Giovanni Mascellani
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ad8e41f8f2
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vkd3d-shader/msl: Implement VKD3DSPR_THREADID.
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2025-09-30 17:02:01 +02:00 |
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Giovanni Mascellani
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6ecfcf1910
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tests/hlsl: Add a test for SV_DispatchThreadId.
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2025-09-30 16:58:02 +02:00 |
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Giovanni Mascellani
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7e1fa8f3df
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tests/shader_runner_metal: Enable supported UAV formats.
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2025-09-30 16:57:17 +02:00 |
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Henri Verbeet
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b4174f5252
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_wave_bit_count().
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2025-09-29 12:53:12 +02:00 |
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Henri Verbeet
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55ae10af3e
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_group_nonuniform_ballot().
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2025-09-29 12:53:12 +02:00 |
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Henri Verbeet
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e46b5a1f73
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_eval_attrib().
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2025-09-29 12:53:12 +02:00 |
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Henri Verbeet
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7a4ef5ea94
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_sample_position().
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2025-09-29 12:53:12 +02:00 |
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Henri Verbeet
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8ac0bfa5bc
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_sample_info().
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2025-09-29 12:53:12 +02:00 |
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Henri Verbeet
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161c815a39
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vkd3d-shader/msl: Implement VSIR_OP_HSIN.
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2025-09-29 12:51:08 +02:00 |
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Henri Verbeet
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d0ef67234d
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vkd3d-shader/msl: Implement VSIR_OP_HCOS.
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2025-09-29 12:51:08 +02:00 |
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Henri Verbeet
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f28c9e116b
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vkd3d-shader/msl: Implement VSIR_OP_TAN.
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2025-09-29 12:51:08 +02:00 |
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Henri Verbeet
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68dd93b7e8
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vkd3d-shader/msl: Implement VSIR_OP_SIN.
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2025-09-29 12:51:08 +02:00 |
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Henri Verbeet
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3794411d95
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vkd3d-shader/msl: Implement VSIR_OP_COS.
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2025-09-29 12:51:08 +02:00 |
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Giovanni Mascellani
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acccbc483e
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tests/hlsl: Allow a larger error tolerance on a trigonometry test.
Otherwise it fails on NVIDIA GPUs.
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2025-09-29 12:49:31 +02:00 |
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Giovanni Mascellani
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1acd6188f3
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tests/hlsl: Skip testing frexp(inf) for shader models < 4.
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2025-09-29 12:48:33 +02:00 |
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Giovanni Mascellani
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05d6b045bd
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tests/hlsl: Explicitly specify the mantissa to be used for the frexp() test.
frexp() apparently returns the same mantissa, so we need to know
what it is.
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2025-09-29 12:46:27 +02:00 |
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Giovanni Mascellani
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463df8e1ea
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tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA.
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2025-09-29 12:44:53 +02:00 |
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Giovanni Mascellani
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fdf196ce13
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tests/hlsl: Fix the results for the 64-bit bit searching functions.
They've always been broken, likely nobody noticed because the
CI doesn't support DXC tests on Windows yet.
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2025-09-29 12:41:04 +02:00 |
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Giovanni Mascellani
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87435aca8a
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tests/hlsl: Skip a d3d11 minimum precision array indexing test on NVIDIA.
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2025-09-29 12:39:48 +02:00 |
|
Francisco Casas
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9fab94c58e
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vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in vsir_program_materialise_phi_ssas_to_temps().
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2025-09-29 12:33:18 +02:00 |
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Francisco Casas
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3975210366
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vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in vsir_program_lower_switch_to_selection_ladder().
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2025-09-29 12:31:41 +02:00 |
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Francisco Casas
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27dffc9f4e
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vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in struct cf_flattener.
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2025-09-29 12:30:22 +02:00 |
|
Francisco Casas
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ebb180c2a8
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vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in struct vsir_cfg_emit_target.
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2025-09-29 12:12:45 +02:00 |
|
Francisco Casas
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e935e06e23
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vkd3d-shader/ir: Introduce shader_instruction_array_append().
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2025-09-29 11:58:59 +02:00 |
|
Francisco Casas
|
b7a36fef6a
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vkd3d-shader/ir: Use iterators in struct vsir_block.
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2025-09-29 11:53:23 +02:00 |
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