202 Commits

Author SHA1 Message Date
Henri Verbeet
c79584ed92 libs/vkd3d: Export a function to get the Vulkan queue family index from a d3d12 command queue. 2016-10-24 13:57:05 +02:00
Józef Kucia
eea8617b9b libs/vkd3d: GPU virtual address for texture resources is always 0. 2016-10-24 13:20:09 +02:00
Józef Kucia
fd9f1abb4f libs/vkd3d: Fix command list resetting.
A command list can be resetted to the same command allocator when it is
in use.
2016-10-20 16:38:04 +02:00
Józef Kucia
2189859532 libs/vkd3d: Command allocator can be used with one command list at a time. 2016-10-20 16:38:04 +02:00
Józef Kucia
384bb26ea5 libs/vkd3d: Naming conventions. 2016-10-20 16:38:04 +02:00
Józef Kucia
52211e6c40 libs/vkd3d: Free command buffers on command allocator reset. 2016-10-20 16:38:04 +02:00
Józef Kucia
278cb0103c libs/vkd3d: Add support for D3D12_RESOURCE_STATE_RESOLVE_* barriers. 2016-10-20 16:38:04 +02:00
Józef Kucia
c41ad774de libs/vkd3d: Implement UAV barriers. 2016-10-19 16:39:48 +02:00
Józef Kucia
0944475c6a libs/vkd3d: Implement transition barriers. 2016-10-19 16:39:48 +02:00
Józef Kucia
f2c980af56 libs/vkd3d: Validate resource state for resource barriers. 2016-10-19 16:39:48 +02:00
Henri Verbeet
e0ba2fd2d3 libs/vkd3d: Export a function to get the Vulkan queue from a d3d12 command queue. 2016-10-19 10:02:53 +02:00
Józef Kucia
f503954a77 libs/vkd3d: Ignore draw calls when pipeline state is not set. 2016-10-11 13:43:04 +02:00
Józef Kucia
a1082ec954 libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
2016-10-11 13:43:04 +02:00
Henri Verbeet
4a558d5a4a libs/vkd3d: Implement d3d12_command_list_DrawInstanced(). 2016-10-10 17:26:46 +02:00
Henri Verbeet
a0ccb1c581 libs/vkd3d: Implement d3d12_command_list_SetPipelineState(). 2016-10-10 17:26:13 +02:00
Henri Verbeet
74fe2ec411 libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets(). 2016-10-10 17:26:03 +02:00
Henri Verbeet
7add62e552 libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers(). 2016-10-10 17:25:55 +02:00
Henri Verbeet
ce509dc70e libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology(). 2016-10-10 17:25:40 +02:00
Henri Verbeet
d24982c5f1 libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset. 2016-10-10 17:25:36 +02:00
Henri Verbeet
3ba5fd949b libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
2016-10-10 17:25:31 +02:00
Józef Kucia
59d466af2d libs/vkd3d: Use PRIx64 to print 64-bit integers. 2016-10-10 11:22:50 +02:00
Józef Kucia
4153810c00 libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion(). 2016-10-08 14:31:57 +02:00
Józef Kucia
b112ec1942 libs/vkd3d: Implement d3d12_command_queue_Signal(). 2016-10-08 14:31:57 +02:00
Józef Kucia
2a7b614278 libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
2016-10-08 14:31:57 +02:00
Józef Kucia
2f76260857 libs/vkd3d: Create fence worker thread per device. 2016-10-08 14:31:57 +02:00