vkd3d-shader/ir: Validate the allowed data type and component count for SV_CullDistance.

This commit is contained in:
Giovanni Mascellani 2024-10-10 22:05:08 +02:00 committed by Henri Verbeet
parent cd5718f59d
commit 5dfaa26990
Notes: Henri Verbeet 2024-10-14 19:45:15 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1173

View File

@ -6784,7 +6784,8 @@ sysval_validation_data[] =
VKD3D_SHADER_COMPONENT_FLOAT, 4},
[VKD3D_SHADER_SV_CLIP_DISTANCE] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT, 0,
VKD3D_SHADER_COMPONENT_FLOAT, 4},
[VKD3D_SHADER_SV_CULL_DISTANCE] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT},
[VKD3D_SHADER_SV_CULL_DISTANCE] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT, 0,
VKD3D_SHADER_COMPONENT_FLOAT, 4},
};
static void vsir_validate_signature_element(struct validation_context *ctx,