Feifan He
a425c242a4
vkd3d-shader/msl: Implement VKD3DSIH_MAD.
2024-12-05 21:26:03 +01:00
Feifan He
8e0de82c74
vkd3d-shader/msl: Implement support for VKD3DSPDM_SATURATE modifiers.
2024-12-05 21:26:03 +01:00
Feifan He
ebf5828542
vkd3d-shader/msl: Implement VKD3DSIH_ELSE.
2024-12-05 21:25:35 +01:00
Feifan He
bbe10dcf17
vkd3d-shader/msl: Implement VKD3DSIH_NOT.
2024-12-05 21:13:29 +01:00
Feifan He
a06e664730
vkd3d-shader/msl: Implement VKD3DSIH_RSQ.
2024-12-04 14:26:20 +01:00
Feifan He
bc67f2eb75
vkd3d-shader/msl: Implement VKD3DSIH_MIN.
2024-12-04 14:26:20 +01:00
Feifan He
ab2cb43e15
vkd3d-shader/msl: Implement VKD3DSIH_MAX.
2024-12-04 14:26:20 +01:00
Feifan He
64ea033c81
vkd3d-shader/msl: Implement VKD3DSIH_LOG.
2024-12-04 14:26:20 +01:00
Feifan He
b1e6dbe83f
vkd3d-shader/msl: Handle SV_IS_FRONT_FACE inputs.
2024-12-04 14:26:20 +01:00
Feifan He
568296c88f
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.
2024-12-04 14:26:20 +01:00
Feifan He
610a11ddf8
vkd3d-shader/msl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
2024-12-04 14:26:20 +01:00
Feifan He
28068c9d4c
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NI.
2024-12-04 14:26:20 +01:00
Feifan He
a81a9fb7bc
vkd3d-shader/msl: Implement VKD3DSIH_LTO.
2024-12-03 14:44:32 +01:00
Feifan He
24753747a1
vkd3d-shader/msl: Implement VKD3DSIH_EXP.
2024-12-03 14:44:32 +01:00
Feifan He
ac897781ba
vkd3d-shader/msl: Implement VKD3DSIH_IEQ.
2024-12-03 14:44:32 +01:00
Feifan He
67dd1d2b0c
vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs.
2024-12-03 14:42:49 +01:00
Feifan He
8ae6a04561
vkd3d-shader/msl: Implement VKD3DSIH_SQRT.
2024-12-03 14:42:27 +01:00
Feifan He
77ed788a60
vkd3d-shader/msl: Implement VKD3DSIH_DP2.
2024-12-03 14:42:27 +01:00
Feifan He
6f7ee57e29
vkd3d-shader/msl: Implement VKD3DSIH_DP4.
2024-12-03 14:42:27 +01:00
Feifan He
046e9b5286
vkd3d-shader/msl: Implement VKD3DSIH_DP3.
2024-12-03 14:42:19 +01:00
Henri Verbeet
d0e4331640
vkd3d-shader/hlsl: Use hlsl_error() instead of hlsl_fixme() for ambiguous function calls.
...
This changes the return code, and some tests start passing as a result.
2024-12-03 14:38:33 +01:00
Henri Verbeet
39cbef9e01
tests: Get rid of some redundant "glsl" todo's.
...
These are redundant either because we already have a broader tag like
"sm<6", or because the tests are never executed with the GLSL runner in
the first place.
2024-12-02 17:13:17 +01:00
Elizabeth Figura
d56601c8d0
vkd3d-shader/ir: Implement exponential fog.
2024-12-02 17:12:20 +01:00
Elizabeth Figura
1fbbc82f3a
vkd3d-shader/ir: Allow controlling the fog source through a parameter.
2024-12-02 17:12:16 +01:00
Elizabeth Figura
f86d1e72a4
vkd3d-shader/ir: Allow controlling fog through parameters.
...
Fog requires several parameters to even implement the most basic of
functionality correctly, so this commit is relatively large.
