d2feb33b47
vkd3d-shader/hlsl: Store SM4 texture declarations in the vsir program.
2024-12-09 16:09:16 +01:00
1d290bf5db
vkd3d-shader/hlsl: Store SM4 sampler declarations in the vsir program.
...
Looking at the implementation of shader_sm4_read_dcl_sampler(), vsir
stores the resource index range both in
vkd3d_shader_instruction.declaration.sampler.range
and in the
vkd3d_shader_instruction.declaration.sampler.src.reg.idx[1-2]
indexes, so we do the same.
It is also worth noting that for shader models lower than 5.1, vsir
has a normalization on the ins->declaration src register indexes.
Refer to the following comment:
/* SM5.1 places a symbol identifier in idx[0] and moves
* other values up one slot. Normalize to SM5.1. */
on shader_sm4_read_param().
This normalization is also added to the generated vsir instructions.
2024-12-09 16:09:16 +01:00
37a61bf41a
vkd3d-shader/hlsl: Store the global flags in the vsir program.
2024-12-09 16:09:16 +01:00
d3108de72a
vkd3d-shader/hlsl: Store ROV feature requirement in the vsir_program.
2024-12-09 16:09:16 +01:00
d9c4a257c2
vkd3d-shader/dxbc: Parse the SFI0 ROV requirement.
2024-12-09 16:09:16 +01:00
b484288a82
vkd3d-shader/spirv: Parse SPIR-V instructions.
2024-12-09 16:09:16 +01:00
ac2901d2cb
vkd3d-shader/spirv: Parse the SPIR-V instruction schema.
2024-12-09 16:09:16 +01:00
9b4f5dab77
vkd3d-shader/spirv: Parse the SPIR-V id bound.
2024-12-09 16:09:16 +01:00
3f548ccf9c
vkd3d-shader/spirv: Parse the SPIR-V generator magic number.
2024-12-09 16:09:16 +01:00
e218dae281
vkd3d-shader/spirv: Parse the SPIR-V version number.
2024-12-09 16:08:33 +01:00
6cac18e395
vkd3d-shader/spirv: Parse the SPIR-V magic number.
2024-12-09 15:41:24 +01:00
49fba97b0a
vkd3d-shader/spirv: Introduce a SPIR-V parser.
2024-12-09 14:22:24 +01:00
f3fac95bb6
tests/hlsl: Add int64 wave op tests.
2024-12-09 14:21:49 +01:00
50306a8b08
tests/hlsl: Add uint64 wave op tests.
2024-12-09 14:20:28 +01:00
f0f8bb3f36
tests/hlsl: Add float64 wave op tests.
2024-12-09 14:17:05 +01:00
9d4bcc951d
vkd3d-shader/msl: Implement VKD3DSIH_USHR.
2024-12-05 21:26:03 +01:00
138e7caa03
vkd3d-shader/msl: Implement VKD3DSIH_ISHR.
2024-12-05 21:26:03 +01:00
5d6ed0fa30
vkd3d-shader/msl: Implement VKD3DSIH_ISHL.
2024-12-05 21:26:03 +01:00
a425c242a4
vkd3d-shader/msl: Implement VKD3DSIH_MAD.
2024-12-05 21:26:03 +01:00
8e0de82c74
vkd3d-shader/msl: Implement support for VKD3DSPDM_SATURATE modifiers.
2024-12-05 21:26:03 +01:00
ebf5828542
vkd3d-shader/msl: Implement VKD3DSIH_ELSE.
2024-12-05 21:25:35 +01:00
bbe10dcf17
vkd3d-shader/msl: Implement VKD3DSIH_NOT.
2024-12-05 21:13:29 +01:00
74fa51d57c
vkd3d-shader/ir: Check that DCL_INDEX_RANGE ranges do not overlap with unrelated signature elements.
2024-12-05 21:06:31 +01:00
aae0a74d60
vkd3d-shader/ir: Validate the DCL_INDEX_RANGE instruction.
2024-12-05 21:06:31 +01:00
38c53dca08
vkd3d-shader/ir: Introduce a helper function to determine the signature for a register type.
2024-12-05 21:05:50 +01:00