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libs/vkd3d: Implement d3d12_command_list_OMSetStencilRef().
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@ -1465,6 +1465,7 @@ static bool d3d12_command_list_update_current_pipeline(struct d3d12_command_list
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{
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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};
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static const struct VkPipelineDynamicStateCreateInfo dynamic_desc =
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{
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@ -1859,7 +1860,13 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetBlendFactor(ID3D12Graphics
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static void STDMETHODCALLTYPE d3d12_command_list_OMSetStencilRef(ID3D12GraphicsCommandList *iface,
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UINT stencil_ref)
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{
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FIXME("iface %p, stencil_ref %u stub!\n", iface, stencil_ref);
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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const struct vkd3d_vk_device_procs *vk_procs;
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TRACE("iface %p, stencil_ref %u.\n", iface, stencil_ref);
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vk_procs = &list->device->vk_procs;
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VK_CALL(vkCmdSetStencilReference(list->vk_command_buffer, VK_STENCIL_FRONT_AND_BACK, stencil_ref));
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}
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static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState(ID3D12GraphicsCommandList *iface,
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@ -654,7 +654,8 @@ static void vk_stencil_op_state_from_d3d12(struct VkStencilOpState *vk_desc,
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vk_desc->compareOp = vk_compare_op_from_d3d12(d3d12_desc->StencilFunc);
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vk_desc->compareMask = compare_mask;
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vk_desc->writeMask = write_mask;
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vk_desc->reference = 0; /* FIXME: From OMSetStencilRef(). */
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/* The stencil reference value is a dynamic state. Set by OMSetStencilRef(). */
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vk_desc->reference = 0;
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}
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static void ds_desc_from_d3d12(struct VkPipelineDepthStencilStateCreateInfo *vk_desc,
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