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vkd3d-shader/ir: Introduce a helper for validating TEMP registers.
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Notes:
Henri Verbeet
2024-10-14 15:46:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1176
@ -6180,6 +6180,57 @@ static void VKD3D_PRINTF_FUNC(3, 4) validator_error(struct validation_context *c
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ctx->status = VKD3D_ERROR_INVALID_SHADER;
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}
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static void vsir_validate_temp_register(struct validation_context *ctx,
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const struct vkd3d_shader_register *reg)
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{
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struct validation_context_temp_data *data;
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if (reg->idx_count != 1)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
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"Invalid index count %u for a TEMP register.",
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reg->idx_count);
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return;
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}
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if (reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Non-NULL relative address for a TEMP register.");
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if (reg->idx[0].offset >= ctx->program->temp_count)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"TEMP register index %u exceeds the maximum count %u.",
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reg->idx[0].offset, ctx->program->temp_count);
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return;
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}
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data = &ctx->temps[reg->idx[0].offset];
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if (reg->dimension == VSIR_DIMENSION_NONE)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
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"Invalid dimension NONE for a TEMP register.");
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return;
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}
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/* TEMP registers can be scalar or vec4, provided that
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* each individual register always appears with the same
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* dimension. */
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if (data->dimension == VSIR_DIMENSION_NONE)
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{
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data->dimension = reg->dimension;
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data->first_seen = ctx->instruction_idx;
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}
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else if (data->dimension != reg->dimension)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
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"Invalid dimension %#x for a TEMP register: "
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"it has already been seen with dimension %#x at instruction %zu.",
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reg->dimension, data->dimension, data->first_seen);
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}
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}
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static void vsir_validate_src_param(struct validation_context *ctx,
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const struct vkd3d_shader_src_param *src);
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@ -6218,50 +6269,8 @@ static void vsir_validate_register(struct validation_context *ctx,
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switch (reg->type)
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{
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case VKD3DSPR_TEMP:
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{
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struct validation_context_temp_data *data;
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if (reg->idx_count != 1)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a TEMP register.",
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reg->idx_count);
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break;
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}
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if (reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a TEMP register.");
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if (reg->idx[0].offset >= ctx->program->temp_count)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "TEMP register index %u exceeds the maximum count %u.",
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reg->idx[0].offset, ctx->program->temp_count);
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break;
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}
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data = &ctx->temps[reg->idx[0].offset];
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if (reg->dimension == VSIR_DIMENSION_NONE)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension NONE for a TEMP register.");
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break;
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}
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/* TEMP registers can be scalar or vec4, provided that
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* each individual register always appears with the same
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* dimension. */
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if (data->dimension == VSIR_DIMENSION_NONE)
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{
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data->dimension = reg->dimension;
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data->first_seen = ctx->instruction_idx;
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}
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else if (data->dimension != reg->dimension)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension %#x for a TEMP register: "
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"it has already been seen with dimension %#x at instruction %zu.",
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reg->dimension, data->dimension, data->first_seen);
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}
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vsir_validate_temp_register(ctx, reg);
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break;
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}
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case VKD3DSPR_SSA:
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{
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