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vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
This commit is contained in:
committed by
Alexandre Julliard
parent
2d4d2e1244
commit
1e10b5e616
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/25
@@ -1664,6 +1664,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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}
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break;
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case HLSL_OP1_REINTERPRET:
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
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break;
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case HLSL_OP1_ROUND:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
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