Elizabeth Figura
947b937a1a
tests: Test shade mode.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
ae5cd6573f
vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
d20d0fc69f
vkd3d-shader: Use the program parameters in spirv_compiler_alloc_spec_constant_id().
2024-07-24 16:07:13 +02:00
Victor Chiletto
a0de05f0b4
vkd3d-shader/hlsl: Implement the asint() intrinsic.
2024-07-24 16:06:03 +02:00
Nikolay Sivov
91dce79227
vkd3d-shader/fx: Correct one of the object counters in the fx_2_0 header.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-24 16:04:21 +02:00
Elizabeth Figura
97cd941710
vkd3d-shader: Do not make the alpha test ref parameter VSIR_DIMENSION_VEC4.
2024-07-23 21:12:28 +02:00
Elizabeth Figura
1db7c03185
vkd3d-shader/spirv: Pass a vkd3d_data_type to spirv_compiler_emit_shader_parameter().
2024-07-23 21:11:15 +02:00
Elizabeth Figura
f6dd6d52b3
vkd3d-shader: Factor out a vsir_program_get_parameter() helper.
2024-07-23 21:10:00 +02:00
Elizabeth Figura
6b58b6f261
vkd3d-shader/spirv: Allocate output_info after normalization.
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Normalization may change the signatures.
2024-07-23 21:09:00 +02:00
Shaun Ren
49caeee1fd
vkd3d-shader/hlsl: Support default values for function parameters.
2024-07-23 15:36:32 +02:00
Nikolay Sivov
29699d3d22
vkd3d-shader/fx: Set total pass count for fx_2_0.
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Binaries with that field set incorrectly fail to load on Windows.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Nikolay Sivov
dcf4ce753b
vkd3d-shader/fx: Correct empty pass check.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Nikolay Sivov
958117df2f
vkd3d-shader/hlsl: Allow annotations on global variables.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Giovanni Mascellani
ba0fec4c51
vkd3d: Propagate errors out of d3d12_root_signature_append_vk_binding().
2024-07-22 16:01:37 +02:00
Giovanni Mascellani
4b7fe26b33
vkd3d: Remove the temporary pointers in vkd3d_physical_device_info_init().
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They were rather pointless now.
2024-07-22 16:00:28 +02:00
Giovanni Mascellani
75c64e55cd
vkd3d: Rebuild the vkd3d_physical_device_info chain before creating the device.
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vkd3d might decide to disable some extensions after the chain is created,
so the chain must be recreated with only the structures corresponding to
enabled extensions.
2024-07-22 16:00:28 +02:00
Giovanni Mascellani
7eb63a7c0d
vkd3d: Document how to install "Graphics Tools" to use the Agility SDK.
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This is a required step, otherwise the debug layer will not work.
2024-07-17 15:54:31 +02:00
Giovanni Mascellani
7e557420b1
tests: Terminate the Agility SDK path with a slash.
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That's what the documentation recommends. It used to work for me without
the slash, but maybe they changed something in recent versions.
2024-07-17 15:54:31 +02:00
Giovanni Mascellani
e4e7368c1c
tests: Pad the constant buffer in test_update_compute_descriptor_tables() to 256 bytes.
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The D3D12 debug layer signals an error otherwise.
2024-07-17 15:53:31 +02:00
Giovanni Mascellani
a876e0b192
vkd3d: Allocate temporary arrays on the stack in d3d12_command_list_update_push_descriptors().
2024-07-17 15:52:37 +02:00
Conor McCarthy
ae0faf4500
vkd3d: Limit the workgroup X count for buffer UAV clears to the supported max.
2024-07-17 15:51:39 +02:00
Conor McCarthy
3e25356abb
tests: Add a test for clearing a large buffer UAV.
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Large buffers can exceed the maximum workgroup X count.
2024-07-17 15:51:39 +02:00
Conor McCarthy
15f8657d74
vkd3d: Create a descriptor pool for static samplers when Vulkan-backed heaps are used.
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Static samplers may be allocated from these pools.
2024-07-17 15:50:24 +02:00
Shaun Ren
0202393d41
vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
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Also enable SM1 trigonometry function tests.
2024-07-16 19:03:52 +02:00
Shaun Ren
ea2ffc0b6c
vkd3d-shader/hlsl: Allocate registers for HLSL_OP1_{COS,SIN}_REDUCED with the required writemasks.
