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vkd3d-shader/ir: Validate the allowed data type and component count for SV_ClipDistance.
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Henri Verbeet
2024-10-14 19:45:15 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1173
@ -6782,7 +6782,8 @@ sysval_validation_data[] =
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{
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[VKD3D_SHADER_SV_POSITION] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, VS_BIT | GS_BIT | HS_BIT | DS_BIT, 0,
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VKD3D_SHADER_COMPONENT_FLOAT, 4},
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[VKD3D_SHADER_SV_CLIP_DISTANCE] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT},
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[VKD3D_SHADER_SV_CLIP_DISTANCE] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT, 0,
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VKD3D_SHADER_COMPONENT_FLOAT, 4},
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};
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static void vsir_validate_signature_element(struct validation_context *ctx,
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