Józef Kucia
03b9f4ff5a
vkd3d: Implement d3d12_command_list_OMSetBlendFactor().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:03 +02:00
Józef Kucia
fe3ad21949
vkd3d: Fix 2D array depth stencil views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:00 +02:00
Józef Kucia
d11b9618e0
vkd3d-shader: Use TRACE() for skipped DXBC chunks.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:32:58 +02:00
Józef Kucia
a4cd1b255f
vkd3d-shader: Translate gather4_po_c instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:44 +02:00
Józef Kucia
b66d4ed521
vkd3d-shader: Translate retc instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:43 +02:00
Józef Kucia
99939f626b
vkd3d-shader: Use vkd3d_dxbc_compiler_emit_conditional_branch() in more places.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:41 +02:00
Józef Kucia
2e65b78102
vkd3d: Fix shader stage bits for pipeline barriers.
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The Vulkan spec says:
"Any pipeline stage included in srcStageMask or dstStageMask must be
supported by the capabilities of the queue family..."
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:39 +02:00
Józef Kucia
82fdd800e2
vkd3d: Pass VkQueueFamilyProperties to vkd3d_queue_create().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:37 +02:00
Józef Kucia
873a26a061
vkd3d: Simplify error handling in vkd3d_create_vk_device().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:35 +02:00
Józef Kucia
b7ed0df1f4
vkd3d: Add WARN() for "out of device memory" errors.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:27:29 +02:00
Józef Kucia
413c8562b9
vkd3d: Use heap memory for placed resources.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:27:22 +02:00
Józef Kucia
bd0ce54f79
vkd3d: Allocate device memory for heaps.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:33 +02:00
Józef Kucia
0014c4fbf9
vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for textures.
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In Vulkan, we have to create an image to get its memory requirements.
It would be very helpful if we could get the memory requirements without
creating a resource.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:24 +02:00
Józef Kucia
ded908c515
vkd3d: Pass D3D12_RESOURCE_DESC and VkImage to vkd3d_create_image().
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For consistency with vkd3d_create_buffer().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:21 +02:00
Józef Kucia
99e239ad50
vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for buffers.
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In Direct3D12, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT is always used
for buffers. We could try to use a lower alignment when supported by
the Vulkan implementation, but there is no way to get buffer memory
requirements without creating a buffer in Vulkan.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:18 +02:00
Józef Kucia
e93fed2c93
vkd3d: Add support for fake placed resources.
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Placed resources are not allocated from a given heap yet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:15 +02:00
Józef Kucia
5319cc2420
vkd3d-shader: Translate gather4_po instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:35 +02:00
Józef Kucia
a553eb1afe
vkd3d-shader: Translate gather4_c instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:31 +02:00
Józef Kucia
01ef2ceced
vkd3d-shader: Find innermost loops for breakc instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:26 +02:00
Józef Kucia
9781b15531
vkd3d-shader: Translate continuec instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:16 +02:00
Józef Kucia
79339d153a
vkd3d-shader: Translate continue instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:12 +02:00
Józef Kucia
a970f71581
vkd3d-shader: Translate ineg instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:10 +02:00
Józef Kucia
62628dd90d
vkd3d-shader: Promote immediate scalar constants to vectors.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:07 +02:00
Józef Kucia
be4a775c07
vkd3d: Do not hardcode aspect mask in d3d12_command_list_ClearUnorderedAccessViewUint().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-14 19:17:50 +02:00
Józef Kucia
b9d7569b8c
vkd3d: Partially implement clears for texture UAVs.
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In the long term, we may want to use shaders to clear UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:26:23 +02:00