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vkd3d-shader/ir: Build a representation of the control flow graph.
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parent
1dffc281c9
commit
da037b61ba
Notes:
Alexandre Julliard
2024-02-22 23:03:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/656
@ -3009,6 +3009,194 @@ fail:
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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struct vsir_block_list
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{
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struct vsir_block **blocks;
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size_t count, capacity;
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};
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static void vsir_block_list_init(struct vsir_block_list *list)
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{
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memset(list, 0, sizeof(*list));
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}
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static void vsir_block_list_cleanup(struct vsir_block_list *list)
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{
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vkd3d_free(list->blocks);
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}
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static enum vkd3d_result vsir_block_list_add(struct vsir_block_list *list, struct vsir_block *block)
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{
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size_t i;
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for (i = 0; i < list->count; ++i)
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if (block == list->blocks[i])
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return VKD3D_OK;
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if (!vkd3d_array_reserve((void **)&list->blocks, &list->capacity, list->count + 1, sizeof(*list->blocks)))
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{
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ERR("Cannot extend block list.\n");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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list->blocks[list->count++] = block;
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return VKD3D_OK;
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}
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struct vsir_block
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{
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unsigned int label;
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/* `begin' points to the instruction immediately following the
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* LABEL that introduces the block. `end' points to the terminator
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* instruction (either BRANCH or RET). They can coincide, meaning
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* that the block is empty. */
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struct vkd3d_shader_instruction *begin, *end;
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struct vsir_block_list predecessors, successors;
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};
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static void vsir_block_init(struct vsir_block *block, unsigned int label)
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{
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assert(label);
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memset(block, 0, sizeof(*block));
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block->label = label;
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vsir_block_list_init(&block->predecessors);
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vsir_block_list_init(&block->successors);
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}
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static void vsir_block_cleanup(struct vsir_block *block)
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{
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vsir_block_list_cleanup(&block->predecessors);
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vsir_block_list_cleanup(&block->successors);
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}
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struct vsir_cfg
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{
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struct vsir_program *program;
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struct vsir_block *blocks;
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struct vsir_block *entry;
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size_t block_count;
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};
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static void vsir_cfg_cleanup(struct vsir_cfg *cfg)
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{
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size_t i;
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for (i = 0; i < cfg->block_count; ++i)
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vsir_block_cleanup(&cfg->blocks[i]);
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vkd3d_free(cfg->blocks);
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}
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static enum vkd3d_result vsir_cfg_add_edge(struct vsir_cfg *cfg, struct vsir_block *block,
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struct vkd3d_shader_src_param *successor_param)
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{
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unsigned int target = label_from_src_param(successor_param);
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struct vsir_block *successor = &cfg->blocks[target - 1];
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enum vkd3d_result ret;
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assert(successor->label != 0);
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if ((ret = vsir_block_list_add(&block->successors, successor)) < 0)
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return ret;
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if ((ret = vsir_block_list_add(&successor->predecessors, block)) < 0)
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return ret;
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return VKD3D_OK;
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}
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static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program *program)
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{
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struct vsir_block *current_block = NULL;
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enum vkd3d_result ret;
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size_t i;
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memset(cfg, 0, sizeof(*cfg));
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cfg->program = program;
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cfg->block_count = program->block_count;
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if (!(cfg->blocks = vkd3d_calloc(cfg->block_count, sizeof(*cfg->blocks))))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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for (i = 0; i < program->instructions.count; ++i)
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{
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struct vkd3d_shader_instruction *instruction = &program->instructions.elements[i];
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switch (instruction->handler_idx)
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{
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case VKD3DSIH_PHI:
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case VKD3DSIH_SWITCH_MONOLITHIC:
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vkd3d_unreachable();
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case VKD3DSIH_LABEL:
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{
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unsigned int label = label_from_src_param(&instruction->src[0]);
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assert(!current_block);
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assert(label > 0);
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assert(label <= cfg->block_count);
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current_block = &cfg->blocks[label - 1];
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vsir_block_init(current_block, label);
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current_block->begin = &program->instructions.elements[i + 1];
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if (!cfg->entry)
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cfg->entry = current_block;
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break;
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}
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case VKD3DSIH_BRANCH:
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case VKD3DSIH_RET:
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assert(current_block);
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current_block->end = instruction;
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current_block = NULL;
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break;
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default:
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break;
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}
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}
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for (i = 0; i < cfg->block_count; ++i)
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{
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struct vsir_block *block = &cfg->blocks[i];
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if (block->label == 0)
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continue;
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switch (block->end->handler_idx)
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{
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case VKD3DSIH_RET:
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break;
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case VKD3DSIH_BRANCH:
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if (vsir_register_is_label(&block->end->src[0].reg))
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{
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if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[0])) < 0)
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goto fail;
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}
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else
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{
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if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[1])) < 0)
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goto fail;
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if ((ret = vsir_cfg_add_edge(cfg, block, &block->end->src[2])) < 0)
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goto fail;
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}
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break;
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default:
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vkd3d_unreachable();
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}
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}
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return VKD3D_OK;
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fail:
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vsir_cfg_cleanup(cfg);
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return ret;
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}
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enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info)
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{
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@ -3022,14 +3210,24 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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if (parser->shader_desc.is_dxil)
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{
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struct vsir_cfg cfg;
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if ((result = lower_switch_to_if_ladder(&parser->program)) < 0)
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return result;
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if ((result = materialize_ssas_to_temps(parser)) < 0)
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return result;
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if ((result = simple_structurizer_run(parser)) < 0)
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if ((result = vsir_cfg_init(&cfg, &parser->program)) < 0)
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return result;
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if ((result = simple_structurizer_run(parser)) < 0)
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{
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vsir_cfg_cleanup(&cfg);
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return result;
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}
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vsir_cfg_cleanup(&cfg);
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}
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else
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{
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