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Add pre-war power line building and related assets
Introduce a new power line building (FCP_Building_PowerLine) with comps for gizmos, natural spawning and prisoner-strapping behavior; includes graphics (three orientation PNGs) and English localization keys for gizmos/messages/inspect. Add a patch (RoadDefs_AddPowerLines.xml) to place power lines along AncientAsphaltRoad and AncientAsphaltHighway. Also add several Legion-related thought defs (witnessed crucifixion, was crucified, crucified someone) to Thoughts_Misc.xml to support related events and mood effects.
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Pre-War Power Line __________-->
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<ThingDef ParentName="BuildingBase">
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<defName>FCP_Building_PowerLine</defName>
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<label>pre-war power line</label>
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<description>An ancient electrical power line from before the war. Often found along old roads with victims who got too close.\n\nPrisoners can be strapped to it as punishment.</description>
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<thingClass>FCP.Core.Buildings.Building_PowerLine</thingClass>
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<category>Building</category>
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<graphicData>
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<texPath>Buildings/FCP_PowerLine/FCP_PowerLine</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(5,5)</drawSize>
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<shadowData>
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<volume>(1.8, 0.6, 2.6)</volume>
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</shadowData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<pathCost>70</pathCost>
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<castEdgeShadows>true</castEdgeShadows>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>35</Mass>
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<Flammability>1.0</Flammability>
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</statBases>
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<size>(1,1)</size>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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<li Class="FCP.Core.Buildings.CompProperties_PowerLine">
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<drawOffset>(0, 0, 1.5)</drawOffset>
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</li>
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<li Class="FCP.Core.Buildings.CompProperties_PowerLineGizmos">
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</li>
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<li Class="FCP.Core.Buildings.CompProperties_NaturalPowerLine">
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<allowedFactions>
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<li>Pirate</li>
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<li>TribeCivil</li>
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<li>TribeRough</li>
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<li>OutlanderCivil</li>
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<li>OutlanderRough</li>
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</allowedFactions>
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<pawnDeadChance>0.5~0.9</pawnDeadChance>
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<alwaysHasPawn>false</alwaysHasPawn>
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</li>
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</comps>
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<building>
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<destroySound>BuildingDestroyed_Wood_Small</destroySound>
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<claimable>true</claimable>
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</building>
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<startingHpRange>0.3~1</startingHpRange>
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<rotatable>true</rotatable>
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<minifiedDef>MinifiedThing</minifiedDef>
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<thingCategories>
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<li>BuildingsMisc</li>
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</thingCategories>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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</ThingDef>
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</Defs>
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@@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Defs>
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<!--__________ Thought Defs __________-->
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<!-- Turned in a slave -->
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<ThoughtDef>
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<defName>FCP_Legion_Turned_In_A_Slave</defName>
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<durationDays>4</durationDays>
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@@ -15,4 +19,50 @@
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</stages>
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</ThoughtDef>
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<!-- Witnessed crucifixion -->
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<ThoughtDef>
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<defName>FCP_Legion_WitnessedCrucifixion</defName>
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<durationDays>5</durationDays>
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<stackLimit>3</stackLimit>
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<stackedEffectMultiplier>0.75</stackedEffectMultiplier>
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<stages>
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<li>
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<label>witnessed crucifixion</label>
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<description>I saw someone crucified. The Legion's justice is brutal but effective.</description>
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<baseMoodEffect>-3</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!-- Was crucified -->
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<ThoughtDef>
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<defName>FCP_Legion_WasCrucified</defName>
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<durationDays>30</durationDays>
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<stages>
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<li>
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<label>was crucified</label>
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<description>I was nailed to a cross and left to suffer. The pain and humiliation will haunt me forever.</description>
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<baseMoodEffect>-15</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!-- Crucified someone -->
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<ThoughtDef>
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<defName>FCP_Legion_CrucifiedSomeone</defName>
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<durationDays>3</durationDays>
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<stackLimit>5</stackLimit>
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<stackedEffectMultiplier>0.8</stackedEffectMultiplier>
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<stages>
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<li>
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<label>crucified someone</label>
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<description>I crucified someone. It was brutal work.</description>
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<baseMoodEffect>-2</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<!-- Add power line placement to Ancient Asphalt Road -->
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<Operation Class="PatchOperationAdd">
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<xpath>/Defs/RoadDef[defName="AncientAsphaltRoad"]/roadGenSteps</xpath>
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<value>
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<li Class="RoadDefGenStep_Place">
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<chancePerPositionCurve>
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<points>
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<li>(0, 0)</li>
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<li>(2.0, 0)</li>
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<li>(2.5, 0.6)</li>
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<li>(3.2, 0)</li>
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</points>
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</chancePerPositionCurve>
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<suppressOnTerrainTag>Water</suppressOnTerrainTag>
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<place>FCP_Building_PowerLine</place>
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<periodicSpacing>24</periodicSpacing>
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<proximitySpacing>6</proximitySpacing>
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</li>
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</value>
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</Operation>
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<!-- Add power line placement to Ancient Asphalt Highway -->
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<Operation Class="PatchOperationAdd">
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<xpath>/Defs/RoadDef[defName="AncientAsphaltHighway"]/roadGenSteps</xpath>
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<value>
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<li Class="RoadDefGenStep_Place">
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<chancePerPositionCurve>
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<points>
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<li>(0, 0)</li>
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<li>(3.2, 0)</li>
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<li>(3.8, 0.5)</li>
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<li>(4.5, 0)</li>
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</points>
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</chancePerPositionCurve>
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<suppressOnTerrainTag>Water</suppressOnTerrainTag>
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<place>FCP_Building_PowerLine</place>
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<periodicSpacing>20</periodicSpacing>
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<proximitySpacing>6</proximitySpacing>
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</li>
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</value>
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</Operation>
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</Patch>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- Power Line Gizmos -->
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<FCP_StrapToPowerLine>Strap to power line</FCP_StrapToPowerLine>
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<FCP_StrapToPowerLineDesc>Select a prisoner to strap to this power line.</FCP_StrapToPowerLineDesc>
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<FCP_RemoveFromPowerLineDesc>Order a colonist to remove this person from the power line.</FCP_RemoveFromPowerLineDesc>
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<FCP_SelectColonistToRemove>A colonist will be sent to remove the prisoner from the power line.</FCP_SelectColonistToRemove>
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<FCP_NoPrisoners>No prisoners available</FCP_NoPrisoners>
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<!-- Power Line Messages -->
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<FCP_StrapPawn>Strap {0}</FCP_StrapPawn>
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<FCP_RemoveFromPowerLine>Remove {0} from power line</FCP_RemoveFromPowerLine>
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<FCP_PawnStrapped>{0} has been strapped to the power line.</FCP_PawnStrapped>
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<FCP_PawnRemovedFromPowerLine>{0} has been removed from the power line.</FCP_PawnRemovedFromPowerLine>
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<!-- Inspect String -->
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<FCP_ContainedPawn>Strapped: {0}</FCP_ContainedPawn>
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</LanguageData>
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