vkd3d-shader/dxil: Implement DX intrinsic BufferStore.

This commit is contained in:
Conor McCarthy 2024-02-01 16:04:28 +10:00 committed by Alexandre Julliard
parent b447a725ec
commit ce1875c435
Notes: Alexandre Julliard 2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
3 changed files with 71 additions and 8 deletions

View File

@ -383,6 +383,7 @@ enum dx_intrinsic_opcode
DX_TEXTURE_LOAD = 66,
DX_TEXTURE_STORE = 67,
DX_BUFFER_LOAD = 68,
DX_BUFFER_STORE = 69,
DX_ATOMIC_BINOP = 78,
DX_ATOMIC_CMP_XCHG = 79,
DX_DERIV_COARSEX = 83,
@ -4179,6 +4180,67 @@ static void sm6_parser_emit_dx_buffer_load(struct sm6_parser *sm6, enum dx_intri
instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6);
}
static void sm6_parser_emit_dx_buffer_store(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
struct vkd3d_shader_src_param *src_params;
struct vkd3d_shader_dst_param *dst_param;
unsigned int write_mask, component_count;
struct vkd3d_shader_instruction *ins;
struct vkd3d_shader_register texel;
const struct sm6_value *resource;
resource = operands[0];
if (!sm6_value_validate_is_handle(resource, sm6))
return;
if (resource->u.handle.d->kind != RESOURCE_KIND_TYPEDBUFFER)
{
WARN("Resource is not a typed buffer.\n");
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION,
"Resource for a typed buffer store is not a typed buffer.");
}
write_mask = sm6_value_get_constant_uint(operands[7]);
if (!write_mask || write_mask > VKD3DSP_WRITEMASK_ALL)
{
WARN("Invalid write mask %#x.\n", write_mask);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Write mask %#x for a typed buffer store operation is invalid.", write_mask);
return;
}
else if (write_mask & (write_mask + 1))
{
/* In this case, it is unclear which source operands will be defined unless we encounter it in a shader. */
FIXME("Unhandled write mask %#x.\n", write_mask);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
"Write mask %#x for a typed buffer store operation is unhandled.", write_mask);
}
component_count = vsir_write_mask_component_count(write_mask);
if (!sm6_parser_emit_composite_construct(sm6, &operands[3], component_count, state, &texel))
return;
ins = state->ins;
vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_STORE_UAV_TYPED);
if (!(src_params = instruction_src_params_alloc(ins, 2, sm6)))
return;
src_param_init_from_value(&src_params[0], operands[1]);
if (!sm6_value_is_undef(operands[2]))
{
/* Constant zero would have no effect, but is not worth checking for unless it shows up. */
WARN("Ignoring structure offset.\n");
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
"Ignoring structure offset for a typed buffer store.");
}
src_param_init_vector_from_reg(&src_params[1], &texel);
dst_param = instruction_dst_params_alloc(ins, 1, sm6);
dst_param_init_with_mask(dst_param, write_mask);
dst_param->reg = resource->u.handle.reg;
}
static unsigned int sm6_value_get_texel_offset(const struct sm6_value *value)
{
return sm6_value_is_undef(value) ? 0 : sm6_value_get_constant_uint(value);
@ -4478,6 +4540,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
[DX_ATOMIC_CMP_XCHG ] = {"o", "HiiiRR", sm6_parser_emit_dx_atomic_binop},
[DX_BFREV ] = {"m", "R", sm6_parser_emit_dx_unary},
[DX_BUFFER_LOAD ] = {"o", "Hii", sm6_parser_emit_dx_buffer_load},
[DX_BUFFER_STORE ] = {"v", "Hiiooooc", sm6_parser_emit_dx_buffer_store},
[DX_CBUFFER_LOAD_LEGACY ] = {"o", "Hi", sm6_parser_emit_dx_cbuffer_load},
[DX_COS ] = {"g", "R", sm6_parser_emit_dx_sincos},
[DX_COUNT_BITS ] = {"i", "m", sm6_parser_emit_dx_unary},

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@ -180,7 +180,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe uav 1 (0) rgbai (11, -12, 13, -14)
probe uav 1 (1) rgbai (-15, 16, -17, 18)
@ -198,5 +198,5 @@ float4 main() : sv_target1
}
[test]
todo(sm>=6) draw quad
draw quad
probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)

View File

@ -33,9 +33,9 @@ float4 main() : sv_target1
}
[test]
todo draw quad
probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
todo(sm<6) draw quad
todo probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
todo probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
[pixel shader todo]
struct s
@ -153,6 +153,6 @@ float4 main() : sv_target1
}
[test]
todo draw quad
probe uav 2 (0) rgbai (11, -12, 13, -14)
probe uav 2 (1) rgbai (-15, 16, -17, 18)
todo(sm<6) draw quad
todo probe uav 2 (0) rgbai (11, -12, 13, -14)
todo probe uav 2 (1) rgbai (-15, 16, -17, 18)