Józef Kucia
|
ab883caaff
|
libs/vkd3d: Introduce vkd3d_format.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
b112ec1942
|
libs/vkd3d: Implement d3d12_command_queue_Signal().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2a7b614278
|
libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2f76260857
|
libs/vkd3d: Create fence worker thread per device.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
858e0c79f1
|
include: Add public header for libvkd3d-utils.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
c7d123b122
|
libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
0c1432e671
|
libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
ef6a3d78a2
|
libs/vkd3d: Pass signal event function pointer to vkd3d_create_device().
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
544c2668ca
|
libs/vkd3d: Introduce vkd3d_create_device().
We need to pass additional parameters to libvkd3d during initialization.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
12ea3309f0
|
libs/vkd3d-utils: Add library.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
49cac8005c
|
libs/vkd3d-common: Add convenience library for shared code.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
c558118f70
|
libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion().
|
2016-10-05 19:01:57 +02:00 |
|
Józef Kucia
|
b224b6372c
|
libs/vkd3d: Fix ID3D12Device reference count leak in d3d12_command_list_init().
|
2016-10-05 18:40:25 +02:00 |
|
Józef Kucia
|
a763bef615
|
libs/vkd3d: Do not leak "passes".
|
2016-10-05 18:40:25 +02:00 |
|
Józef Kucia
|
1cabd851b8
|
libs/vkd3d: Do not leak "framebuffers".
|
2016-10-05 18:40:25 +02:00 |
|
Henri Verbeet
|
3fe56457f9
|
libs/vkd3d: Set the initial pipeline state on command list creation/reset.
|
2016-10-05 17:53:52 +02:00 |
|
Henri Verbeet
|
4c517454b6
|
libs/vkd3d: Debug output should go to stderr.
|
2016-10-05 17:53:36 +02:00 |
|
Henri Verbeet
|
b7d594349f
|
libs/vkd3d: Delay destroying framebuffers until the command list is destroyed.
Like render passes, these should only be destroyed after all submitted
commands referring to them have completed execution.
|
2016-10-05 17:53:19 +02:00 |
|
Henri Verbeet
|
fb6071d108
|
libs/vkd3d: Delay destroying render passes until the command list is destroyed.
Render passes should only be destroyed after all submitted commands referring
to them have completed execution.
|
2016-10-05 17:52:45 +02:00 |
|
Józef Kucia
|
8ab2ebdd22
|
libs/vkd3d: Implement d3d12_fence_SetEventOnCompletion().
|
2016-10-05 15:56:27 +02:00 |
|
Józef Kucia
|
733f720ee4
|
libs/vkd3d: Add simple replacement for event objects.
This naming convention for exported functions is used to be consistent
with other D3D12* functions().
|
2016-10-05 15:56:27 +02:00 |
|
Józef Kucia
|
a5e13cf53e
|
libs/vkd3d: Implement d3d12_fence_Signal().
|
2016-10-05 15:56:27 +02:00 |
|
Józef Kucia
|
8e2d4dc70f
|
libs/vkd3d: Implement d3d12_command_list_CopyBufferRegion().
|
2016-10-05 11:34:07 +02:00 |
|
Henri Verbeet
|
42c1e0c0fb
|
libs/vkd3d: Implement d3d12_command_list_RSSetScissorRects().
|
2016-09-30 13:35:07 +02:00 |
|
Henri Verbeet
|
c7f6dc53b3
|
libs/vkd3d: Implement d3d12_command_list_RSSetViewports().
|
2016-09-30 13:34:50 +02:00 |
|
Henri Verbeet
|
ad811fb418
|
libs/vkd3d: Implement d3d12_command_list_ClearRenderTargetView().
|
2016-09-30 13:34:33 +02:00 |
|
Henri Verbeet
|
1b8be72657
|
libs/vkd3d: Implement d3d12_device_CreateRenderTargetView().
|
2016-09-30 13:34:17 +02:00 |
|
Henri Verbeet
|
3cc207c28e
|
libs/vkd3d: Implement d3d12_descriptor_heap_GetCPUDescriptorHandleForHeapStart().
|
2016-09-30 13:34:00 +02:00 |
|
Henri Verbeet
|
9262f87249
|
libs/vkd3d: Allocate CPU memory for descriptors.
|
2016-09-30 13:33:28 +02:00 |
|
Henri Verbeet
|
7db62fe3d8
|
libs/vkd3d: Implement d3d12_command_queue_ExecuteCommandLists().
|
2016-09-29 11:54:44 +02:00 |
|
Józef Kucia
|
b4305f94f0
|
libs/vkd3d: Fix typo in FIXME() message.
|
2016-09-29 10:46:42 +02:00 |
|
Józef Kucia
|
31f1d703a9
|
libs/vkd3d: Add ID3D12Fence interface stub.
|
2016-09-28 15:24:03 +02:00 |
|
Henri Verbeet
|
5f91e2ded9
|
libs/vkd3d: Implement d3d12_resource_GetGPUVirtualAddress().
|
2016-09-28 15:05:13 +02:00 |
|
Józef Kucia
|
623e1a8233
|
libs/vkd3d: Store VkQueue in d3d12_command_queue.
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
09d24d6934
|
libs/vkd3d: Implement d3d12_command_list_Reset().
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
335bde6550
|
libs/vkd3d: Implement d3d12_command_allocator_Reset().
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
00fec8232b
|
libs/vkd3d: Track command list recording state.
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
f7a54c4653
|
libs/vkd3d: Rename "VKD3DDEBUG" environment variable to "VKD3D_DEBUG".
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
ef80cdedc3
|
libs/vkd3d: Make vkd3d debug compatible with MinGW headers.
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
2976d7798d
|
libs/vkd3d: Implement d3d12_resource_Unmap() for committed buffers.
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
c078e79235
|
libs/vkd3d: Implement d3d12_resource_Map() for committed buffers.
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
fc1492766e
|
libs/vkd3d: Implement committed buffer resources.
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
fec147c2cb
|
libs/vkd3d: Implement committed texture resources.
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
e43af70de1
|
libs/vkd3d: Disable nameless unions.
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
5e266f70a2
|
libs/vkd3d: Store VkPhysicalDeviceMemoryProperties in "d3d12_device".
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
7701228cd7
|
libs/vkd3d: Print "0x" prefix before UINT64 hexadecimal values.
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
8341c975a0
|
libs/vkd3d: Implement d3d12_command_list_Close().
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
60fc7ee157
|
libs/vkd3d: Allocate VkCommandBuffer when creating ID3D12CommandList.
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
6e68570498
|
libs/vkd3d: Create VkCommandPool when creating ID3D12CommandAllocator.
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
2424137c0b
|
libs/vkd3d: Implement compute pipeline state.
|
2016-09-26 11:46:45 +02:00 |
|