Commit Graph

360 Commits

Author SHA1 Message Date
Elizabeth Figura
e781abc3fb vkd3d-shader: Write uninitialized components of COLOR0 as 1. 2024-11-04 15:21:09 +01:00
Elizabeth Figura
cc9fcee676 vkd3d-shader: Reduce masks to only read components in vsir_program_remap_output_signature(). 2024-11-04 15:11:54 +01:00
Elizabeth Figura
61bda1c054 vkd3d-shader: Always ensure a RET at the end of a program. 2024-11-04 15:06:02 +01:00
Henri Verbeet
1113d24a70 vkd3d-shader/ir: Store the global flags in struct vsir_program. 2024-10-22 20:40:31 +02:00
Elizabeth Figura
a492d64fef vkd3d-shader/ir: Allow controlling point sprite through a parameter. 2024-10-22 19:14:02 +02:00
Giovanni Mascellani
ed4d45355a vkd3d-shader/ir: Represent the normalisation level with an enumeration. 2024-10-21 18:21:39 +02:00
Shaun Ren
768b19d410 vkd3d-shader/ir: Validate control point counts correctly.
Allow zero input control points for domain shaders, and zero output
control points for hull shaders.
2024-10-21 18:10:13 +02:00
Giovanni Mascellani
03ad04c890 vkd3d-shader/ir: Validate OUTCONTROLPOINT registers. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
1e86f00247 vkd3d-shader/ir: Validate INCONTROLPOINT registers. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
a4ab53ab7b vkd3d-shader/ir: Validate PATCHCONST registers. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
62d5bc91f5 vkd3d-shader/ir: Validate OUTPUT registers. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
349fdd0843 vkd3d-shader/ir: Validate INPUT registers. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
d9508558a9 vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
eba8fd4720 vkd3d-shader: Keep track of whether programs have normalised I/O. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
0e43dea42d vkd3d-shader/ir: Check that signature masks are contiguous. 2024-10-17 17:28:52 +02:00
Giovanni Mascellani
2b45878ff8 vkd3d-shader/ir: Validate the line density SV_TessFactor signature element for isolines domains. 2024-10-16 21:40:58 +02:00
Giovanni Mascellani
f470eb2a1a vkd3d-shader/ir: Validate the line detail SV_TessFactor signature element for isolines domains. 2024-10-16 21:40:58 +02:00
Giovanni Mascellani
c5c3151414 vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for tri domains. 2024-10-16 21:40:58 +02:00
Giovanni Mascellani
4e8b34c075 vkd3d-shader/ir: Validate SV_TessFactor signature elements for tri domains. 2024-10-16 21:40:58 +02:00
Giovanni Mascellani
b2460a6794 vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for quad domains. 2024-10-16 21:40:58 +02:00
Giovanni Mascellani
a8b9a92c10 vkd3d-shader/ir: Validate SV_TessFactor signature elements for quad domains. 2024-10-16 21:40:58 +02:00
Giovanni Mascellani
7f834f57e5 vkd3d-shader/ir: Validate that signatures are sensible for shader type. 2024-10-15 16:47:04 +02:00
Giovanni Mascellani
859b911b3a vkd3d-shader/ir: Validate the output control point count. 2024-10-15 16:47:04 +02:00
Giovanni Mascellani
bd3ba87747 vkd3d-shader/ir: Validate the input control point count. 2024-10-15 16:47:04 +02:00
Giovanni Mascellani
5dfaa26990 vkd3d-shader/ir: Validate the allowed data type and component count for SV_CullDistance. 2024-10-14 19:39:12 +02:00
Giovanni Mascellani
cd5718f59d vkd3d-shader/ir: Validate the allowed signatures and stages for SV_CullDistance. 2024-10-14 19:39:12 +02:00
