libs/vkd3d: Partially implement d3d12_command_list_SetGraphicsRootDescriptorTable().

A very naive implementation. Mainly to unblock some shader translation
work.
This commit is contained in:
Józef Kucia 2017-07-17 16:25:29 +02:00
parent 733775fbad
commit 02506b24c4

View File

@ -2231,8 +2231,41 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootDescriptorTable(I
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList *iface,
UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
{
FIXME("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64" stub!\n",
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
const struct vkd3d_vk_device_procs *vk_procs;
struct VkWriteDescriptorSet descriptor_write;
struct d3d12_cbv_srv_uav_desc *descriptor;
struct VkDescriptorImageInfo image_info;
FIXME("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64" partial-stub!\n",
iface, root_parameter_index, base_descriptor.ptr);
vk_procs = &list->device->vk_procs;
/* FIXME: Only a single descriptor is supported currently. */
descriptor = (struct d3d12_cbv_srv_uav_desc *)(intptr_t)base_descriptor.ptr;
if (descriptor->magic != VKD3D_DESCRIPTOR_MAGIC_SRV)
{
FIXME("Unhandled descriptor %#x.\n", descriptor->magic);
return;
}
image_info.sampler = VK_NULL_HANDLE;
image_info.imageView = descriptor->vk_image_view;
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = NULL;
descriptor_write.dstSet = list->current_descriptor_set;
descriptor_write.dstBinding = root_parameter_index;
descriptor_write.dstArrayElement = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
descriptor_write.pImageInfo = &image_info;
descriptor_write.pBufferInfo = NULL;
descriptor_write.pTexelBufferView = NULL;
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList *iface,