatPower>75</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>700~1300</apparelMoney>
<apparelAllowHeadgearChance>0.7</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>350~650</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>1~2</initialWillRange>
<initialResistanceRange>12~22</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Private_First_Class_Richie</defName>
<label>PFC Richie</label>
<labelPlural>PFC Richie</labelPlural>
<race>Human</race>
<combatPower>75</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>700~1300</apparelMoney>
<apparelAllowHeadgearChance>0.7</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>350~650</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>1~2</initialWillRange>
<initialResistanceRange>12~22</initialResistanceRange>
</PawnKindDef>
<!-- Corporals -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Corporal_Betsy</defName>
<label>Corporal Betsy</label>
<labelPlural>Corporal Betsy</labelPlural>
<race>Human</race>
<combatPower>85</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>800~1400</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>400~750</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>14~24</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Corporal_William_Farber</defName>
<label>Corporal Farber</label>
<labelPlural>Corporal Farber</labelPlural>
<race>Human</race>
<combatPower>85</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Normal</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>800~1400</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>400~750</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>14~24</initialResistanceRange>
</PawnKindDef>
<!-- Sergeants -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Sergeant_Reyes</defName>
<label>Sergeant Reyes</label>
<labelPlural>Sergeant Reyes</labelPlural>
<race>Human</race>
<combatPower>95</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>900~1600</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>500~900</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_First_Sergeant_Astor</defName>
<label>1st Sergeant Astor</label>
<labelPlural>1st Sergeant Astor</labelPlural>
<race>Human</race>
<combatPower>100</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1000~1700</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>550~1000</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_First_Sergeant_Daniel_Contreras</defName>
<label>1st Sergeant Contreras</label>
<labelPlural>1st Sergeant Contreras</labelPlural>
<race>Human</race>
<combatPower>100</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1000~1700</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>550~1000</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Sergeant_McGee</defName>
<label>Sergeant McGee</label>
<labelPlural>Sergeant McGee</labelPlural>
<race>Human</race>
<combatPower>95</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>900~1600</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>500~900</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Sergeant_Bitter_Root</defName>
<label>Sergeant Bitter-Root</label>
<labelPlural>Sergeant Bitter-Root</labelPlural>
<race>Human</race>
<combatPower>105</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1000~1700</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>600~1100</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Sergeant_Gorobets</defName>
<label>Sergeant Gorobets</label>
<labelPlural>Sergeant Gorobets</labelPlural>
<race>Human</race>
<combatPower>105</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1000~1700</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>600~1100</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Sergeant_10_of_Spades</defName>
<label>Sergeant 10 of Spades</label>
<labelPlural>Sergeant 10 of Spades</labelPlural>
<race>Human</race>
<combatPower>105</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1000~1700</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>600~1100</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>15~25</initialResistanceRange>
</PawnKindDef>
<!-- Lieutenant -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Lieutenant_Boyd</defName>
<label>Lieutenant Boyd</label>
<labelPlural>Lieutenant Boyd</labelPlural>
<race>Human</race>
<combatPower>100</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>true</isFighter>
<apparelMoney>1000~1800</apparelMoney>
<apparelAllowHeadgearChance>0.8</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>500~900</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>3~4</initialWillRange>
<initialResistanceRange>17~27</initialResistanceRange>
</PawnKindDef>
<!-- Medical Officer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_Unique_Pawnkind_Doctor_Richards</defName>
<label>Dr. Richards</label>
<labelPlural>Dr. Richards</labelPlural>
<race>Human</race>
<combatPower>60</combatPower>
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<itemQuality>Good</itemQuality>
<isFighter>false</isFighter>
<apparelMoney>1000~1800</apparelMoney>
<apparelAllowHeadgearChance>0.3</apparelAllowHeadgearChance>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<weaponMoney>200~400</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<initialWillRange>2~3</initialWillRange>
<initialResistanceRange>14~24</initialResistanceRange>
</PawnKindDef>
</Defs>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,419 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ NCR Unique Character PawnKinds - Part 2 __________-->
<!--___ Privates ___-->
<!-- Private George Brooks (10 of Spades) -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Private_10_of_Spades</defName>
<label>Private 10 of Spades</label>
<labelPlural>Privates</labelPlural>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret_1st_Recon</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Hunting_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_10_of_Spades_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Private_10_of_Spades</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private Burch O'Hanahan -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Private_O_Hanahan</defName>
<label>Private O'Hanahan</label>
<labelPlural>Privates</labelPlural>
<combatPower>95</combatPower>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_O_Hanahan_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Private_O_Hanahan</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private Liam Poindexter -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Private_Poindexter</defName>
<label>Private Poindexter</label>
<labelPlural>Privates</labelPlural>
<combatPower>95</combatPower>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Poindexter_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Private_Poindexter</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private Kincaid Razz -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Private_Razz</defName>
<label>Private Razz</label>
<labelPlural>Privates</labelPlural>
<combatPower>95</combatPower>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Razz_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Private_Razz</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private Peter Halford -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Private_Halford</defName>
<label>Private Halford</label>
<labelPlural>Privates</labelPlural>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCR_MP_Helmet</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Halford_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Private_Halford</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Private Carlos Seamer -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Private_Seamer</defName>
<label>Private Seamer</label>
<labelPlural>Privates</labelPlural>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCR_MP_Helmet</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Seamer_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Private_Seamer</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!--___ NCR Rangers ___-->
<!-- Chief Kris Hanlon -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Chief_Kris_Hanlon</defName>
<label>Ranger Chief Hanlon</label>
<labelPlural>Ranger Chiefs</labelPlural>
<combatPower>120</combatPower>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Ranger_Sequoia</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Hanlon_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Chief_Hanlon</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Liam Castillo -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Ranger_Castillo</defName>
<label>Ranger Castillo</label>
<labelPlural>Rangers</labelPlural>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Vest</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Castillo_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger_Castillo</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Ghost removed - see PawnKindDefs_NCR_Characters_Part2.xml -->
<!-- Ranger Comm Officer Brian Green -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Ranger_Green</defName>
<label>Ranger Green</label>
<labelPlural>Rangers</labelPlural>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Green_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger_Green</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Alex Jackson -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Ranger_A_Jackson</defName>
<label>Ranger Jackson</label>
<labelPlural>Rangers</labelPlural>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Hat_Brown</li>
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_A_Jackson_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger_A_Jackson</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Gwen Lenk -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Ranger_Lenk</defName>
<label>Ranger Lenk</label>
<labelPlural>Rangers</labelPlural>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Vest</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Lenk_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger_Lenk</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Lora Scheffer -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Ranger_Scheffer</defName>
<label>Ranger Scheffer</label>
<labelPlural>Rangers</labelPlural>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Vest</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Scheffer_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger_Scheffer</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Roger Stepinac -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Ranger_Stepinac</defName>
<label>Ranger Stepinac</label>
<labelPlural>Rangers</labelPlural>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Stepinac_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger_Stepinac</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Ranger Comm Officer Oscar Tilden -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Ranger_Tilden</defName>
<label>Ranger Tilden</label>
<labelPlural>Rangers</labelPlural>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<combatPower>95</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Red_Scarf</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Tilden_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger_Tilden</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Patrol Ranger Bryce Anders -->
<PawnKindDef ParentName="FCP_NCR_UniqueCharacterBase">
<defName>FCP_Unique_Pawnkind_Ranger_Anders</defName>
<label>Ranger Anders</label>
<labelPlural>Rangers</labelPlural>
<combatPower>110</combatPower>
<apparelTags>
<li>FCP_NCR_Ranger_Patrol</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Ranger_Hat_Patrol</li>
<li>FCP_Apparel_NCR_Ranger_Patrol_Armor</li>
</apparelRequired>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Anders_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
</Defs>