Henri Verbeet
|
c79584ed92
|
libs/vkd3d: Export a function to get the Vulkan queue family index from a d3d12 command queue.
|
2016-10-24 13:57:05 +02:00 |
|
Józef Kucia
|
eea8617b9b
|
libs/vkd3d: GPU virtual address for texture resources is always 0.
|
2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
fd9f1abb4f
|
libs/vkd3d: Fix command list resetting.
A command list can be resetted to the same command allocator when it is
in use.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
2189859532
|
libs/vkd3d: Command allocator can be used with one command list at a time.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
384bb26ea5
|
libs/vkd3d: Naming conventions.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
52211e6c40
|
libs/vkd3d: Free command buffers on command allocator reset.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
278cb0103c
|
libs/vkd3d: Add support for D3D12_RESOURCE_STATE_RESOLVE_* barriers.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
c41ad774de
|
libs/vkd3d: Implement UAV barriers.
|
2016-10-19 16:39:48 +02:00 |
|
Józef Kucia
|
0944475c6a
|
libs/vkd3d: Implement transition barriers.
|
2016-10-19 16:39:48 +02:00 |
|
Józef Kucia
|
f2c980af56
|
libs/vkd3d: Validate resource state for resource barriers.
|
2016-10-19 16:39:48 +02:00 |
|
Henri Verbeet
|
e0ba2fd2d3
|
libs/vkd3d: Export a function to get the Vulkan queue from a d3d12 command queue.
|
2016-10-19 10:02:53 +02:00 |
|
Józef Kucia
|
f503954a77
|
libs/vkd3d: Ignore draw calls when pipeline state is not set.
|
2016-10-11 13:43:04 +02:00 |
|
Józef Kucia
|
a1082ec954
|
libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
|
2016-10-11 13:43:04 +02:00 |
|
Henri Verbeet
|
4a558d5a4a
|
libs/vkd3d: Implement d3d12_command_list_DrawInstanced().
|
2016-10-10 17:26:46 +02:00 |
|
Henri Verbeet
|
a0ccb1c581
|
libs/vkd3d: Implement d3d12_command_list_SetPipelineState().
|
2016-10-10 17:26:13 +02:00 |
|
Henri Verbeet
|
74fe2ec411
|
libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets().
|
2016-10-10 17:26:03 +02:00 |
|
Henri Verbeet
|
7add62e552
|
libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers().
|
2016-10-10 17:25:55 +02:00 |
|
Henri Verbeet
|
ce509dc70e
|
libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology().
|
2016-10-10 17:25:40 +02:00 |
|
Henri Verbeet
|
d24982c5f1
|
libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset.
|
2016-10-10 17:25:36 +02:00 |
|
Henri Verbeet
|
3ba5fd949b
|
libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
|
2016-10-10 17:25:31 +02:00 |
|
Józef Kucia
|
59d466af2d
|
libs/vkd3d: Use PRIx64 to print 64-bit integers.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
4153810c00
|
libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
b112ec1942
|
libs/vkd3d: Implement d3d12_command_queue_Signal().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2a7b614278
|
libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2f76260857
|
libs/vkd3d: Create fence worker thread per device.
|
2016-10-08 14:31:57 +02:00 |
|