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vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for quad domains.
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Henri Verbeet
2024-10-16 21:48:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1190
@ -6787,6 +6787,7 @@ sysval_validation_data[] =
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[VKD3D_SHADER_SV_CULL_DISTANCE] = {PS_BIT | GS_BIT | HS_BIT | DS_BIT, PS_BIT | VS_BIT | GS_BIT | HS_BIT | DS_BIT, 0,
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VKD3D_SHADER_COMPONENT_FLOAT, 4},
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[VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE] = {0, 0, HS_BIT | DS_BIT, VKD3D_SHADER_COMPONENT_FLOAT, 1},
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[VKD3D_SHADER_SV_TESS_FACTOR_QUADINT] = {0, 0, HS_BIT | DS_BIT, VKD3D_SHADER_COMPONENT_FLOAT, 1},
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};
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static void vsir_validate_signature_element(struct validation_context *ctx,
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