Conor McCarthy
e38f3995fd
tests/d3d12: Add tests for GetProtectedResourceSession().
2024-02-15 23:29:30 +01:00
Evan Tang
628acb6b96
tests: Add some tests for rasteriser-ordered views.
2024-02-14 21:48:53 +01:00
Henri Verbeet
f614d98759
tests/shader_runner: Allow UAV resources to be created without initial data.
...
We can e.g. initialise these with a shader.
2024-02-14 21:48:51 +01:00
Conor McCarthy
7d51a7d99c
tests/shader-runner: Add a 64-bit switch test.
2024-02-14 21:48:44 +01:00
Conor McCarthy
6e634ad690
vkd3d-shader: Raise the instruction parameter allocation size if necessary.
...
Monolithic switch instructions have no definite case count limit.
2024-02-14 21:48:38 +01:00
Conor McCarthy
55c28e94f8
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_vselect().
2024-02-14 21:48:32 +01:00
Conor McCarthy
c89627ec73
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_store().
2024-02-14 21:48:31 +01:00
Conor McCarthy
4c7d956bdb
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_load().
2024-02-14 21:48:30 +01:00
Conor McCarthy
04a9340164
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_extractval().
2024-02-14 21:48:28 +01:00
Conor McCarthy
3c1ad054f0
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_cmp2().
2024-02-14 21:48:26 +01:00
Conor McCarthy
cddb696499
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_cast().
2024-02-14 21:48:25 +01:00
Conor McCarthy
76455580e2
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_texture_load().
2024-02-14 21:48:24 +01:00
Conor McCarthy
d04a8ea893
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_split_double().
2024-02-14 21:48:23 +01:00
Conor McCarthy
8c3512bd10
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_sincos().
2024-02-14 21:48:22 +01:00
Conor McCarthy
cc5293bb4f
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_buffer_load().
2024-02-14 21:48:21 +01:00
Conor McCarthy
6e3e200e96
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_load_input().
2024-02-14 21:48:20 +01:00
Conor McCarthy
eb1bfaa821
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_tertiary().
2024-02-14 21:48:19 +01:00
Conor McCarthy
1a2de25273
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_cbuffer_load().
2024-02-14 21:48:18 +01:00
Conor McCarthy
0a23c81196
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_binary().
2024-02-14 21:48:17 +01:00
Conor McCarthy
83e6ee4b3d
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_dx_unary().
2024-02-14 21:48:14 +01:00
Conor McCarthy
217eb06f37
vkd3d-shader/dxil: Check for src param allocation failure in sm6_parser_emit_binop().
2024-02-14 21:48:13 +01:00
Conor McCarthy
5a76cedf87
vkd3d-shader/dxil: Implement DX intrinsic SampleGrad.
2024-02-14 21:48:08 +01:00
Conor McCarthy
5178fb7364
vkd3d-shader/dxil: Implement DX intrinsic Sample.
2024-02-14 21:48:06 +01:00
Conor McCarthy
0a3eb61170
vkd3d-shader/dxil: Load sampler descriptors.
2024-02-14 21:48:03 +01:00
Henri Verbeet
0f3a42c34b
tests: Implement check_requirements() for the OpenGL shader runner.
2024-02-13 22:51:36 +01:00
Conor McCarthy
aac3916fcf
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS13 in CheckFeatureSupport().
2024-02-13 22:51:28 +01:00
Conor McCarthy
7b4e731aa5
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS12 in CheckFeatureSupport().
2024-02-13 22:51:28 +01:00
Conor McCarthy
68663b4fef
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS11 in CheckFeatureSupport().
2024-02-13 22:51:28 +01:00
Conor McCarthy
a0bb055ad2
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS10 in CheckFeatureSupport().
2024-02-13 22:51:28 +01:00
Francisco Casas
6a8939e19f
tests: Remove [require] directives for tests that use int and bool uniforms.
...
