vkd3d-shader/hlsl: Write SM4 rsq instructions.

This commit is contained in:
Giovanni Mascellani
2022-09-28 13:49:03 +02:00
committed by Alexandre Julliard
parent d600f0488e
commit 1655d309bd
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/23
2 changed files with 10 additions and 5 deletions

View File

@@ -1669,6 +1669,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
break;
case HLSL_OP1_RSQ:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_RSQ, &expr->node, arg1, 0);
break;
case HLSL_OP1_SAT:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV