Conor McCarthy
7534b88a15
tests/shader-runner: Set the correct flag and format for raw UAVs.
2024-06-11 15:55:48 +02:00
Conor McCarthy
00b0b8d65c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
Conor McCarthy
c2a787181f
tests/hlsl: Add SV_Coverage tests.
2024-04-30 16:32:10 +02:00
Conor McCarthy
0bd6083785
tests/hlsl: Add an SV_InstanceId test.
2024-04-30 16:32:10 +02:00
Zebediah Figura
e3e93b76d2
tests: Do not run the d3d11 backend with shader model 5.1.
2024-04-22 23:13:16 +02:00
Conor McCarthy
7eeca3fa39
tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
2024-04-19 22:23:42 +02:00
Conor McCarthy
b68a9ae3ec
tests/hlsl: Add tests for SV_Depth.
2024-04-19 22:23:40 +02:00
Conor McCarthy
696fc12061
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
2024-04-17 22:51:30 +02:00
Conor McCarthy
2379bda36f
tests/hlsl: Add a tessellation test.
2024-04-16 22:18:12 +02:00
Conor McCarthy
bdfa14d219
tests/hlsl: Add tests for CalculateLevelOfDetail().
...
Includes improvements made by Giovanni Mascellani.
2024-04-10 08:54:23 -05:00
Conor McCarthy
52a831ba0d
tests/hlsl: Add UAV counter tests.
2024-03-18 23:07:21 +01:00
Francisco Casas
fda08de61d
tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
2024-03-11 22:09:41 +01:00
Conor McCarthy
7fcf1b6ca2
tests/shader-runner: Add sampler comparison tests.
2024-03-11 22:09:08 +01:00
Conor McCarthy
081c9dbc96
tests/shader-runner: Support structured buffer UAVs.
2024-02-22 22:45:02 +01:00
Henri Verbeet
54142eb0bd
tests/shader_runner: Print information about the run configuration in run_shader_tests().
2024-02-19 21:12:33 +01:00
Henri Verbeet
f15a0ace3e
tests/shader_runner: Print a summary of the runner capabilities in run_shader_tests().
2024-02-19 21:12:32 +01:00
Henri Verbeet
930fbcbb26
tests/shader_runner: Pass the runner capabilities to run_shader_tests().
...
Allowing these to be checked by run_shader_tests() itself, instead of
reimplementing those checks in each individual runner.
2024-02-19 21:12:30 +01:00
Francisco Casas
4d855611b7
tests/shader-runner: Support SRV buffers.
2024-02-19 21:11:51 +01:00
Francisco Casas
22a0f14a2f
tests/shader-runner: Separate resource_type into type and dimension.
...
If in the same shader_test file we have both a [buffer uav n] and a
[uav n] with the same slot "n", we want the last one to override the
first one instead of passing both resources to the backends.
Same for [buffer srv n] and [texture n] after we introduce SRV buffers.
2024-02-19 21:11:49 +01:00
Evan Tang
628acb6b96
tests: Add some tests for rasteriser-ordered views.
2024-02-14 21:48:53 +01:00
Francisco Casas
671f4ec2b2
tests/shader-runner: Call each runner only once.
...
If the runners require multiple calls to run_shader_tests() for
different shader model ranges, these are moved inside the sole runner
call.
For the same reason, the trace() messages are also moved inside the
runner calls.
2024-01-24 22:37:34 +01:00
Conor McCarthy
cd43cb3752
tests/shader-runner: Check for float64 support in the d3d11 runner.
2023-12-14 21:00:38 +01:00
Conor McCarthy
d957247c67
tests/shader-runner: Run d3d11 tests with a mimimum shader model of 4.0.
...
Passing less than 4.0 breaks the use of [require] with
'shader model < 4.0'.
2023-11-15 21:48:28 +01:00
Conor McCarthy
57280673e5
tests/shader-runner: Test shaders with dxcompiler.
...
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.
A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00
Nikolay Sivov
269747dbf3
tests: Enable compiler backwards compatibility mode only for shaders that require it.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:40:06 +02:00
Nikolay Sivov
01faf6ad9e
tests: Add test file syntax to specify compiler options.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Francisco Casas
ab37b27a7d
tests: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when compiling with the shader-runner.
2023-07-17 22:55:43 +02:00
Zebediah Figura
66dab357eb
tests: Add support for UAV buffers in the d3d11 runner.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:36 +02:00
Nikolay Sivov
a4ebde202a
tests: Add support for UAV buffers in Vulkan runner.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:28 +02:00
Zebediah Figura
4ec60707e2
tests: Add a test for sampling from nonzero mipmap levels.
2023-05-08 20:24:15 +02:00
Zebediah Figura
c940486a89
tests/shader_runner: Add support for creating mipmapped textures.
2023-05-08 20:24:15 +02:00
Nikolay Sivov
a496e3a8ba
tests: Disable culling in shader runners.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:05:00 +02:00
Zebediah Figura
9ea84ae8c9
tests/shader_runner: Use the global test_options structure.
...
Inspired by a patch by Giovanni Mascellani.
2023-03-10 21:13:05 +01:00
Giovanni Mascellani
2445743002
tests: Run d3d9 and d3d12 tests on non-cross builds too.
...
On cross builds, shaders are compiled with d3dcompiler_47.dll and
run with d3dN.dll. On non-cross builds, shaders are compiled with
vkd3d-shader and run with d3dN.dll (on Windows) or Vulkan and vkd3d
(on Linux).
2023-01-24 18:10:17 +01:00
Zebediah Figura
75494a4ae6
tests: Add a basic shader test for compute shaders.
2022-10-19 21:59:29 +02:00
Zebediah Figura
b7c94b0213
tests: Check for failure from init_test_context() in the d3d11 runner.
2022-09-19 21:51:30 +02:00
Zebediah Figura
2b69ee67bd
tests/shader_runner: Make the render target into a resource.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:06 +02:00
Zebediah Figura
ac404afe93
tests/shader_runner: Allow creating UAV resources.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:12:59 +02:00
Zebediah Figura
4a9d675c49
tests/shader_runner: Move the check_readback_data_vec4() call to shader_runner.c.
...
Split the probe_vec4() directive into get_rt_readback() and release_readback().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:53:21 +02:00
Zebediah Figura
e6ea409bbf
tests: Move check_readback_data_vec4() to utils.h.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:53:16 +02:00
Zebediah Figura
ccdb702d53
tests/shader_runner: Use the common resource_readback structure in d3d9 and d3d11 readback structures.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:53:08 +02:00
Zebediah Figura
26b89cc338
tests: Skip probe directives if the last render failed.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:01 +02:00
Zebediah Figura
c7623262cc
tests: Specify the primitive type from the shader runner frontend.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:41 +01:00
Zebediah Figura
492cd135e3
tests: Specify the vertex count from the shader runner frontend.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:39 +01:00
Zebediah Figura
84c73f82f7
tests: Allow specifying a custom vertex buffer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:37 +01:00
Zebediah Figura
f11f7032cd
tests: Make the "texture" structure more generic.
...
Use it to hold any type of resource, regardless of type and binding.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:35 +01:00
Zebediah Figura
3ed4c6fe23
tests: Allow specifying a custom input layout.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:32 +01:00
Zebediah Figura
16b383aef5
tests: Specify the default vertex shader in the shader runner frontend.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:29 +01:00
Zebediah Figura
52223250d7
tests: Add support for running shader tests with a custom vertex shader.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 18:41:26 +01:00
Zebediah Figura
71db328d38
tests: Remove NULL rect handling from d3d11_runner_probe_vec4().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-21 22:35:05 +01:00