Giovanni Mascellani
33972998a9 vkd3d-shader/ir: Validate the allowed data type and component count for SV_ClipDistance. 2024-10-14 19:39:12 +02:00
Giovanni Mascellani
0465549c9d vkd3d-shader/ir: Validate the allowed signatures and stages for SV_ClipDistance. 2024-10-14 19:39:12 +02:00
Giovanni Mascellani
20b3a4c362 vkd3d-shader/ir: Validate the allowed data type and component count for SV_Position. 2024-10-14 19:39:12 +02:00
Giovanni Mascellani
962ce961d4 vkd3d-shader/ir: Validate the allowed signatures and stages for SV_Position. 2024-10-14 19:39:12 +02:00
Giovanni Mascellani
2d452842ed vkd3d-shader/ir: Introduce a helper for validating MISCTYPE registers. 2024-10-14 15:42:00 +02:00
Giovanni Mascellani
15d8591a26 vkd3d-shader/ir: Introduce a helper for validating RASTOUT registers. 2024-10-14 15:42:00 +02:00
Giovanni Mascellani
7021a57193 vkd3d-shader/ir: Introduce a helper for validating UAV registers. 2024-10-14 15:42:00 +02:00
Giovanni Mascellani
c60eecbac8 vkd3d-shader/ir: Introduce a helper for validating RESOURCE registers. 2024-10-14 15:42:00 +02:00
Giovanni Mascellani
edbf7349bd vkd3d-shader/ir: Introduce a helper for validating SAMPLER registers. 2024-10-14 15:42:00 +02:00
Giovanni Mascellani
52761e689b vkd3d-shader/ir: Introduce a helper for validating registers without indices. 2024-10-14 15:42:00 +02:00
Giovanni Mascellani
ce638b9cca vkd3d-shader/ir: Introduce a helper for validating LABEL registers. 2024-10-14 15:42:00 +02:00
Giovanni Mascellani
92d1ba9188 vkd3d-shader/ir: Introduce a helper for validating SSA registers. 2024-10-14 15:42:00 +02:00
Giovanni Mascellani
1c43b2e55f vkd3d-shader/ir: Introduce a helper for validating TEMP registers. 2024-10-14 15:42:00 +02:00
Elizabeth Figura
1e3c1392bd vkd3d-shader/ir: Allow controlling FFP point size clamping through vkd3d-shader parameters. 2024-10-10 22:44:26 +02:00
Elizabeth Figura
54092286be vkd3d-shader/ir: Allow controlling FFP point size through a vkd3d-shader parameter. 2024-10-10 22:25:09 +02:00
Elizabeth Figura
6ee17cf77e vkd3d-shader/spirv: Implement shader point size. 2024-10-10 22:14:45 +02:00
Giovanni Mascellani
f0e31dd6b3 vkd3d-shader/ir: Only allow PATCHCONST registers as destination parameteres in Hull Shaders. 2024-10-10 20:04:13 +02:00
Giovanni Mascellani
f2d181e65c vkd3d-shader/ir: Only allow PATCHCONST registers as source parameteres in Hull and Domain Shaders. 2024-10-10 20:04:13 +02:00
Giovanni Mascellani
6cbe5ffa15 vkd3d-shader/ir: Disallow OUTPUT registers in source parameters. 2024-10-10 20:04:13 +02:00
Giovanni Mascellani
5b5a27dccb vkd3d-shader/ir: Disallow INPUT registers in destination parameters. 2024-10-10 20:04:13 +02:00
Henri Verbeet
845d6f9134 vkd3d-shader/ir: Remove VKD3DSIH_DCL_UAV_TYPED instructions. 2024-10-10 20:00:45 +02:00
Giovanni Mascellani
080f25c583 vkd3d-shader/ir: Do not search for signature elements using a scalar write mask.
The fallback code was added when shader_signature_find_element_for_reg()
would crash when unable to find the requested signature element.
Now it doesn't any more, and the second search is redundant.
2024-10-10 20:00:19 +02:00
Giovanni Mascellani
690c47dbf8 vkd3d-shader/ir: Validate that constant interpolation is used with integer types. 2024-10-10 19:58:00 +02:00
Giovanni Mascellani
e366fc3ad6 vkd3d-shader/ir: Validate interpolation mode in shader signatures. 2024-10-10 19:58:00 +02:00