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vkd3d-shader/ir: Compute the domination relationship.
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Notes:
Alexandre Julliard
2024-02-22 23:03:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/656
@ -3053,21 +3053,40 @@ struct vsir_block
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* that the block is empty. */
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struct vkd3d_shader_instruction *begin, *end;
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struct vsir_block_list predecessors, successors;
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uint32_t *dominates;
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};
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static void vsir_block_init(struct vsir_block *block, unsigned int label)
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static enum vkd3d_result vsir_block_init(struct vsir_block *block, unsigned int label, size_t block_count)
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{
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size_t byte_count;
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if (block_count > SIZE_MAX - (sizeof(*block->dominates) * CHAR_BIT - 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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block_count = align(block_count, sizeof(*block->dominates) * CHAR_BIT);
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byte_count = block_count / CHAR_BIT;
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assert(label);
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memset(block, 0, sizeof(*block));
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block->label = label;
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vsir_block_list_init(&block->predecessors);
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vsir_block_list_init(&block->successors);
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if (!(block->dominates = vkd3d_malloc(byte_count)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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memset(block->dominates, 0xff, byte_count);
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return VKD3D_OK;
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}
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static void vsir_block_cleanup(struct vsir_block *block)
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{
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if (block->label == 0)
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return;
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vsir_block_list_cleanup(&block->predecessors);
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vsir_block_list_cleanup(&block->successors);
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vkd3d_free(block->dominates);
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}
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struct vsir_cfg
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@ -3174,7 +3193,9 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
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assert(label > 0);
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assert(label <= cfg->block_count);
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current_block = &cfg->blocks[label - 1];
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vsir_block_init(current_block, label);
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assert(current_block->label == 0);
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if ((ret = vsir_block_init(current_block, label, program->block_count)) < 0)
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goto fail;
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current_block->begin = &program->instructions.elements[i + 1];
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if (!cfg->entry)
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cfg->entry = current_block;
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@ -3237,6 +3258,46 @@ fail:
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return ret;
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}
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/* Block A dominates block B if every path from the entry point to B
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* must pass through A. Naively compute the set of blocks that are
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* dominated by `reference' by running a graph visit starting from the
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* entry point (which must be the initial value of `current') and
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* avoiding `reference'. Running this for all the blocks takes
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* quadratic time: if in the future something better is sought after,
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* the standard tool seems to be the Lengauer-Tarjan algorithm. */
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static void vsir_cfg_compute_dominators_recurse(struct vsir_block *current, struct vsir_block *reference)
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{
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size_t i;
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assert(current->label != 0);
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if (current == reference)
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return;
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if (!bitmap_is_set(reference->dominates, current->label - 1))
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return;
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bitmap_clear(reference->dominates, current->label - 1);
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for (i = 0; i < current->successors.count; ++i)
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vsir_cfg_compute_dominators_recurse(current->successors.blocks[i], reference);
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}
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static void vsir_cfg_compute_dominators(struct vsir_cfg *cfg)
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{
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size_t i;
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for (i = 0; i < cfg->block_count; ++i)
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{
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struct vsir_block *block = &cfg->blocks[i];
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if (block->label == 0)
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continue;
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vsir_cfg_compute_dominators_recurse(cfg->entry, block);
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}
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}
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info)
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{
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@ -3261,6 +3322,8 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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if ((result = vsir_cfg_init(&cfg, &parser->program)) < 0)
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return result;
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vsir_cfg_compute_dominators(&cfg);
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if ((result = simple_structurizer_run(parser)) < 0)
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{
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vsir_cfg_cleanup(&cfg);
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