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include: Add the missing "values" parameter to ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat().
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@ -1538,8 +1538,7 @@ interface ID3D12GraphicsCommandList : ID3D12CommandList
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D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4],
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UINT rect_count, const D3D12_RECT *rects);
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void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
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D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,
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ID3D12Resource *resource,
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D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4],
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UINT rect_count, const D3D12_RECT *rects);
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void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region);
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@ -2592,11 +2592,11 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
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}
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static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList *iface,
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,
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ID3D12Resource *resource, UINT rect_count, const D3D12_RECT *rects)
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,
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const float values[4], UINT rect_count, const D3D12_RECT *rects)
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{
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FIXME("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, rect_count %u, rects %p stub!\n",
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iface, gpu_handle.ptr, cpu_handle.ptr, resource, rect_count, rects);
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FIXME("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p stub!\n",
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iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
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}
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static void STDMETHODCALLTYPE d3d12_command_list_DiscardResource(ID3D12GraphicsCommandList *iface,
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