Nikolay Sivov
8d78e3a821
vkd3d-shader/hlsl: Support refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:27 -05:00
Nikolay Sivov
fd9e1a87ff
vkd3d-shader/hlsl: Test refract() intrinsic.
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With some changes by Giovanni Mascellani.
2024-04-10 08:55:26 -05:00
Conor McCarthy
9d7f63dc26
vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
2024-04-10 08:55:11 -05:00
Conor McCarthy
78301d7202
vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
2024-04-10 08:55:11 -05:00
Conor McCarthy
e46de1daa2
tests/d3d12: Test resource flags for multisampled resources.
2024-04-10 08:55:09 -05:00
Stefan Dösinger
a7860ae752
vkd3d: Implement reopening existing caches.
2024-04-10 08:54:58 -05:00
Stefan Dösinger
26387e1d4b
tests: Add CreateShaderCacheSession pointer clearing tests.
...
Native's behavior is inconsistent. It sets the pointer to NULL when it
fails to open an existing cache due to a version mismatch, but leaves
the pointer untouched when the description fails validation.
2024-04-10 08:54:56 -05:00
Giovanni Mascellani
0be29f78c0
tests: Pop the test context when leaving its scope.
2024-04-10 08:54:51 -05:00
Giovanni Mascellani
59a5d8f852
tests: Add llvmpipe among the Mesa drivers.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
ecd38f3d1b
tests: Print the device name.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
7cfb02cfd3
tests: Skip some tests that crash on llvmpipe.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
0b2ce5c13a
tests: Mark some test failures as todo on llvmpipe.
2024-04-10 08:54:50 -05:00
Conor McCarthy
cb5411408a
vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
2024-04-10 08:54:23 -05:00
Conor McCarthy
bdfa14d219
tests/hlsl: Add tests for CalculateLevelOfDetail().
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Includes improvements made by Giovanni Mascellani.
2024-04-10 08:54:23 -05:00
Francisco Casas
e9559c394b
vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
2024-04-10 08:54:23 -05:00
Francisco Casas
ef9ae22ed0
vkd3d-shader/hlsl: Store state block on pass variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
a99bcb1196
vkd3d-shader/hlsl: Parse list of state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
ee0d439a1b
vkd3d-shader/hlsl: Parse and store state blocks on variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
73ef6907bc
tests: Add tests for "compile" and CompileShader() syntax.
2024-04-10 08:54:23 -05:00
Francisco Casas
83f4b46fb1
tests: Add tests for fxgroup syntax.
2024-04-10 08:54:23 -05:00
Francisco Casas
00c8cf1bcc
tests: Test function call syntax for state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
9ede222714
tests: Add more state block syntax tests.
2024-04-10 08:54:23 -05:00
Henri Verbeet
d1e16514d0
tests/test-driver: Avoid "head" with negative line count.
...
It's not supported on macOS, and not needed here.
2024-04-09 12:28:51 -05:00
Giovanni Mascellani
ca2f54e729
ci: Delimit building each commit with a collapsible section.
2024-04-09 12:28:10 -05:00
Zebediah Figura
269cdad7b9
vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
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Regardless of the type of the variable.
2024-04-09 12:27:53 -05:00