Józef Kucia
02506b24c4
libs/vkd3d: Partially implement d3d12_command_list_SetGraphicsRootDescriptorTable().
...
A very naive implementation. Mainly to unblock some shader translation
work.
2017-07-17 16:25:29 +02:00
Józef Kucia
2dfbc88a89
libs/vkd3d: Implement copying from buffers to images.
2017-07-14 13:44:35 +02:00
Henri Verbeet
d61b6a3545
include: Add the missing "values" parameter to ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat().
2017-07-11 12:21:15 +02:00
Henri Verbeet
99d2ba411e
include: Add the missing ClearUnorderedAccessViewUint() method to the ID3D12GraphicsCommandList interface.
2017-07-11 12:21:11 +02:00
Józef Kucia
be9849ace4
libs/vkd3d: Avoid race condition when destroying fences.
2017-06-26 17:03:31 +02:00
Józef Kucia
ae8d869013
libs/vkd3d: Use VK_NULL_HANDLE instead of NULL.
...
Fixes a compiler warning for 32-bit builds.
2017-06-26 17:03:31 +02:00
Józef Kucia
9a59184e9f
libs/vkd3d: Reset current root signature in d3d12_command_list_Reset().
2017-06-23 22:24:33 +02:00
Józef Kucia
532da7d4e1
libs/vkd3d: Clear current descriptor set when descriptor pool is destroyed.
2017-06-23 22:24:33 +02:00
Józef Kucia
fa52702774
libs/vkd3d: Always update current root signature in d3d12_command_list_SetGraphicsRootSignature().
2017-06-23 22:24:33 +02:00
Józef Kucia
c0b5cf3df6
libs/vkd3d: Avoid updating descriptor sets bound to recording command buffer.
...
Fixes GPU memory page faults in gears demo on Nvidia.
The Vulkan spec says:
"The descriptor set contents bound by a call to
vkCmdBindDescriptorSets may be consumed during host execution of the
command, or during shader execution of the resulting draws, or any
time in between. Thus, the contents must not be altered (overwritten
by an update command, or freed) between when the command is recorded
and when the command completes executing on the queue."
2017-06-23 22:24:33 +02:00
Józef Kucia
4e5fcb5141
libs/vkd3d: Use negative viewport height to flip along y-axis.
...
Requires VK_KHR_maintenance1.
2017-06-21 22:00:19 +02:00
Józef Kucia
ec4ab656df
libs/vkd3d: Add trailing newline to WARN() message in d3d12_command_list_begin_render_pass().
2017-06-16 23:29:37 +02:00
Józef Kucia
84889646f6
Update license to LGPL v2.1.
2017-06-16 22:11:21 +02:00
Józef Kucia
a680fdd91b
libs/vkd3d: Implement d3d12_command_list_OMSetStencilRef().
2017-03-05 22:23:37 +01:00
Henri Verbeet
cd4f4a2976
libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootConstantBufferView().
2016-11-13 00:51:52 +01:00
Henri Verbeet
0b2702d96e
libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootSignature().
2016-11-13 00:45:25 +01:00
Henri Verbeet
d97df34093
libs/vkd3d: Implement depth/stencil pipeline state attachments.
2016-11-13 00:42:31 +01:00
Henri Verbeet
fa4072a892
libs/vkd3d: Implement d3d12_command_list_DrawIndexedInstanced().
2016-11-10 16:49:22 +01:00
Henri Verbeet
9bb9e63f23
libs/vkd3d: Implement d3d12_command_list_IASetIndexBuffer().
2016-11-10 16:47:12 +01:00
Henri Verbeet
2213e126cf
libs/vkd3d: Implement d3d12_command_list_ClearDepthStencilView().
2016-11-10 16:43:33 +01:00
Henri Verbeet
2e10db6f8e
libs/vkd3d: Add support for D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA.
2016-11-10 16:41:01 +01:00
Józef Kucia
4aab207b56
libs/vkd3d: Fix initial state transtion for swapchain images.
2016-10-25 13:23:18 +02:00
Józef Kucia
b9da47ebe2
libs/vkd3d: Implement naive initial state transition.
...
This is not a complete solution yet. In order to allow recording
multiple command list and executing them in any order we have to fix up
the current image layout when submitting a command list instead of when
a command list is being recorded.
2016-10-25 13:23:18 +02:00
Józef Kucia
0d1550788e
libs/vkd3d: Rename variables in d3d12_command_list_CopyBufferRegion().
2016-10-25 13:23:18 +02:00
Józef Kucia
ec23554b54
libs/vkd3d: Fix memory leak in d3d12_command_allocator_Release().
2016-10-24 15:43:12 +02:00