4300 Commits

Author SHA1 Message Date
Conor McCarthy
df4e1b7393 vkd3d-shader/dxil: Read immediate constant arrays. 2023-10-11 22:21:19 +02:00
Conor McCarthy
57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00
Conor McCarthy
d211160b89 tests/shader-runner: Replace immediate shader type strings with an enum. 2023-10-11 22:21:14 +02:00
Conor McCarthy
0ef0735999 tests/shader-runner: Do not exit if a 'require' directive is not met.
Tests are skipped until the next 'require' directive, which restores
the defaults before the new requirements are read.
2023-10-11 22:21:14 +02:00
Conor McCarthy
192f4dcb2b tests/shader-runner: Handle individual keywords in shader directives.
Matching all possible combinations of keywords becomes too complex
if more keywords are added.
2023-10-11 22:21:14 +02:00
Nikolay Sivov
9c6c7cb78f vkd3d: Add partial implementation for CreateCommittedResource1(). 2023-10-10 22:11:46 +02:00
Zebediah Figura
72e8b6e0dc include: Fix some confusingly structured documentation.
Fixes: 7a4ae434dfa4cccc1e832455133930066d2ab575.
2023-10-10 22:11:37 +02:00
Zebediah Figura
6a942581db vkd3d-shader/ir: Translate TEX instructions to SAMPLE. 2023-10-09 21:58:40 +02:00
Zebediah Figura
bd9eae6c22 vkd3d-shader: Scan combined sampler declarations.
This does not handle 1.x samplers yet.
2023-10-09 21:58:38 +02:00
Zebediah Figura
7a4ae434df include: Define an API for mapping sm1 samplers to the target environment. 2023-10-09 21:58:38 +02:00
Zebediah Figura
2bcd6ea893 vkd3d-shader: Introduce a separate register type for combined samplers. 2023-10-09 21:58:38 +02:00
Nikolay Sivov
3af629cf8c vkd3d-shader/tpf: Output interpolation modifiers for input declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:31 +02:00
Nikolay Sivov
8479ceedfc vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:29 +02:00
Nikolay Sivov
1930b51d97 vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:27 +02:00
Nikolay Sivov
de860c3cbf vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
4b8a4809d1 tests: Add a test for interpolation modifiers specified on structure fields.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
c5414fa92f vkd3d-shader/tpf: Write 'continue' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:17 +02:00
Nikolay Sivov
e4b423d6b5 vkd3d-shader/hlsl: Handle 'continue' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:14 +02:00
Nikolay Sivov
0e5749e78e vkd3d-shader/hlsl: Allow 'break' instructions in loops.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Nikolay Sivov
89f493b900 tests: Add some tests for 'break'/'continue' in loops.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Nikolay Sivov
6ba75fd92f vkd3d: Add partial implementation for CreateHeap1().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:07 +02:00
Conor McCarthy
75c2af3640 vkd3d-shader/spirv: When declaring a CBV initialise the register with the register index range.
The declaration instruction register contains id, range first, and range
last. The backend includes range first in the variable name. After commit
e8b3561252 it was always zero, and since commit 67f0196c33 it is
UINT_MAX, so constant buffers are named, e.g., "%cb0_4294967295".
2023-10-09 21:58:01 +02:00
Zebediah Figura
a4c5f3a798 vkd3d-shader/spirv: Add a debug name for the push constant buffer. 2023-10-09 21:57:53 +02:00
Henri Verbeet
98d158d004 vkd3d-shader/tpf: Get rid of the output map.
Map output registers in the backend instead, as needed.
2023-10-09 21:57:46 +02:00
Henri Verbeet
31ce7c3a38 vkd3d-shader/hlsl: Get rid of the vkd3d_sm4_* forward declarations in hlsl.h.
These are no longer needed outside of tpf.c.
2023-10-09 21:57:38 +02:00