These tests should actually compile and run in SM1, which is possible
if we pass the int and uint uniforms in the expected IEEE 754 float
format for SM1 shaders.
Also, bools should be passed as 1.0f or 0.0f to SM1.
2024-02-13 22:51:23 +01:00
Francisco Casas
22c47e57f5
tests/shader-runner: Introduce "if" qualifier.
...
When the "if" qualifier is added to a directive, the directive is
skipped if the shader->minimum_shader_model is not included in the
range.
This can be used on the "probe" directives for tests that have different
expected results on different shader models, without having to resort to
[require] blocks.
2024-02-13 22:51:22 +01:00
Francisco Casas
faec42e8a1
tests: Don't ignore SM1 on a non-const-indexing.shader_test test.
...
The previous [require] block makes us skip the test for SM4.
2024-02-13 22:51:20 +01:00
Francisco Casas
0f9f5269e9
tests/vkd3d-shader: Set uninitialized uniforms to a value.
...
Avoids a potential source of non-determinism because the padding bytes
between uniforms could be left uninitialized.
2024-02-13 22:51:19 +01:00
Henri Verbeet
5eba031fa1
vkd3d: Cast DWORD flags to uint32_t in debug traces.
2024-02-09 22:47:51 +01:00
Giovanni Mascellani
2359ebc976
tests: Release the code blob in test_thread_id() (Valgrind).
2024-02-09 22:47:47 +01:00
Giovanni Mascellani
5905489b7f
vkd3d-shader/hlsl: Free the selector in postfix_expr (Valgrind).
2024-02-09 22:47:46 +01:00
Giovanni Mascellani
a10de1b239
vkd3d-shader/hlsl: Free the individual attributes in func_prototype (Valgrind).
2024-02-09 22:47:45 +01:00
Giovanni Mascellani
049327a270
vkd3d-shader/hlsl: Free the parse initializer in attribute (Valgrind).
2024-02-09 22:47:44 +01:00
Giovanni Mascellani
521082afbe
vkd3d-shader/hlsl: Free variable identifiers in primary_expr (Valgrind).
2024-02-09 22:47:42 +01:00
Henri Verbeet
5c917552c9
vkd3d: Use PRIuPTR for SIZE_T variables in debug traces.
2024-02-07 22:59:45 +01:00
Henri Verbeet
8ddca1ebaf
vkd3d: Get rid of vkd3d_atomic_decrement().
2024-02-07 22:59:37 +01:00
Henri Verbeet
6e439045e8
vkd3d: Get rid of vkd3d_atomic_increment().
2024-02-07 22:59:37 +01:00
Conor McCarthy
18f73c1c4d
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS9 in CheckFeatureSupport().
2024-02-07 22:59:32 +01:00
Conor McCarthy
8ea67b0ac6
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS8 in CheckFeatureSupport().
2024-02-07 22:59:32 +01:00
Conor McCarthy
5fd3076c67
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS7 in CheckFeatureSupport().
2024-02-07 22:59:31 +01:00
Conor McCarthy
db4a98c0d2
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS6 in CheckFeatureSupport().
2024-02-07 22:59:31 +01:00
Giovanni Mascellani
4ba324d37c
tests: Work around a Metal bug.
...
This test currently hit a Metal bug when run on Apple Silicon with
MoltenVK and fails. We don't have an easy way to mark shader runner
tests as buggy and we're not interested in tracking that bug anyway,
so I'm just working around it.
2024-02-07 22:59:27 +01:00
Conor McCarthy
625e289574
vkd3d-shader/dxil: Handle hyperbolic trigonometric functions in sm6_parser_emit_dx_unary().
2024-02-07 22:59:23 +01:00
Conor McCarthy
c2f6985454
tests/shader-runner: Add hyperbolic trigonometry tests.
2024-02-07 22:59:22 +01:00
Conor McCarthy
c35ec4f820
vkd3d-shader/dxil: Implement DX intrinsic TextureStore.
2024-02-07 22:59:18 +01:00