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vkd3d-shader/dxil: Implement DX intrinsic BufferStore.
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ce1875c435
Notes:
Alexandre Julliard
2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
@ -383,6 +383,7 @@ enum dx_intrinsic_opcode
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DX_TEXTURE_LOAD = 66,
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DX_TEXTURE_STORE = 67,
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DX_BUFFER_LOAD = 68,
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DX_BUFFER_STORE = 69,
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DX_ATOMIC_BINOP = 78,
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DX_ATOMIC_CMP_XCHG = 79,
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DX_DERIV_COARSEX = 83,
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@ -4179,6 +4180,67 @@ static void sm6_parser_emit_dx_buffer_load(struct sm6_parser *sm6, enum dx_intri
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instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6);
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}
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static void sm6_parser_emit_dx_buffer_store(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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struct vkd3d_shader_src_param *src_params;
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struct vkd3d_shader_dst_param *dst_param;
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unsigned int write_mask, component_count;
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_register texel;
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const struct sm6_value *resource;
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resource = operands[0];
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if (!sm6_value_validate_is_handle(resource, sm6))
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return;
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if (resource->u.handle.d->kind != RESOURCE_KIND_TYPEDBUFFER)
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{
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WARN("Resource is not a typed buffer.\n");
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vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION,
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"Resource for a typed buffer store is not a typed buffer.");
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}
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write_mask = sm6_value_get_constant_uint(operands[7]);
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if (!write_mask || write_mask > VKD3DSP_WRITEMASK_ALL)
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{
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WARN("Invalid write mask %#x.\n", write_mask);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Write mask %#x for a typed buffer store operation is invalid.", write_mask);
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return;
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}
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else if (write_mask & (write_mask + 1))
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{
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/* In this case, it is unclear which source operands will be defined unless we encounter it in a shader. */
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FIXME("Unhandled write mask %#x.\n", write_mask);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Write mask %#x for a typed buffer store operation is unhandled.", write_mask);
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}
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component_count = vsir_write_mask_component_count(write_mask);
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if (!sm6_parser_emit_composite_construct(sm6, &operands[3], component_count, state, &texel))
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return;
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ins = state->ins;
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vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_STORE_UAV_TYPED);
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if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
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return;
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src_param_init_from_value(&src_params[0], operands[1]);
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if (!sm6_value_is_undef(operands[2]))
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{
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/* Constant zero would have no effect, but is not worth checking for unless it shows up. */
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WARN("Ignoring structure offset.\n");
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vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
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"Ignoring structure offset for a typed buffer store.");
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}
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src_param_init_vector_from_reg(&src_params[1], &texel);
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dst_param = instruction_dst_params_alloc(ins, 1, sm6);
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dst_param_init_with_mask(dst_param, write_mask);
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dst_param->reg = resource->u.handle.reg;
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}
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static unsigned int sm6_value_get_texel_offset(const struct sm6_value *value)
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{
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return sm6_value_is_undef(value) ? 0 : sm6_value_get_constant_uint(value);
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@ -4478,6 +4540,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
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[DX_ATOMIC_CMP_XCHG ] = {"o", "HiiiRR", sm6_parser_emit_dx_atomic_binop},
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[DX_BFREV ] = {"m", "R", sm6_parser_emit_dx_unary},
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[DX_BUFFER_LOAD ] = {"o", "Hii", sm6_parser_emit_dx_buffer_load},
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[DX_BUFFER_STORE ] = {"v", "Hiiooooc", sm6_parser_emit_dx_buffer_store},
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[DX_CBUFFER_LOAD_LEGACY ] = {"o", "Hi", sm6_parser_emit_dx_cbuffer_load},
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[DX_COS ] = {"g", "R", sm6_parser_emit_dx_sincos},
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[DX_COUNT_BITS ] = {"i", "m", sm6_parser_emit_dx_unary},
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@ -180,7 +180,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe uav 1 (0) rgbai (11, -12, 13, -14)
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probe uav 1 (1) rgbai (-15, 16, -17, 18)
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@ -198,5 +198,5 @@ float4 main() : sv_target1
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}
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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@ -33,9 +33,9 @@ float4 main() : sv_target1
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}
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[test]
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todo draw quad
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probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
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todo(sm<6) draw quad
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todo probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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todo probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
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[pixel shader todo]
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struct s
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@ -153,6 +153,6 @@ float4 main() : sv_target1
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}
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[test]
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todo draw quad
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probe uav 2 (0) rgbai (11, -12, 13, -14)
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probe uav 2 (1) rgbai (-15, 16, -17, 18)
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todo(sm<6) draw quad
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todo probe uav 2 (0) rgbai (11, -12, 13, -14)
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todo probe uav 2 (1) rgbai (-15, 16, -17, 18)
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