2024-12-02 17:12:06 +01:00
Feifan He
7d2819249b
vkd3d-shader/msl: Implement support for the VKD3DSPR_DEPTHOUT register.
2024-11-30 14:25:10 +01:00
Feifan He
9619582d1b
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_Z.
2024-11-27 14:00:51 +01:00
Feifan He
778382cd94
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_PI.
2024-11-27 14:00:51 +01:00
Feifan He
a7ae6404de
vkd3d-shader/msl: Implement VKD3DSIH_FTOU.
2024-11-27 14:00:51 +01:00
Feifan He
9fd7f4f1ec
vkd3d-shader/msl: Implement VKD3DSIH_UTOF.
2024-11-27 14:00:51 +01:00
Feifan He
ffbade9ed1
vkd3d-shader/msl: Implement VKD3DSIH_FTOI.
2024-11-27 14:00:50 +01:00
Feifan He
16409569fd
vkd3d-shader/msl: Implement VKD3DSIH_ITOF.
2024-11-27 14:00:50 +01:00
Feifan He
71ce43313f
vkd3d-shader/msl: Implement VKD3DSIH_MOVC.
2024-11-25 20:43:13 +01:00
Feifan He
32a507ace6
vkd3d-shader/msl: Implement VKD3DSIH_FRC.
2024-11-25 20:43:13 +01:00
Feifan He
154847c696
vkd3d-shader/msl: Implement VKD3DSIH_GEO.
2024-11-25 20:43:13 +01:00
Feifan He
38d7f8415d
vkd3d-shader/msl: Implement support for VKD3DSPSM_NEG modifiers.
2024-11-25 20:43:13 +01:00
Feifan He
64ea19b7f7
vkd3d-shader/msl: Implement VKD3DSIH_DIV.
2024-11-25 20:43:13 +01:00
Feifan He
b7605f1c34
vkd3d-shader/msl: Implement VKD3DSIH_OR.
2024-11-25 20:43:13 +01:00
Feifan He
f2a32589ea
vkd3d-shader/msl: Implement VKD3DSIH_INE.
2024-11-25 20:43:13 +01:00
Feifan He
a2d56c8bfc
vkd3d-shader/msl: Implement VKD3DSIH_MUL.
2024-11-25 20:43:13 +01:00
Feifan He
fd1beedc07
vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-11-23 23:43:42 +01:00
Feifan He
68d7470fc2
vkd3d-shader/msl: Implement VKD3DSIH_NEU.
2024-11-23 23:43:42 +01:00
Feifan He
4add058cd8
vkd3d-shader/msl: Implement support for VKD3DSPSM_ABS modifiers.
2024-11-23 23:43:42 +01:00
Feifan He
5bb7dcaba3
vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONST registers.
2024-11-23 23:43:42 +01:00
Feifan He
05b9331d0d
vkd3d-shader/msl: Implement VKD3DSIH_ADD.
2024-11-23 23:43:42 +01:00
Anna (navi) Figueiredo Gomes
9f3bbab2f0
vkd3d-shader/hlsl: Implement cast from bool to int for SM1.
2024-11-21 19:28:46 +01:00
Victor Chiletto
3669763835
tests: Add more function overloading tests.
2024-11-21 14:52:17 +01:00
Feifan He
1efc0ac740
tests/shader_runner_metal: Implement draws.
2024-11-20 14:40:10 +01:00
Conor McCarthy
2996ad6bd2
vkd3d-shader/dxil: Implement DX intrinsic SampleIndex.
2024-11-13 16:18:13 +01:00
Giovanni Mascellani
c34dc81753
tests: Remove some todo markings on MoltenVK in interface-packing.shader_test.
...
I have to admit I'm not even sure of why most of those got marked
as todo in the first place. Running again now tests on commit
dff7c0e7b8f425887052384038f44cd9378f5c4b doesn't show all those
failures.
2024-11-11 15:55:11 +01:00