Henri Verbeet
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efe9dfd73a
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vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.
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2024-05-16 21:49:37 +02:00 |
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Henri Verbeet
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19b552ce1b
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vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init().
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2024-05-16 21:49:36 +02:00 |
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Henri Verbeet
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9e4a790de1
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vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.
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2024-05-16 21:49:34 +02:00 |
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Conor McCarthy
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47f0483267
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vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
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2024-05-14 20:44:06 +02:00 |
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Conor McCarthy
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e41643ab8f
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vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.
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2024-05-14 20:44:02 +02:00 |
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Conor McCarthy
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2810edf45b
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vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
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2024-05-13 11:50:22 +02:00 |
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Conor McCarthy
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c30976e5c2
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vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.
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2024-05-13 11:50:20 +02:00 |
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Conor McCarthy
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cb5163f9a4
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vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount.
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2024-05-13 11:50:17 +02:00 |
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Conor McCarthy
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cc49f26af1
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vkd3d-shader/ir: Validate geometry shader properties.
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2024-05-08 21:08:15 +02:00 |
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Conor McCarthy
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4fd2d5aa77
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vkd3d-shader/dxil: Load geometry shader properties.
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2024-05-08 21:08:14 +02:00 |
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Conor McCarthy
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c71751edc9
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vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp.
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2024-05-06 22:12:25 +02:00 |
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Conor McCarthy
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af208135f3
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vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
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2024-05-06 22:12:22 +02:00 |
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Conor McCarthy
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174a692a17
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vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
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2024-05-06 22:12:19 +02:00 |
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Henri Verbeet
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592e902d47
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vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
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2024-05-02 22:19:18 +02:00 |
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Henri Verbeet
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f948520504
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vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().
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2024-05-02 22:19:17 +02:00 |
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Conor McCarthy
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fb5eb3159d
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vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.
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2024-05-02 22:19:00 +02:00 |
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Conor McCarthy
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8e2b351538
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vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
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2024-05-02 22:18:58 +02:00 |
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Conor McCarthy
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9aa9b112e6
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vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
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2024-05-02 22:18:55 +02:00 |
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Conor McCarthy
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6a56b4e5d8
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vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
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2024-05-02 22:18:48 +02:00 |
|
Conor McCarthy
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fb730b11cf
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vkd3d-shader/dxil: Handle constexpr pointer cast.
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2024-04-30 16:31:44 +02:00 |
|
Henri Verbeet
|
87c83e2ae2
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vkd3d-shader: Get rid of struct vkd3d_shader_desc.
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2024-04-30 16:31:19 +02:00 |
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Conor McCarthy
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3479962983
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vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
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2024-04-22 23:13:28 +02:00 |
|
Conor McCarthy
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4457181b2a
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vkd3d-shader/dxil: Support patch constant functions and signatures.
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2024-04-22 23:13:26 +02:00 |
|
Henri Verbeet
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0116e49d9b
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vkd3d-shader/hlsl: Support d3d-asm as target format.
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2024-04-19 22:24:06 +02:00 |
|
Henri Verbeet
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e17e481130
|
vkd3d-shader/glsl: Call vkd3d_shader_normalise().
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2024-04-17 22:52:20 +02:00 |
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