Commit Graph

8349 Commits

Author SHA1 Message Date
Henri Verbeet
6d8909b927 vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_generate_spirv(). 2025-09-30 17:15:34 +02:00
Giovanni Mascellani
ad8e41f8f2 vkd3d-shader/msl: Implement VKD3DSPR_THREADID. 2025-09-30 17:02:01 +02:00
Giovanni Mascellani
6ecfcf1910 tests/hlsl: Add a test for SV_DispatchThreadId. 2025-09-30 16:58:02 +02:00
Giovanni Mascellani
7e1fa8f3df tests/shader_runner_metal: Enable supported UAV formats. 2025-09-30 16:57:17 +02:00
Henri Verbeet
b4174f5252 vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_wave_bit_count(). 2025-09-29 12:53:12 +02:00
Henri Verbeet
55ae10af3e vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_group_nonuniform_ballot(). 2025-09-29 12:53:12 +02:00
Henri Verbeet
e46b5a1f73 vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_eval_attrib(). 2025-09-29 12:53:12 +02:00
Henri Verbeet
7a4ef5ea94 vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_sample_position(). 2025-09-29 12:53:12 +02:00
Henri Verbeet
8ac0bfa5bc vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_sample_info(). 2025-09-29 12:53:12 +02:00
Henri Verbeet
161c815a39 vkd3d-shader/msl: Implement VSIR_OP_HSIN. 2025-09-29 12:51:08 +02:00
Henri Verbeet
d0ef67234d vkd3d-shader/msl: Implement VSIR_OP_HCOS. 2025-09-29 12:51:08 +02:00
Henri Verbeet
f28c9e116b vkd3d-shader/msl: Implement VSIR_OP_TAN. 2025-09-29 12:51:08 +02:00
Henri Verbeet
68dd93b7e8 vkd3d-shader/msl: Implement VSIR_OP_SIN. 2025-09-29 12:51:08 +02:00
Henri Verbeet
3794411d95 vkd3d-shader/msl: Implement VSIR_OP_COS. 2025-09-29 12:51:08 +02:00
Giovanni Mascellani
acccbc483e tests/hlsl: Allow a larger error tolerance on a trigonometry test.
Otherwise it fails on NVIDIA GPUs.
2025-09-29 12:49:31 +02:00
Giovanni Mascellani
1acd6188f3 tests/hlsl: Skip testing frexp(inf) for shader models < 4. 2025-09-29 12:48:33 +02:00
Giovanni Mascellani
05d6b045bd tests/hlsl: Explicitly specify the mantissa to be used for the frexp() test.
frexp() apparently returns the same mantissa, so we need to know
what it is.
2025-09-29 12:46:27 +02:00
Giovanni Mascellani
463df8e1ea tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA. 2025-09-29 12:44:53 +02:00
Giovanni Mascellani
fdf196ce13 tests/hlsl: Fix the results for the 64-bit bit searching functions.
They've always been broken, likely nobody noticed because the
CI doesn't support DXC tests on Windows yet.
2025-09-29 12:41:04 +02:00
Giovanni Mascellani
87435aca8a tests/hlsl: Skip a d3d11 minimum precision array indexing test on NVIDIA. 2025-09-29 12:39:48 +02:00
Francisco Casas
9fab94c58e vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in vsir_program_materialise_phi_ssas_to_temps(). 2025-09-29 12:33:18 +02:00
Francisco Casas
3975210366 vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in vsir_program_lower_switch_to_selection_ladder(). 2025-09-29 12:31:41 +02:00
Francisco Casas
27dffc9f4e vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in struct cf_flattener. 2025-09-29 12:30:22 +02:00
Francisco Casas
ebb180c2a8 vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in struct vsir_cfg_emit_target. 2025-09-29 12:12:45 +02:00
Francisco Casas
e935e06e23 vkd3d-shader/ir: Introduce shader_instruction_array_append(). 2025-09-29 11:58:59 +02:00