eb119878f7
vkd3d-shader/hlsl: Lower int modulus.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-10-19 21:59:15 +02:00
85856473f6
vkd3d-shader/hlsl: Write SM4 fractional part instructions.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-10-19 21:59:13 +02:00
5a1b0dbf44
vkd3d-shader/hlsl: Always go through implicit conversion in assignments.
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Otherwise we silently skip some type checks.
2022-10-17 17:58:56 +02:00
eb7b594002
vkd3d-shader/hlsl: Lower int division.
2022-10-17 17:58:17 +02:00
4c13ae5764
vkd3d-shader/hlsl: Lower int absolute value.
2022-10-17 17:58:14 +02:00
5442f4236c
vkd3d-shader/hlsl: Write SM4 square root instructions.
2022-10-17 17:58:12 +02:00
8e5aefb309
vkd3d-shader/hlsl: Parse length() intrinsic.
2022-10-17 17:58:09 +02:00
6b45f290f7
vkd3d-shader/hlsl: Pass a location pointer to init_node().
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Instead of a flat location structure.
2022-10-12 21:58:03 +02:00
20fc4375ad
vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper.
2022-10-12 21:58:01 +02:00
1e10b5e616
vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
2022-10-12 21:57:59 +02:00
2d4d2e1244
vkd3d-shader/hlsl: Parse the asuint() intrinsic.
2022-10-12 21:57:57 +02:00
1655d309bd
vkd3d-shader/hlsl: Write SM4 rsq instructions.
2022-10-10 21:13:04 +02:00
d600f0488e
vkd3d-shader/hlsl: Parse normalize intrinsic.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-10-10 21:13:03 +02:00
b74a546034
vkd3d-shader/hlsl: Use hlsl_new_constant() in more places.
2022-09-28 19:11:08 +02:00
f8da100052
vkd3d-shader/hlsl: Use hlsl_new_int_constant() in the "primary_expr" rule.
2022-09-28 19:11:05 +02:00
3fc2fdc37f
vkd3d-shader/hlsl: Introduce a hlsl_new_bool_constant() helper.
2022-09-28 19:11:02 +02:00
4c5fd9c7b9
vkd3d-shader/hlsl: Introduce a hlsl_new_float_constant() helper.
2022-09-28 19:10:58 +02:00
15a0b44ada
vkd3d-shader/hlsl: Pass the arguments to hlsl_new_resource_load() as an indirect structure.
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The function has far too many arguments, including multiple different arguments
with the same type. Use a structure for clarity and to avoid errors.
Merge hlsl_new_sample_lod() into hlsl_new_resource_load() accordingly.
2022-09-27 20:14:54 +02:00
fb724d60e3
vkd3d-shader/hlsl: Make the source parameter to hlsl_copy_deref() const.
2022-09-27 20:14:53 +02:00
e3123f5bd0
vkd3d-shader/hlsl: Pass only a template string to hlsl_new_synthetic_var().
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Synthesize the internal name from the template inside of this function.
2022-09-27 20:14:51 +02:00
991cddd139
vkd3d-shader/hlsl: Handle failure from hlsl_copy_deref().
2022-09-27 20:14:49 +02:00
32999fc12b
vkd3d-common: Tweak the WARN for VKD3D_ERROR_INVALID_SHADER.
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vkd3d-shader does not consume only bytecode anymore.
2022-09-27 20:14:42 +02:00
27a6963d6a
vkd3d: Avoid an unused variable warning when building for Win32.
2022-09-27 20:14:35 +02:00
d5fd309ef8
vkd3d: Add a macro to mark unreachable code.
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This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.
Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
56b2f56b86
Release 1.5.
2022-09-21 16:47:49 +02:00