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tests/shader_runner: Print a summary of the runner capabilities in run_shader_tests().
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parent
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commit
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Notes:
Alexandre Julliard
2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
@ -1338,6 +1338,10 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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const char *testname;
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FILE *f;
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trace(" float64: %u.\n", caps->float64);
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trace(" int64: %u.\n", caps->int64);
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trace(" rov: %u.\n", caps->rov);
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if (!test_options.filename)
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fatal_error("No filename specified.\n");
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@ -281,13 +281,11 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
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hr = ID3D11Device_CheckFeatureSupport(runner->device, D3D11_FEATURE_DOUBLES,
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&doubles, sizeof(doubles));
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ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr);
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trace("DoublePrecisionFloatShaderOps: %u.\n", doubles.DoublePrecisionFloatShaderOps);
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runner->caps.float64 = doubles.DoublePrecisionFloatShaderOps;
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hr = ID3D11Device_CheckFeatureSupport(runner->device,
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D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2));
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ok(hr == S_OK, "Got hr %#lx.\n", hr);
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trace("ROVsSupported: %u.\n", options2.ROVsSupported);
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runner->caps.rov = options2.ROVsSupported;
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rt_width = RENDER_TARGET_WIDTH;
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@ -627,11 +627,8 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner)
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));
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ok(hr == S_OK, "Failed to check feature options support, hr %#x.\n", hr);
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trace("DoublePrecisionFloatShaderOps: %u.\n", options.DoublePrecisionFloatShaderOps);
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trace("ROVsSupported: %u.\n", options.ROVsSupported);
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS1, &options1, sizeof(options1));
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ok(hr == S_OK, "Failed to check feature options1 support, hr %#x.\n", hr);
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trace("Int64ShaderOps: %u.\n", options1.Int64ShaderOps);
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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@ -246,9 +246,6 @@ static bool gl_runner_init(struct gl_runner *runner)
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trace("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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trace(" GL_VERSION: %s\n", glGetString(GL_VERSION));
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trace(" float64: %u.\n", runner->caps.float64);
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trace(" int64: %u.\n", runner->caps.int64);
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p_glSpecializeShader = (void *)eglGetProcAddress("glSpecializeShader");
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE);
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@ -1375,13 +1375,11 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
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ENABLE_FEATURE(shaderImageGatherExtended);
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ENABLE_FEATURE(shaderStorageImageWriteWithoutFormat);
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trace("shaderFloat64: %u.\n", ret_features.shaderFloat64);
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if (ret_features.shaderFloat64)
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{
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features.shaderFloat64 = VK_TRUE;
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runner->caps.float64 = true;
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}
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trace("shaderInt64: %u.\n", ret_features.shaderInt64);
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if (ret_features.shaderInt64)
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{
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features.shaderInt64 = VK_TRUE;
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