vkd3d-shader/fx: Write DepthStencilView types.

This commit is contained in:
Nikolay Sivov 2024-02-11 19:14:00 +01:00 committed by Alexandre Julliard
parent 371be3b60a
commit 5474d91804
Notes: Alexandre Julliard 2024-02-22 23:03:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/660

View File

@ -427,6 +427,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
static const uint32_t object_type[] =
{
[HLSL_TYPE_RENDERTARGETVIEW] = 19,
[HLSL_TYPE_DEPTHSTENCILVIEW] = 20,
};
static const uint32_t texture_type[] =
{
@ -454,6 +455,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
switch (type->base_type)
{
case HLSL_TYPE_DEPTHSTENCILVIEW:
case HLSL_TYPE_RENDERTARGETVIEW:
put_u32_unaligned(buffer, object_type[type->base_type]);
break;