vkd3d-shader/hlsl: Write SM4 reinterpret instructions.

This commit is contained in:
Zebediah Figura
2022-09-28 15:19:27 -05:00
committed by Alexandre Julliard
parent 2d4d2e1244
commit 1e10b5e616
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/25
2 changed files with 6 additions and 2 deletions

View File

@@ -1664,6 +1664,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
}
break;
case HLSL_OP1_REINTERPRET:
write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
break;
case HLSL_OP1_ROUND:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);