Adds a new Legion starting scenario with custom pawn, gear, and intro text, plus a Legion ear item for bounty/trophy use. Also fixes the pistol def name typo in pawn weapon tags.
Introduces three new Legion radiant quests (NCR Informant, Champion's Challenge, and Tribute Collection) plus new supporting site definitions for their encounter locations. Updates Legion faction pawn group makers to use custom character-enabled combat/peaceful groups, adding chances for named Legion leaders and specialists to appear. Also revises Rebel Purge and Runaway Coffle quest text to clearly state success/failure requirements.
Adds two new radiant quest definitions for the Caesar's Legion faction: Rebel Purge (raid quest) and Runaway Coffle (rescue quest), along with associated site definitions and generation steps. Updates Legion enlistment UI icon paths to match current asset names and adds new weapon options (Gamma Gun and Radium Rifle) to Legion recruit loadouts. Replaces Gladius with Scrap Machete in enlistment provisions.
Extend the Legion trader inventory to sell fragmentation, molotov, and tincan grenades when the explosive weapons module is available. This lets Legion traders offer modded explosives alongside their existing weapon stock.
Add <li>ExtremeDesert</li> to the allowedBiomes list for the Legion faction so it can spawn/appear in Extreme Desert biomes. Change made in 1.6/Defs/FactionDefs/FCP_Legion.xml.
Add Arktos biome entries to FCP_Legion's <allowedBiomes> in the FactionExtension_SettlementControl so the Legion can appear in Arktos areas. Each new <li> uses MayRequire="FIP.Arktos" to make these biomes conditional on the FIP.Arktos mod (e.g. CentralValley, Divide, BrahminWoods, Crater, Ruin, Sequoia, Wasteland, Mesa, Canyon, Mojave).
Introduce a FCP.Factions.FactionExtension_SpawnConfig to FCP_Legion.xml under modExtensions. This restricts allowed biomes to AridShrubland and Desert and enables clustered spawning with a clusterRadius of 30, so Legion spawns are grouped and limited to those biomes.
Introduce a new power line building (FCP_Building_PowerLine) with comps for gizmos, natural spawning and prisoner-strapping behavior; includes graphics (three orientation PNGs) and English localization keys for gizmos/messages/inspect. Add a patch (RoadDefs_AddPowerLines.xml) to place power lines along AncientAsphaltRoad and AncientAsphaltHighway. Also add several Legion-related thought defs (witnessed crucifixion, was crucified, crucified someone) to Thoughts_Misc.xml to support related events and mood effects.
Relocate CharacterBackstories_Legion.xml from 1.6/Defs/CharacterDefs/ to 1.6/Defs/BackstoryDefs/. This is a pure rename (no content changes) to place the backstory file in the appropriate folder for organization.
Increased armor ratings, insulation, and heat resistance for all Legion armor tiers in ThingDefs_Apparel.xml. These changes make Legion armors more protective and better suited for harsh environments, improving their overall effectiveness.
Changed hair and beard definitions, as well as some head types, for Legion characters to improve visual variety and consistency. Added <showInDebugSpawner>false</showInDebugSpawner> to all unique Legion PawnKindDefs to prevent them from appearing in the debug spawner.
Moved unique Legion character backstories to a new CharacterBackstories_Legion.xml file and removed them from BackstoryDefs_Legion.xml. Added Unique_PawnKinds_Legion.xml to define unique pawn kinds for Caesar, Lanius, Lucius, Vulpes, and Aurelius, and updated CharacterDefs_Legion.xml and FCP_Legion.xml to use these new pawn kinds. Cleaned up PawnKinds.xml by removing unique Legion pawn kinds from the base file.
Standardized weapon tags for Legion pawns, replacing specific weapon entries with more general options (e.g., FCP_Rifle, FCP_Assault_Rifle, FCP_SMG, FCP_Shotgun) and adjusted weaponMoney values for better balance. Added missing section headers and corrected labels for decanus and veteran roles to improve clarity and consistency.
Appended missing newline characters at the end of multiple XML definition files to improve formatting consistency and prevent potential parsing issues.
Introduced forcedTraits to many Legion BackstoryDefs, such as FCP_Trait_Sharpshooter and FCP_Trait_Tough, to better define pawn characteristics. Also reformatted XML files for consistency, removed unnecessary whitespace, and standardized empty possessions tags.
Added 'Wasteland' and 'Military' styleItemTags to the Legion culture definition. Updated About.xml to include 'Rick.FCP.BallisticWeapons' as a loadAfter dependency.
Changed the Legion ideology icon path to use the new 'FCP_Might_is_Right.png' texture and added the corresponding image file. Commented out the FactionTerritory mod extension in the Legion faction definition.
Removed excess whitespace and standardized formatting in ThingDefs_Apparel.xml. Added useHitPoints, DeteriorationRate, and Flammability to Caesar's Robes. In Items_FCP_Currencies_Legion.xml, increased MarketValue and set Flammability to 0 for Legion Denarius. Also updated XML headers for both files.
Introduced FCP_Legion_Enlistment_Options.xml to define enlistment, missions, salary, provisions, storage, work, bounty, resign, and reinforcement options for Caesar's Legion. Enabled Legion enlistment in FCP_Legion.xml by uncommenting and configuring the relevant mod extension. Added English localization for all new enlistment-related UI and gameplay text in FCP_Legion_Enlistment.xml.
Revised descriptions, base costs, prerequisites, and research view positions for Legion Basic and Advanced Equipment projects. Changed research tab to FCP_Faction_Research and updated project dependencies for improved progression and clarity.
Introduces new pawn kinds for Legion Slave Trader and Legion Quartermaster in PawnKinds.xml, each with unique gear and roles. Adds TraderKindDefs_Legion.xml, defining stock and categories for Legion Slave Trader and Quartermaster caravans, including slaves, Legion apparel, and currency.
Replaces outdated weapon tag identifiers with new standardized names in PawnKinds.xml to ensure compatibility with updated weapon definitions. This affects all references to ballistic weapons, aligning them with the current naming conventions.
Deleted the v1.5 folder entries from loadFolders.xml, leaving only v1.6 configuration. This streamlines folder loading and removes legacy version references.
Deleted all Legion-related XML definition files, including backstories, character, culture, faction, ideology, pawn kinds, research, thing categories, apparel, currencies, animal races, and more. Updated About.xml to reflect these removals. This commit likely removes Legion content from the mod.
Increased weaponMoney range for Legion Explorer pawns from 150~150 to 150~500. Removed ApparelArmor category from Legion Veteran Decanus Helmet and Legion Centurion Helmet definitions.
Added the ApparelArmor thing category to Legion Tunic, Legion Plate, and Legion Vest definitions to ensure proper categorization and compatibility with systems relying on apparel categories.
Replaces generic 'Gun' weapon tags with specific weapon entries that require the Rick.FCP.BallisticWeapons mod. This change improves compatibility and ensures pawns are assigned appropriate modded weapons when available.