1227891db9
vkd3d-shader/hlsl: Fix texture reservation trace.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-22 16:54:15 +01:00
a32f89c714
vkd3d-shader/hlsl: Explicitly specify the swizzle type for sm4 source registers.
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Some register types do not use a consistent swizzle type, so the
sm4_swizzle_type() function is removed.
The swizzle type now must be specified using the swizzle_type field.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:21:26 +01:00
b266133a8c
vkd3d-shader/hlsl: Allow failure in hlsl_offset_from_deref.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:20:44 +01:00
f257004caf
vkd3d-shader/hlsl: Use "false" instead of "0" as a bool immediate.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:20:41 +01:00
93a40c1c57
vkd3d-shader/hlsl: Remove trivial swizzles.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:20:39 +01:00
d76d777876
vkd3d-shader/hlsl: Parse the Sample() method.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:44:30 +01:00
c2057c6849
vkd3d-shader/hlsl: Don't explicitly mark the return variable as read in compute_liveness().
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The return variable was already added to the extern_vars list and marked as an
output semantic by the append_output_var_copy() call above, so the preceding
loop will take care of setting the last_read field.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:54 +01:00
182707f168
vkd3d-shader/hlsl: Factor out an hlsl_block structure.
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This doesn't hold anything other than a list, nor do I have any immediate plans
for it to hold anything other than a list, but I'm adding it for some degree of
clarity. Passing around untyped list pointers is not my favourite hobby.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:50 +01:00
8485a7c450
vkd3d-shader/hlsl: Store the function body directly in the hlsl_ir_function_decl structure.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:47 +01:00
423213fb05
vkd3d-shader/hlsl: Generate synthetic temps for object uniforms as well.
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These can be assigned to when compatibility mode is used.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:42 +01:00
5e3b8b70fc
vkd3d-shader/hlsl: Use last_read for resource loads.
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This fixes DCE.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:38 +01:00
899c2f25e2
vkd3d-shader/hlsl: Allocate textures for SM4.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 10:13:58 +02:00
cd2df526e1
vkd3d-shader/hlsl: Parse the Load() method.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-08 16:56:33 +02:00
1502740d5b
vkd3d-shader/hlsl: Fix a memory leak.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-28 20:13:58 +02:00
14e9a1ba1c
vkd3d-shader/hlsl: Don't dereference a NULL offset_node in hlsl_offset_from_deref().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-27 20:41:39 +02:00
62b25bc52b
vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-23 20:24:53 +02:00
b4e301b2d8
vkd3d-shader/hlsl: Store constant values as an array of unions.
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This allows us to more easily manipulate individual elements in a type-agnostic
way. For example, it allows easier implementation of constant swizzle folding.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-23 20:22:44 +02:00
ac88631755
vkd3d-shader/hlsl: Avoid crashing when emitting a dereference with non-constant offset.
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Some places assert() that the register is allocated.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:04 +02:00
40ec063a26
vkd3d-shader/hlsl: Write the SM4 dcl_temps instruction.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:51:01 +02:00
62456beeda
vkd3d-shader/hlsl: Write SM4 semantic declarations.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:50:59 +02:00
464dae2c46
vkd3d-shader/hlsl: Write SM4 signatures.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:50:55 +02:00
96d523722d
vkd3d-shader/hlsl: Write empty SM4 shaders.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:04 +02:00
3cc6b565ce
vkd3d-shader/hlsl: Split array copies.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-16 18:40:51 +02:00
7960f9e373
vkd3d-shader/hlsl: Rename hlsl_ir_expr_op members.
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For the sake of simplicity and clarity, especially in the interest of allowing
us to have expressions with larger numbers of terms.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-16 18:40:48 +02:00
2dedc937a0
vkd3d-shader: Move SM1 code generation to a separate file.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 20:58:02 +02:00