Update Legion character appearances and hide unique pawns

Changed hair and beard definitions, as well as some head types, for Legion characters to improve visual variety and consistency. Added <showInDebugSpawner>false</showInDebugSpawner> to all unique Legion PawnKindDefs to prevent them from appearing in the debug spawner.
This commit is contained in:
RickGrymes
2026-01-14 03:24:47 -06:00
parent 7434747b60
commit 0a246b3cfd
2 changed files with 37 additions and 20 deletions
+19 -19
View File
@@ -29,7 +29,7 @@
<!-- Appearance -->
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(200, 200, 200)</hairColor>
<hairDef>Short</hairDef>
<hairDef>Mop</hairDef>
<beardDef>Goatee</beardDef>
<skinColorOverride>(235, 210, 190)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
@@ -65,7 +65,7 @@
<hairDef>Bald</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(175, 145, 120)</skinColorOverride>
<headTypeDef>Male_HeavyJaw</headTypeDef>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Hulk</bodyTypeDef>
</li>
</definitions>
@@ -95,8 +95,8 @@
<!-- Appearance -->
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(90, 70, 50)</hairColor>
<hairDef>Short</hairDef>
<beardDef>Beard</beardDef>
<hairDef>Mop</hairDef>
<beardDef>Circle</beardDef>
<skinColorOverride>(180, 150, 125)</skinColorOverride>
<headTypeDef>Male_NarrowNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
@@ -161,10 +161,10 @@
<!-- Appearance -->
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(55, 40, 30)</hairColor>
<hairDef>Short</hairDef>
<hairDef>Mop</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(170, 140, 115)</skinColorOverride>
<headTypeDef>Male_HeavyJaw</headTypeDef>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
@@ -199,7 +199,7 @@
<hairDef>Bald</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(165, 135, 110)</skinColorOverride>
<headTypeDef>Male_HeavyJaw</headTypeDef>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Hulk</bodyTypeDef>
</li>
</definitions>
@@ -229,7 +229,7 @@
<!-- Appearance -->
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(60, 45, 35)</hairColor>
<hairDef>Short</hairDef>
<hairDef>Mop</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(175, 145, 120)</skinColorOverride>
<headTypeDef>Male_NarrowNormal</headTypeDef>
@@ -262,10 +262,10 @@
<!-- Appearance -->
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(70, 55, 40)</hairColor>
<hairDef>Short</hairDef>
<beardDef>Beard</beardDef>
<hairDef>Mop</hairDef>
<beardDef>Circle</beardDef>
<skinColorOverride>(160, 130, 105)</skinColorOverride>
<headTypeDef>Male_HeavyJaw</headTypeDef>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
</li>
</definitions>
@@ -295,7 +295,7 @@
<!-- Appearance -->
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(65, 50, 35)</hairColor>
<hairDef>Short</hairDef>
<hairDef>Mop</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(170, 140, 115)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
@@ -329,9 +329,9 @@
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(55, 40, 30)</hairColor>
<hairDef>Bald</hairDef>
<beardDef>Beard</beardDef>
<beardDef>Circle</beardDef>
<skinColorOverride>(165, 135, 110)</skinColorOverride>
<headTypeDef>Male_HeavyJaw</headTypeDef>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Hulk</bodyTypeDef>
</li>
</definitions>
@@ -396,7 +396,7 @@
<!-- Appearance -->
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(80, 60, 45)</hairColor>
<hairDef>Short</hairDef>
<hairDef>Mop</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(200, 170, 145)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
@@ -464,7 +464,7 @@
<!-- Appearance -->
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(60, 45, 30)</hairColor>
<hairDef>Short</hairDef>
<hairDef>Mop</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(175, 145, 120)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
@@ -497,7 +497,7 @@
<!-- Appearance -->
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(65, 50, 35)</hairColor>
<hairDef>Short</hairDef>
<hairDef>Mop</hairDef>
<beardDef>NoBeard</beardDef>
<skinColorOverride>(180, 150, 125)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
@@ -533,7 +533,7 @@
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(70, 55, 40)</hairColor>
<hairDef>Messy</hairDef>
<beardDef>Beard</beardDef>
<beardDef>Circle</beardDef>
<skinColorOverride>(170, 140, 115)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
<bodyTypeDef>Male</bodyTypeDef>
@@ -565,7 +565,7 @@
<!-- Appearance -->
<li Class="FCP.Core.CharacterAppearanceDefinition">
<hairColor>(85, 65, 50)</hairColor>
<hairDef>Short</hairDef>
<hairDef>Mop</hairDef>
<beardDef>Goatee</beardDef>
<skinColorOverride>(185, 155, 130)</skinColorOverride>
<headTypeDef>Male_AverageNormal</headTypeDef>
@@ -9,6 +9,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Caesar</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Caesar</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<factionLeader>true</factionLeader>
@@ -57,6 +58,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Legate_Lanius</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Legate Lanius</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>150</combatPower>
@@ -105,6 +107,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Lucius</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Commander Lucius</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>130</combatPower>
@@ -152,6 +155,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Vulpes_Inculta</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Vulpes Inculta</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>110</combatPower>
@@ -201,6 +205,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Aurelius</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Aurelius</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>100</combatPower>
@@ -250,6 +255,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Dead_Sea</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Dead Sea</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>105</combatPower>
@@ -299,6 +305,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Alexus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Alexus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>100</combatPower>
@@ -348,6 +355,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Canyon_Runner</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Canyon Runner</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>100</combatPower>
@@ -397,6 +405,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Gaius_Magnus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Gaius Magnus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>100</combatPower>
@@ -446,6 +455,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Centurion_Severus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Severus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>100</combatPower>
@@ -495,6 +505,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Picus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Frumentarius Picus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>95</combatPower>
@@ -544,6 +555,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Cursor_Lucullus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Cursor Lucullus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>90</combatPower>
@@ -593,6 +605,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Silus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Frumentarius Silus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>90</combatPower>
@@ -642,6 +655,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Decanus_Severus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Decanus Severus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>85</combatPower>
@@ -691,6 +705,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Karl</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Decanus Karl</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>85</combatPower>
@@ -740,6 +755,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Otho</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Otho</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>80</combatPower>
@@ -789,6 +805,7 @@
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Antony</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Antony</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>70</combatPower>
@@ -834,4 +851,4 @@
</inventoryOptions>
</PawnKindDef>
</Defs>
</Defs>