4c13ae5764
vkd3d-shader/hlsl: Lower int absolute value.
2022-10-17 17:58:14 +02:00
d5fd309ef8
vkd3d: Add a macro to mark unreachable code.
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This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.
Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
d6f45b730f
vkd3d-shader/hlsl: Parse the SampleLevel method.
2022-08-23 15:57:54 -05:00
6989266e76
vkd3d-shader/hlsl: Check for non-static object references.
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It is responsibility of the shader's programmer to ensure that
object references can be solved statically.
Resource arrays for ps_5_1 and vs_5_1 are an exception which is not
properly handled yet. They probably deserve a different object type.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
1bba18aa75
vkd3d-shader/hlsl: Invalidate components more precisely in copy propagation.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
b5b08bd8a0
vkd3d-shader/hlsl: Replace register offsets with index paths in copy propagation.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
f843a7babb
vkd3d-shader/hlsl: Rename 'inner_type' to 'element_type' in function name.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
577014c017
vkd3d-shader/hlsl: Replace register offsets with index paths in split copies.
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hlsl_new_store() and hlsl_new_load() are deleted, so now there are no more
direct ways to create derefs with offsets in hlsl.c and hlsl.h.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:34:19 +02:00
d7d2fe145f
vkd3d-shader/hlsl: Replace register offsets with index paths in input/output copies.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:34:08 +02:00
1b69adbd13
vkd3d-shader/hlsl: Add input and output variables using the same function.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:34:05 +02:00
c572adbf2a
vkd3d-shader/hlsl: Move register offset functions to hlsl_codegen.c.
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This can be done now, to ensure that register offsets are no longer used
in hlsl.c and hlsl.h.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:34:01 +02:00
349aab2a6a
vkd3d-shader/hlsl: Replace register offsets with index paths in resource loads initialization.
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At this point, the parse code is free of offsets; it only uses index
paths.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:58 +02:00
4fede46c9a
vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.
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The transform_deref_paths_into_offsets pass turns these index paths back
into register offsets.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:37 +02:00
2dcfc888fb
vkd3d-shader/hlsl: Unify type minor/major size functions.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:29 +02:00
e5905bbf0f
vkd3d-shader/hlsl: Store the struct fields as an array.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-18 22:07:26 +02:00
0ddaa80616
vkd3d-shader/hlsl: Fold constant swizzles.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-28 22:20:08 +02:00
8cd4995958
vkd3d-shader/hlsl: Allocate enough space for temporary matrices.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-08 18:51:28 +02:00
ea38ecc4ff
vkd3d-shader/hlsl: Split matrices into multiple variables in prepend_input_copy().
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-08 18:51:03 +02:00
d2d4bc24e9
vkd3d-shader/hlsl: Split matrices into multiple variables in append_output_copy().
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-08 18:50:52 +02:00
e6ce077ad4
vkd3d-shader/hlsl: Handle loops in copy propagation.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-04 18:32:35 +02:00
6167b3a4e2
vkd3d-shader/hlsl: Handle branches in copy propagation.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-02 11:30:21 +02:00
a58c0e7c9d
vkd3d-shader/hlsl: Detect missing loads on rhs when splitting copies of non-numeric types.
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Otherwise we can get failed assertions:
assert(node->type == HLSL_IR_LOAD);
because broadcasts to these types are not implemented yet.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-02 11:29:54 +02:00
246ff14511
vkd3d-shader/hlsl: Support all complex initalizers.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-27 21:45:41 +02:00
c5c50a8b9b
vkd3d-shader/hlsl: Do not generate useless swizzles.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-27 21:45:37 +02:00
74273ccadd
vkd3d-shader/hlsl: Do not handle vector types in major_size() and minor_size().
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:12:55 +02:00