vkd3d-shader/ir: Introduce a helper for validating RESOURCE registers.

This commit is contained in:
Giovanni Mascellani 2024-10-13 22:47:28 +02:00 committed by Henri Verbeet
parent edbf7349bd
commit c60eecbac8
Notes: Henri Verbeet 2024-10-14 15:46:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1176

View File

@ -6303,6 +6303,33 @@ static void vsir_validate_sampler_register(struct validation_context *ctx,
"Non-NULL relative address for the descriptor index of a SAMPLER register.");
}
static void vsir_validate_resource_register(struct validation_context *ctx,
const struct vkd3d_shader_register *reg)
{
if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
"Invalid precision %#x for a RESOURCE register.", reg->precision);
if (reg->data_type != VKD3D_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid data type %#x for a RESOURCE register.", reg->data_type);
if (reg->dimension != VSIR_DIMENSION_VEC4)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
"Invalid dimension %#x for a RESOURCE register.", reg->dimension);
if (reg->idx_count != 2)
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
"Invalid index count %u for a RESOURCE register.", reg->idx_count);
return;
}
if (reg->idx[0].rel_addr)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
"Non-NULL relative address for the descriptor index of a RESOURCE register.");
}
static void vsir_validate_ssa_register(struct validation_context *ctx,
const struct vkd3d_shader_register *reg)
{
@ -6427,6 +6454,10 @@ static void vsir_validate_register(struct validation_context *ctx,
vsir_validate_sampler_register(ctx, reg);
break;
case VKD3DSPR_RESOURCE:
vsir_validate_resource_register(ctx, reg);
break;
case VKD3DSPR_DEPTHOUTGE:
vsir_validate_register_without_indices(ctx, reg);
break;
@ -6439,35 +6470,6 @@ static void vsir_validate_register(struct validation_context *ctx,
vsir_validate_ssa_register(ctx, reg);
break;
case VKD3DSPR_RESOURCE:
if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
"Invalid precision %#x for a RESOURCE register.",
reg->precision);
if (reg->data_type != VKD3D_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid data type %#x for a RESOURCE register.",
reg->data_type);
if (reg->dimension != VSIR_DIMENSION_VEC4)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
"Invalid dimension %#x for a RESOURCE register.",
reg->dimension);
if (reg->idx_count != 2)
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
"Invalid index count %u for a RESOURCE register.",
reg->idx_count);
break;
}
if (reg->idx[0].rel_addr)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
"Non-NULL relative address for the descriptor index of a RESOURCE register.");
break;
case VKD3DSPR_UAV:
if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,