2024-07-16 19:02:01 +02:00
Shaun Ren
8724cbe5d5
vkd3d-shader/d3dbc: Implement HLSL_OP3_MAD for SM1.
2024-07-16 18:56:44 +02:00
Shaun Ren
b4845b9dca
vkd3d-shader/hlsl: Implement sin/cos for SM1.
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Also introduce HLSL_OP3_MAD.
2024-07-16 18:55:22 +02:00
Shaun Ren
b3a11a9ec4
vkd3d-shader/ir: Lower SM1 SINCOS to SM4 SINCOS.
2024-07-16 15:24:58 +02:00
Elizabeth Figura
5a53b73995
tests: Test alpha test.
2024-07-11 17:02:53 +02:00
Elizabeth Figura
7e868f1f4b
tests: Factor out a set_default_target() helper.
2024-07-11 17:02:45 +02:00
Elizabeth Figura
ded0733ff8
tests: Offset the viewport by 0.5 when running d3dbc shaders.
2024-07-11 17:02:40 +02:00
Elizabeth Figura
806363b765
vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters.
2024-07-11 17:02:11 +02:00
Elizabeth Figura
c2ce15b623
vkd3d-shader/spirv: Respect VKD3D_SHADER_CONDITIONAL_OP_Z when discard has a bool argument.
2024-07-11 16:59:06 +02:00
Elizabeth Figura
9e59e57cb3
tests: Add a test for the vkd3d_shader_parameter APIs.
2024-07-11 16:58:56 +02:00
Elizabeth Figura
e8bdac8147
vkd3d-shader/spirv: Support passing shader parameters through uniform buffers.
2024-07-11 16:58:52 +02:00
Elizabeth Figura
3dff608bf8
include: Document shader parameters.
2024-07-11 16:48:09 +02:00
Elizabeth Figura
98def3214b
vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
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As the newly added documentation describes, this reroll serves two purposes:
* to allow shader parameters to be used for any target type (which allows using
parameters for things like Direct3D 8-9 alpha test),
* to allow the union in struct vkd3d_shader_parameter to contain types larger
than 32 bits (by specifying them indirectly through a pointer).
2024-07-11 16:48:09 +02:00
Petrichor Park
bec4f413dc
vkd3d-shader/tpf: Implmenent HLSL_OP1_RCP.
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SM5 comes with a RCP opcode; for SM4, implement it as `DIV dst, 1, x`.
2024-07-11 16:44:16 +02:00
Petrichor Park
b3f0cd5788
vkd3d-shader/hlsl: Implement the rcp() intrinisic.
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SM1 already has the RCP opcode implemented; SM4 implementation is in the
next commit.
2024-07-11 16:44:02 +02:00
Petrichor Park
3a49852075
vkd3d-shader/hlsl: Implement tests for the rcp() intrinsic.
2024-07-11 16:43:48 +02:00
Nikolay Sivov
c792114a6a
vkd3d-shader/fx: Do not output empty strings for missing semantics for fx_2_0.
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This is directly visible in parameter description. For a parameter without semantic
it should return null, instead of a pointer to an empty string.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:36:05 +02:00
Giovanni Mascellani
85fe4c421b
tests: Define WIDL macros in utils.h.
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This way other headers including utils.h, like d3d12_test_utils.h,
are self-contained.
2024-07-11 00:34:58 +02:00
Giovanni Mascellani
9ebf779ef0
vkd3d: Propagate a failure in d3d12_descriptor_heap_init().
2024-07-11 00:34:58 +02:00
Elizabeth Figura
59f770214a
vkd3d-shader/hlsl: Implement output SV_Coverage.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
71a3d55e8c
vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
a5a75d45d3
tests: Implement multisampling in the GL renderer.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
737967604e
tests: Implement multisampling in the Vulkan renderer.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
fe21318b5f
tests/shader_runner: Factor out a resource_desc structure.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
fa570ee1f3
tests/shader_runner: Use resource->width instead of resource->size for buffer width.
2024-07-11 00:33:57 +02:00
Victor Chiletto
76ae871f5b
tests/hlsl: Test loop unrolling edge cases.
2024-07-11 00:32:53 +02:00