vkd3d-shader/fx: Add initial support for writing object variables.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-02-09 22:42:23 +01:00 committed by Alexandre Julliard
parent c2b1714c5c
commit a6057a1365
Notes: Alexandre Julliard 2024-02-22 23:03:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/660

View File

@ -83,6 +83,7 @@ struct fx_write_context
uint32_t group_count;
uint32_t buffer_count;
uint32_t numeric_variable_count;
uint32_t object_variable_count;
int status;
const struct fx_write_context_ops *ops;
@ -392,9 +393,21 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
}
else if (type->class == HLSL_CLASS_OBJECT)
{
FIXME("Object types are not supported.\n");
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
return 0;
static const uint32_t object_type[] =
{
[HLSL_TYPE_RENDERTARGETVIEW] = 19,
};
switch (type->base_type)
{
case HLSL_TYPE_RENDERTARGETVIEW:
put_u32_unaligned(buffer, object_type[type->base_type]);
break;
default:
FIXME("Object type %u is not supported.\n", type->base_type);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
return 0;
}
}
else /* Numeric type */
{
@ -588,12 +601,12 @@ static const struct fx_write_context_ops fx_4_ops =
.write_pass = write_fx_4_pass,
};
static void write_fx_4_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t semantic_offset, flags = 0;
uint32_t name_offset, type_offset;
enum fx_4_variable_flags
enum fx_4_numeric_variable_flags
{
HAS_EXPLICIT_BIND_POINT = 0x4,
};
@ -618,6 +631,29 @@ static void write_fx_4_variable(struct hlsl_ir_var *var, struct fx_write_context
/* FIXME: write annotations */
}
static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t semantic_offset, bind_point = ~0u;
uint32_t name_offset, type_offset;
if (var->reg_reservation.reg_type)
bind_point = var->reg_reservation.reg_index;
type_offset = write_type(var->data_type, fx);
name_offset = write_string(var->name, fx);
semantic_offset = write_string(var->semantic.name, fx);
put_u32(buffer, name_offset);
put_u32(buffer, type_offset);
semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */
put_u32(buffer, bind_point); /* Explicit bind point */
put_u32(buffer, 0); /* Annotations count */
/* FIXME: write annotations */
}
static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx)
{
enum fx_4_buffer_flags
@ -656,7 +692,7 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
if (var->buffer != b)
continue;
write_fx_4_variable(var, fx);
write_fx_4_numeric_variable(var, fx);
size += get_fx_4_type_size(var->data_type);
++count;
}
@ -687,6 +723,44 @@ static void write_buffers(struct fx_write_context *fx)
}
}
static bool is_object_variable(const struct hlsl_ir_var *var)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
if (type->class != HLSL_CLASS_OBJECT)
return false;
switch (type->base_type)
{
case HLSL_TYPE_SAMPLER:
case HLSL_TYPE_TEXTURE:
case HLSL_TYPE_UAV:
case HLSL_TYPE_PIXELSHADER:
case HLSL_TYPE_VERTEXSHADER:
case HLSL_TYPE_RENDERTARGETVIEW:
return true;
default:
return false;
}
}
static void write_objects(struct fx_write_context *fx)
{
struct hlsl_ir_var *var;
uint32_t count = 0;
LIST_FOR_EACH_ENTRY(var, &fx->ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!is_object_variable(var))
continue;
write_fx_4_object_variable(var, fx);
++count;
}
fx->object_variable_count += count;
}
static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
{
struct vkd3d_bytecode_buffer buffer = { 0 };
@ -698,7 +772,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
write_buffers(&fx);
/* TODO: objects */
write_objects(&fx);
/* TODO: shared buffers */
/* TODO: shared objects */
@ -707,7 +781,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&buffer, ctx->profile->minor_version == 0 ? 0xfeff1001 : 0xfeff1011); /* Version. */
put_u32(&buffer, fx.buffer_count); /* Buffer count. */
put_u32(&buffer, fx.numeric_variable_count); /* Numeric variable count. */
put_u32(&buffer, 0); /* Object variable count. */
put_u32(&buffer, fx.object_variable_count); /* Object variable count. */
put_u32(&buffer, 0); /* Pool buffer count. */
put_u32(&buffer, 0); /* Pool variable count. */
put_u32(&buffer, 0); /* Pool object count. */
@ -757,7 +831,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
write_buffers(&fx);
/* TODO: objects */
write_objects(&fx);
/* TODO: interface variables */
write_groups(&fx);
@ -765,7 +839,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
put_u32(&buffer, 0xfeff2001); /* Version. */
put_u32(&buffer, fx.buffer_count); /* Buffer count. */
put_u32(&buffer, fx.numeric_variable_count); /* Numeric variable count. */
put_u32(&buffer, 0); /* Object variable count. */
put_u32(&buffer, fx.object_variable_count); /* Object variable count. */
put_u32(&buffer, 0); /* Pool buffer count. */
put_u32(&buffer, 0); /* Pool variable count. */
put_u32(&buffer, 0); /* Pool object count. */