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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
libs/vkd3d: Implement naive initial state transition.
This is not a complete solution yet. In order to allow recording multiple command list and executing them in any order we have to fix up the current image layout when submitting a command list instead of when a command list is being recorded.
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b011f0b972
commit
b9da47ebe2
@ -1111,6 +1111,71 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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return true;
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}
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static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12_command_list *list,
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struct d3d12_resource *resource)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
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VkPipelineStageFlags src_stage_mask, dst_stage_mask;
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const struct vkd3d_format *format;
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VkImageMemoryBarrier barrier;
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assert(!d3d12_resource_is_buffer(resource));
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if (!(format = vkd3d_get_format(resource->desc.Format)))
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{
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ERR("Resource %p has invalid format %#x.\n", resource, resource->desc.Format);
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return;
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}
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.pNext = NULL;
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if (is_cpu_accessible_heap(&resource->heap_properties))
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{
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barrier.srcAccessMask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
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barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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src_stage_mask = VK_PIPELINE_STAGE_HOST_BIT;
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}
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else
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{
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barrier.srcAccessMask = 0;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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src_stage_mask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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}
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if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
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&barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout))
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{
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FIXME("Unhandled state %#x.\n", resource->initial_state);
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return;
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}
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = resource->u.vk_image;
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barrier.subresourceRange.aspectMask = format->vk_aspect_mask;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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TRACE("Initial state %#x transition for resource %p (old layout %#x, new layout %#x).\n",
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resource->initial_state, resource, barrier.oldLayout, barrier.newLayout);
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VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer, src_stage_mask, dst_stage_mask, 0,
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0, NULL, 0, NULL, 1, &barrier));
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}
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static void d3d12_command_list_track_resource_usage(struct d3d12_command_list *list,
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struct d3d12_resource *resource)
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{
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if (resource->flags & VKD3D_RESOURCE_INITIAL_STATE_TRANSITION)
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{
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d3d12_command_list_transition_resource_to_initial_state(list, resource);
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resource->flags &= ~VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_list_QueryInterface(ID3D12GraphicsCommandList *iface,
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REFIID riid, void **object)
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{
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@ -1542,6 +1607,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyBufferRegion(ID3D12Graphics
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src_resource = unsafe_impl_from_ID3D12Resource(src);
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assert(d3d12_resource_is_buffer(src_resource));
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d3d12_command_list_track_resource_usage(list, dst_resource);
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d3d12_command_list_track_resource_usage(list, src_resource);
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buffer_copy.srcOffset = src_offset;
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buffer_copy.dstOffset = dst_offset;
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buffer_copy.size = byte_count;
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@ -1568,6 +1636,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic
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dst_resource = unsafe_impl_from_ID3D12Resource(dst->pResource);
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src_resource = unsafe_impl_from_ID3D12Resource(src->pResource);
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d3d12_command_list_track_resource_usage(list, dst_resource);
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d3d12_command_list_track_resource_usage(list, src_resource);;
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if (src->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
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&& dst->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT)
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{
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@ -1825,6 +1896,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
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continue;
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}
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if (resource)
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d3d12_command_list_track_resource_usage(list, resource);
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if (!resource)
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{
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VkMemoryBarrier vk_barrier;
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@ -2083,6 +2157,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
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{
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const struct d3d12_rtv_desc *rtv_desc = (const struct d3d12_rtv_desc *)render_target_descriptors[i].ptr;
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d3d12_command_list_track_resource_usage(list, rtv_desc->resource);
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list->views[i] = rtv_desc->vk_view;
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if (rtv_desc->width > list->fb_width)
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list->fb_width = rtv_desc->width;
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@ -2123,6 +2199,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearRenderTargetView(ID3D12Gra
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TRACE("iface %p, rtv %#lx, color %p, rect_count %u, rects %p.\n",
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iface, rtv.ptr, color, rect_count, rects);
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d3d12_command_list_track_resource_usage(list, rtv_desc->resource);
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vk_procs = &list->device->vk_procs;
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if (!rect_count)
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@ -64,7 +64,7 @@ static VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_
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static HRESULT vkd3d_create_buffer(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state)
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const D3D12_RESOURCE_DESC *desc)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkBufferCreateInfo buffer_info;
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@ -108,7 +108,7 @@ static HRESULT vkd3d_create_buffer(struct d3d12_resource *resource, struct d3d12
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static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state)
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const D3D12_RESOURCE_DESC *desc)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_format *format;
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@ -186,8 +186,6 @@ static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_
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image_info.initialLayout = is_cpu_accessible_heap(heap_properties) ?
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VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
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FIXME("Ignoring initial state %#x.\n", initial_state);
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if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, &resource->u.vk_image))) < 0)
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{
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WARN("Failed to create Vulkan image, vr %d.\n", vr);
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@ -675,8 +673,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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switch (desc->Dimension)
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{
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case D3D12_RESOURCE_DIMENSION_BUFFER:
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if (FAILED(hr = vkd3d_create_buffer(resource, device, heap_properties, heap_flags,
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desc, initial_state)))
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if (FAILED(hr = vkd3d_create_buffer(resource, device, heap_properties, heap_flags, desc)))
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return hr;
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if (FAILED(hr = vkd3d_allocate_buffer_memory(resource, device, heap_properties, heap_flags)))
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{
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@ -688,8 +685,8 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags,
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desc, initial_state)))
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resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
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if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags, desc)))
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return hr;
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if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
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{
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@ -707,6 +704,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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resource->map_data = NULL;
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resource->heap_properties = *heap_properties;
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resource->initial_state = initial_state;
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resource->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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@ -758,6 +756,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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object->map_data = NULL;
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memset(&object->heap_properties, 0, sizeof(object->heap_properties));
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object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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object->initial_state = D3D12_RESOURCE_STATE_COMMON;
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object->device = d3d12_device;
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ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
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@ -841,6 +840,7 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
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rtv_desc->width = resource->desc.Width;
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rtv_desc->height = resource->desc.Height;
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rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV;
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rtv_desc->resource = resource;
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}
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/* ID3D12DescriptorHeap */
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@ -114,7 +114,8 @@ struct d3d12_fence
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HRESULT d3d12_fence_create(struct d3d12_device *device,
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UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
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#define VKD3D_RESOURCE_EXTERNAL 0x00000001
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#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
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#define VKD3D_RESOURCE_EXTERNAL 0x00000002
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/* ID3D12Resource */
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struct d3d12_resource
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@ -137,6 +138,7 @@ struct d3d12_resource
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void *map_data;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_STATES initial_state;
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struct d3d12_device *device;
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};
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@ -169,6 +171,7 @@ struct d3d12_rtv_desc
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uint64_t width;
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unsigned int height;
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VkImageView vk_view;
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struct d3d12_resource *resource;
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};
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void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
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